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Godot with FMOD integration
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Author
2021-10-27
Fix potential null pointer use, based on #54094 fix
Bastien JAUNY
2021-10-27
Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wall
Camille Mohr-Daurat
2021-10-27
Add option to make selection unique
ConteZero
2021-10-27
Merge pull request #54125 from groud/tile_data_runtime_modification
Rémi Verschelde
2021-10-27
Implement runtime update of TileData object in TileMap
Gilles Roudière
2021-10-27
Merge pull request #54285 from briansemrau/fix-proximity-fade
Rémi Verschelde
2021-10-27
Fix #54298 where a CharacterBody2D can be stuck on the wall.
fabriceci
2021-10-27
Optimize TileMap layers updates
Gilles Roudière
2021-10-26
Fix vulkan proximity fade
Brian Semrau
2021-10-26
Add focus font color to Button and derivatives
Yuri Sizov
2021-10-26
Implement polygons editors in the tiles selection mode
Gilles Roudière
2021-10-26
Merge pull request #54245 from manueldun/nullParamAddMod
Rémi Verschelde
2021-10-26
Merge pull request #54073 from groud/terrains_for_procgen
Rémi Verschelde
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
Added error macro to ensure non null parameter
Manuel Dun
2021-10-25
Fix properties being displayed when they shouldn't in DirectionalLight3D
Hugo Locurcio
2021-10-25
Merge pull request #54084 from reduz/node3d-rotation-options
Rémi Verschelde
2021-10-25
Merge pull request #54147 from Calinou/editor-directionallight-3d-only-show-r...
Rémi Verschelde
2021-10-25
Improve NavigationObstacle3D usability
Pawel Lampe
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-25
Only show relevant properties in the DirectionalLight3D inspector
Hugo Locurcio
2021-10-25
Fix GCC 12 `-Werror=type-limits` in animation compression code
Rémi Verschelde
2021-10-25
Merge pull request #54050 from reduz/animation-compression
Rémi Verschelde
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-24
Setting the visible multimesh instance to -1 so that they are updated correct...
Hristo Stamenov
2021-10-24
Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion
Rémi Verschelde
2021-10-23
Fixes a game crash caused by instantiating Camera2D and sending a notificatio...
BrunoSXS
2021-10-23
Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning
Rémi Verschelde
2021-10-23
Merge pull request #54120 from zaevi/fix_null-ref_crashes
Rémi Verschelde
2021-10-23
Merge pull request #54145 from zedutch/Fix-tree-notification-crash
Rémi Verschelde
2021-10-23
Fix primary clipboard warning
ConteZero
2021-10-23
Fixed crash in `ScrollContainer` _notification
Anton Christoffersson
2021-10-23
Fix possible crash when calling Tree.notification from _ready
Robin Arys
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-23
Make RichTextLabel's parse_bbcode and append_text return void
Haoyu Qiu
2021-10-23
Fix unexpected crashes in `notification`
Zae
2021-10-22
Merge pull request #54088 from madmiraal/remove-unimplemented-methods
Rémi Verschelde
2021-10-21
Fix potential nullptr dereference in CanvasLayer
Sean Kim
2021-10-21
Implement Animation Compression
reduz
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-21
Merge pull request #52367 from Duroxxigar/improve-nav-error-messages
Rémi Verschelde
2021-10-21
Merge pull request #54053 from nekomatata/fix-soft-body-disable-mode
Rémi Verschelde
2021-10-21
Merge pull request #54035 from Calinou/ctl-context-dialog-use-title-case
Rémi Verschelde
2021-10-21
Merge pull request #53990 from Kemikal1/master
Rémi Verschelde
2021-10-21
Fix SoftDynamicBody3D crash when setting disable mode
PouleyKetchoupp
2021-10-21
Use TitleCase for CTL dialog menu options
Hugo Locurcio
2021-10-21
Allow updating TileMap cells using surrounding terrains
Gilles Roudière
2021-10-21
Fix MeshInstance2D rect
kobewi
2021-10-21
Change the unreacheable return value of shape_find_owner()
Kemikal1
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