Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-07 | Merge pull request #58847 from KoBeWi/editor_settings_mess | Rémi Verschelde | |
2022-03-07 | Merge pull request #58750 from Chaosus/vs_varyings | Rémi Verschelde | |
Add varying support to visual shaders | |||
2022-03-07 | Merge pull request #58719 from Chaosus/vs_builtins | Rémi Verschelde | |
Adds few more input/output built-ins to visual shader | |||
2022-03-06 | Remove duplicate editor settings definitions | kobewi | |
2022-03-06 | Merge pull request #58805 from KoBeWi/meh_custom | Rémi Verschelde | |
Remove custom_* prefixes compatibility | |||
2022-03-06 | Remove set_as_minsize() | kobewi | |
2022-03-06 | Merge pull request #58788 from reduz/rename-streamtexture | Rémi Verschelde | |
Rename StreamTexture* to CompressedTexture* | |||
2022-03-06 | Merge pull request #58803 from KoBeWi/a_bit_of_everything | Rémi Verschelde | |
Various code and documentation improvements | |||
2022-03-05 | Various code and documentation improvements | kobewi | |
2022-03-05 | Remove custom_* prefixes compatibility | kobewi | |
2022-03-05 | Change tabs_rearrange_group to property | kobewi | |
2022-03-05 | Rename StreamTexture* to CompressedTexture* | reduz | |
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files. | |||
2022-03-04 | Merge pull request #58753 from YeldhamDev/tab_name_regression | Rémi Verschelde | |
Fix renaming `TabContainer` children not updating tab names when outside the tree | |||
2022-03-04 | Fix renaming `TabContainer` children not updating tab names when outside the ↵ | Michael Alexsander | |
tree | |||
2022-03-04 | Add varying support to visual shaders | Yuri Roubinsky | |
2022-03-04 | Merge pull request #58755 from ↵ | Rémi Verschelde | |
akien-mga/gcc-silence-Wstringop-overflow-false-positive | |||
2022-03-04 | Merge pull request #58717 from CrezyDud/master | Rémi Verschelde | |
2022-03-04 | Animation: Silence false positive -Wstringop-overflow warning | Rémi Verschelde | |
And disable debug code which was wrongly left enabled. | |||
2022-03-04 | Merge pull request #58512 from Calinou/light3d-add-distance-fade | Rémi Verschelde | |
2022-03-04 | Merge pull request #58691 from miremrie/absolute-file-path-in-file-browser | Rémi Verschelde | |
2022-03-04 | Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain | Rémi Verschelde | |
2022-03-04 | Merge pull request #58739 from Calinou/control-add-constructors | Rémi Verschelde | |
Add optional constructor arguments to more Control nodes | |||
2022-03-04 | Add optional constructor arguments to more Control nodes | Hugo Locurcio | |
This can be used to make editor code more compact. However, as of writing, these constructor arguments cannot be used from the scripting API. This was already provided for Label and CheckBox, but it was missing for other Control nodes where it made sense to provide a default value. | |||
2022-03-04 | Remove extra separator when TextEdit is read only and unselectable | Haoyu Qiu | |
2022-03-03 | Make `TabContainer` use `TabBar` internally | Michael Alexsander | |
2022-03-03 | Add linear_velocity and angular_velocity to PhysicalBone3D | MrSwedish | |
2022-03-03 | Adds few more input/output built-ins to visual shader | Yuri Roubinsky | |
2022-03-03 | Fix LineEdit and TextEdit carets disappearing at theme scales below 1.0 | Hugo Locurcio | |
This fixes carets disappearing in the editor when the Editor Scale setting is set below 100%. | |||
2022-03-02 | Allow absolute file paths in file dialogs | miremrie | |
2022-03-02 | Changed TileMap::set_cell alternative_tile default value to 0 | Igor Kordiukiewicz | |
2022-03-01 | Merge pull request #58641 from rburing/joints_fix_signals | Rémi Verschelde | |
2022-03-01 | Merge pull request #58548 from V-Sekai/lod_lightmaps | JFonS | |
Allow automatic lod when importing 3D scenes with Static Lightmaps | |||
2022-03-01 | Merge pull request #58559 from fazil47/scene-tree-icon-focus | Rémi Verschelde | |
Double clicking scene tree icon focuses that node | |||
2022-03-01 | Merge pull request #58477 from AlbertFay/text-under-scrollbar | Rémi Verschelde | |
2022-02-28 | Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals | Ricardo Buring | |
2022-02-28 | Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE | Ricardo Buring | |
This allows reparenting, etc. | |||
2022-02-28 | Fixed caret change signal emission | Paulb23 | |
2022-02-28 | Merge pull request #58554 from KoBeWi/MIA | Rémi Verschelde | |
Don't abort loading scene on missing dependency | |||
2022-02-28 | Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsive | Rémi Verschelde | |
Fix to prevent AcceptDialog and children class taking over main window | |||
2022-02-28 | Merge pull request #58413 from Sauermann/fix-canvas-item-visibility | Rémi Verschelde | |
Fix invisible CanvasItem visibility issue | |||
2022-02-28 | Merge pull request #58596 from rburing/joints_disconnect_connected_signals | Rémi Verschelde | |
`Joint2D` and `Joint3D`: disconnect only connected signals | |||
2022-02-28 | Merge pull request #58623 from timothyqiu/animated-sprite | Rémi Verschelde | |
Fix `AnimatedSprite` infinite loop | |||
2022-02-28 | Fix AnimatedSprite infinite loop | Haoyu Qiu | |
2022-02-28 | Remove files_dropped signal from SceneTree | Igor Kordiukiewicz | |
2022-02-27 | Joint2D and Joint3D: disconnect only connected signals | Ricardo Buring | |
2022-02-27 | Double clicking scene tree icon focuses that node | Fazil Babu | |
2022-02-26 | Don't abort loading scene on missing dependency | kobewi | |
2022-02-25 | Allow automatic lod when importing 3D scenes with Static Lightmaps | K. S. Ernest (iFire) Lee | |
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation | |||
2022-02-25 | Fixed bug with text going under scrollbar | albertfay1121 | |
added classes reference update | |||
2022-02-25 | Implement distance fade properties in OmniLight3D and SpotLight3D | Hugo Locurcio | |
This can be used to fade lights and their shadows in the distance, similar to Decal nodes. This can bring significant performance improvements, especially for lights with shadows enabled and when using higher-than-default shadow quality settings. While lights can be smoothly faded out over distance, shadows are currently "all or nothing" since per-light shadow color is no longer customizable in the Vulkan renderer. This may result in noticeable pop-in when leaving the shadow cutoff distance, but depending on the scene, it may not always be that noticeable. |