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2022-03-07Merge pull request #58847 from KoBeWi/editor_settings_messRémi Verschelde
2022-03-07Merge pull request #58750 from Chaosus/vs_varyingsRémi Verschelde
Add varying support to visual shaders
2022-03-07Merge pull request #58719 from Chaosus/vs_builtinsRémi Verschelde
Adds few more input/output built-ins to visual shader
2022-03-06Remove duplicate editor settings definitionskobewi
2022-03-06Merge pull request #58805 from KoBeWi/meh_customRémi Verschelde
Remove custom_* prefixes compatibility
2022-03-06Remove set_as_minsize()kobewi
2022-03-06Merge pull request #58788 from reduz/rename-streamtextureRémi Verschelde
Rename StreamTexture* to CompressedTexture*
2022-03-06Merge pull request #58803 from KoBeWi/a_bit_of_everythingRémi Verschelde
Various code and documentation improvements
2022-03-05Various code and documentation improvementskobewi
2022-03-05Remove custom_* prefixes compatibilitykobewi
2022-03-05Change tabs_rearrange_group to propertykobewi
2022-03-05Rename StreamTexture* to CompressedTexture*reduz
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-04Merge pull request #58753 from YeldhamDev/tab_name_regressionRémi Verschelde
Fix renaming `TabContainer` children not updating tab names when outside the tree
2022-03-04Fix renaming `TabContainer` children not updating tab names when outside the ↵Michael Alexsander
tree
2022-03-04Add varying support to visual shadersYuri Roubinsky
2022-03-04Merge pull request #58755 from ↵Rémi Verschelde
akien-mga/gcc-silence-Wstringop-overflow-false-positive
2022-03-04Merge pull request #58717 from CrezyDud/masterRémi Verschelde
2022-03-04Animation: Silence false positive -Wstringop-overflow warningRémi Verschelde
And disable debug code which was wrongly left enabled.
2022-03-04Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde
2022-03-04Merge pull request #58691 from miremrie/absolute-file-path-in-file-browserRémi Verschelde
2022-03-04Merge pull request #58687 from YeldhamDev/the_beast_has_been_slainRémi Verschelde
2022-03-04Merge pull request #58739 from Calinou/control-add-constructorsRémi Verschelde
Add optional constructor arguments to more Control nodes
2022-03-04Add optional constructor arguments to more Control nodesHugo Locurcio
This can be used to make editor code more compact. However, as of writing, these constructor arguments cannot be used from the scripting API. This was already provided for Label and CheckBox, but it was missing for other Control nodes where it made sense to provide a default value.
2022-03-04Remove extra separator when TextEdit is read only and unselectableHaoyu Qiu
2022-03-03Make `TabContainer` use `TabBar` internallyMichael Alexsander
2022-03-03Add linear_velocity and angular_velocity to PhysicalBone3DMrSwedish
2022-03-03Adds few more input/output built-ins to visual shaderYuri Roubinsky
2022-03-03Fix LineEdit and TextEdit carets disappearing at theme scales below 1.0Hugo Locurcio
This fixes carets disappearing in the editor when the Editor Scale setting is set below 100%.
2022-03-02Allow absolute file paths in file dialogsmiremrie
2022-03-02Changed TileMap::set_cell alternative_tile default value to 0Igor Kordiukiewicz
2022-03-01Merge pull request #58641 from rburing/joints_fix_signalsRémi Verschelde
2022-03-01Merge pull request #58548 from V-Sekai/lod_lightmapsJFonS
Allow automatic lod when importing 3D scenes with Static Lightmaps
2022-03-01Merge pull request #58559 from fazil47/scene-tree-icon-focusRémi Verschelde
Double clicking scene tree icon focuses that node
2022-03-01Merge pull request #58477 from AlbertFay/text-under-scrollbarRémi Verschelde
2022-02-28Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signalsRicardo Buring
2022-02-28Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREERicardo Buring
This allows reparenting, etc.
2022-02-28Fixed caret change signal emissionPaulb23
2022-02-28Merge pull request #58554 from KoBeWi/MIARémi Verschelde
Don't abort loading scene on missing dependency
2022-02-28Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsiveRémi Verschelde
Fix to prevent AcceptDialog and children class taking over main window
2022-02-28Merge pull request #58413 from Sauermann/fix-canvas-item-visibilityRémi Verschelde
Fix invisible CanvasItem visibility issue
2022-02-28Merge pull request #58596 from rburing/joints_disconnect_connected_signalsRémi Verschelde
`Joint2D` and `Joint3D`: disconnect only connected signals
2022-02-28Merge pull request #58623 from timothyqiu/animated-spriteRémi Verschelde
Fix `AnimatedSprite` infinite loop
2022-02-28Fix AnimatedSprite infinite loopHaoyu Qiu
2022-02-28Remove files_dropped signal from SceneTreeIgor Kordiukiewicz
2022-02-27Joint2D and Joint3D: disconnect only connected signalsRicardo Buring
2022-02-27Double clicking scene tree icon focuses that nodeFazil Babu
2022-02-26Don't abort loading scene on missing dependencykobewi
2022-02-25Allow automatic lod when importing 3D scenes with Static LightmapsK. S. Ernest (iFire) Lee
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
2022-02-25Fixed bug with text going under scrollbaralbertfay1121
added classes reference update
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
This can be used to fade lights and their shadows in the distance, similar to Decal nodes. This can bring significant performance improvements, especially for lights with shadows enabled and when using higher-than-default shadow quality settings. While lights can be smoothly faded out over distance, shadows are currently "all or nothing" since per-light shadow color is no longer customizable in the Vulkan renderer. This may result in noticeable pop-in when leaving the shadow cutoff distance, but depending on the scene, it may not always be that noticeable.