Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-28 | Merge pull request #43573 from lewiji/master | Max Hilbrunner | |
sprite_3d.cpp: return _is_playing() from public is_playing() function | |||
2021-08-28 | Merge pull request #51906 from requizm/fix/49077 | Michael Alexsander | |
Fix tooltips don't appear for PopupMenus | |||
2021-08-27 | Merge pull request #52096 from kleonc/tree-item-drag-drop-drawing | Max Hilbrunner | |
Tree Fix line rendering when drag and dropping TreeItem | |||
2021-08-27 | Merge pull request #51296 from ellenhp/mix_in_audio_server | Juan Linietsky | |
Move mixing out of the AudioStreamPlayback* nodes | |||
2021-08-27 | Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4 | Camille Mohr-Daurat | |
Remove velocity transmission on_wall when collider is CharacterBody. | |||
2021-08-27 | Do all audio mixing in the AudioServer | Ellen Poe | |
2021-08-27 | Require AudioStream::mix to return the number of frames successfully mixed | Ellen Poe | |
2021-08-27 | Merge pull request #51908 from bruvzg/msdf_fonts2 | K. S. Ernest (iFire) Lee | |
Make FontData importable resource. Add multi-channel SDF font rendering. | |||
2021-08-27 | Merge pull request #51896 from nekomatata/restore-ray-shape | Camille Mohr-Daurat | |
Refactor RayShape and rename to SeparationRayShape | |||
2021-08-27 | Makes FontData importable resource. | bruvzg | |
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support. | |||
2021-08-26 | Remove velocity transmission on_wall when collider is CharacterBody. | fabriceci | |
2021-08-26 | Merge pull request #52132 from nekomatata/fix-physics-process-delta | Camille Mohr-Daurat | |
Fix delta passed in _physics_process | |||
2021-08-26 | Fix delta passed in _physics_process | PouleyKetchoupp | |
Regression due to typo in recent GDVIRTUAL_CALL change. | |||
2021-08-26 | Merge pull request #52131 from nekomatata/fix-blend-tree-reset | K. S. Ernest (iFire) Lee | |
Fix AnimationBlendTree reset on resource loading | |||
2021-08-26 | Merge pull request #52107 from timothyqiu/overriden | Juan Linietsky | |
Fix misspelled "overriden" | |||
2021-08-26 | Fix AnimationBlendTree reset on resource loading | PouleyKetchoupp | |
When reset_state was called on an existing AnimationBlendTree, the output node would disappear, causing some errors in the editor and preventing animations to play properly. This change ensures the output node is always present in the node tree. | |||
2021-08-26 | Optionally scale 3D render content | Bastiaan Olij | |
2021-08-26 | Fix misspelled "overriden" | Haoyu Qiu | |
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc. | |||
2021-08-25 | Merge pull request #51995 from drcd1/sphere-mesh-normals-fix | JFonS | |
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong | |||
2021-08-25 | Tree Fix line rendering when drag and dropping TreeItem | kleonc | |
2021-08-25 | Merge pull request #51821 from Calinou/builtin-shaders-add-comments | JFonS | |
Add comments at the top of each built-in shader to ease debugging | |||
2021-08-25 | Merge pull request #48374 from Calinou/gradienttexture-add-hdr-property | Hugo Locurcio | |
Add an `use_hdr` property to GradientTexture to allow storing HDR colors | |||
2021-08-24 | Merge pull request #52024 from V-Sekai/anim-length | K. S. Ernest (iFire) Lee | |
Calculate proper animation length. | |||
2021-08-24 | Calculate proper animation length. | K. S. Ernest (iFire) Lee | |
2021-08-24 | Rename RayShape to SeparationRayShape | PouleyKetchoupp | |
Makes it clearer that it's used for special cases when picking a collision shape. | |||
2021-08-24 | Rename slips_on_slope to slide_on_slope | PouleyKetchoupp | |
Also added some precision to the documentation. | |||
2021-08-24 | Fix CharacterBody motion with RayShape | PouleyKetchoupp | |
Make separation ray shapes work properly in move_and_slide, wihtout the specific code in CharacterBody like before. Now most of the logic is handled inside the physics server. The only thing that's needed is to use ray shapes only for recovery and ignore them when performing the motion itself (unless we're snapping or slips on slope is on). | |||
2021-08-24 | Restore RayShape as a regular shape type | PouleyKetchoupp | |
Partial revert from previously removing ray shapes completely, added back as a shape type but without the specific character controller code. | |||
2021-08-24 | Merge pull request #51904 from nekomatata/move-and-slide-fixes-3d | Camille Mohr-Daurat | |
Port recent move_and_slide fixes to 3D | |||
2021-08-24 | Port recent move_and_slide fixes to 3D | PouleyKetchoupp | |
Improves stop on slopes, sliding on walls and gravity handling by porting existing changes from CharacterBody2D to CharacterBody3D. Co-authored-by: fabriceci <fabricecipolla@gmail.com> | |||
2021-08-24 | Make RichTextLabel honour default cursor shape property | Haoyu Qiu | |
2021-08-24 | Merge pull request #52000 from lyuma/set_editable_instance | Juan Linietsky | |
Make Node editable_instance methods available to GDScript | |||
2021-08-23 | Make Node editable_instance methods available to GDScript | Lyuma | |
2021-08-23 | Merge pull request #51751 from jeffrey-cochran/windforce | Camille Mohr-Daurat | |
Created an area-specific wind force that interacts with soft bodies | |||
2021-08-23 | Implement NativeExtension pointer arguments | reduz | |
* Allows calling into native extensions directly with a pointer * Makes it easier to implement some APIs more efficiently * Appears with a "*" in the documentation for the argument. * Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint. * AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams. | |||
2021-08-23 | Enabled area-specific wind forces | Jeffrey Cochran | |
2021-08-23 | Merge pull request #51259 from nekomatata/fix-tilemap-one-way-collision | Hugo Locurcio | |
Fix one-way collision in Tilemap | |||
2021-08-23 | Restore syntax highlighting | kobewi | |
2021-08-23 | Merge pull request #51947 from AnilBK/redundant-assignments | Michael Alexsander | |
[cppcheck] Remove some redundant assignments. | |||
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | |
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. | |||
2021-08-22 | Merge pull request #51991 from requizm/fix/51990 | K. S. Ernest (iFire) Lee | |
Fix 3d animations doesn't play | |||
2021-08-22 | Fixes the normals of SphereMesh when the sphere/hemisphere is oblong | Duarte David | |
2021-08-22 | Fix 3d animations doesn't play | requizm | |
Add comment Fix ff | |||
2021-08-22 | Fix GraphEdit connection colors | Jummit | |
2021-08-22 | Merge pull request #50434 from QbieShay/particle-minmax | K. S. Ernest (iFire) Lee | |
Particle params are expressed as min-max rather than value+range AND separate axes scaling | |||
2021-08-22 | Merge pull request #51886 from Geometror/fix-layout-editor-file-dialog | Michael Alexsander | |
Fix ItemList layout (+EditorFileDialog) | |||
2021-08-22 | moved particle parameters to minmax and split scale axis | QbieShay | |
This commit adds quite a chunk of modifications to particles - particle (value + randomness) now use min and max instead - passing a curveXYZtexture is now possible and will scale particles per-axis - CPUParticle3D have an optional parameter to split the scale curve per-axis | |||
2021-08-22 | Merge pull request #51700 from Geometror/fix-color-picker | K. S. Ernest (iFire) Lee | |
Reimplement ColorPicker presets | |||
2021-08-22 | Merge pull request #51945 from yjh0502/fix-bazier-error | K. S. Ernest (iFire) Lee | |
Curve2D/Curve3D: exact linear interpolation | |||
2021-08-22 | Merge pull request #51975 from Jummit/consistent-graphedit-connections | K. S. Ernest (iFire) Lee | |
Make GraphEdit connections consistent on zoom |