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2015-01-14-fix shader param names broken issue on code completionJuan Linietsky
-fix z order issue in new 2D engine
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
-fixed performance issue in new 2D engine -texscreen() working in shader 2D
2015-01-13Total rows of text edit was calculated wrong, fixed issue #842marynate
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
-ability for shader to use parent shader and params, closes #1198
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ↵Juan Linietsky
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be ↵Juan Linietsky
fixed later. -fixed issue of opacity not working
2015-01-102D Rewrite Step [1]Juan Linietsky
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
2015-01-08Fixes to GraphEdit:Juan Linietsky
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-07-Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky
2015-01-07-changed type of C component of vec interp, fixes #1144Juan Linietsky
2015-01-07Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-06fixes CurveXD::interpolatef()UsernameIsAReservedWord
fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
2015-01-05Changes to 2D physics engineJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2015-01-04-Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky
-Fixed how translation fallbacks works, fixes #1011
2015-01-03-Obscure bug in popups solved, fixes #1008Juan Linietsky
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky
2015-01-03-removed empty controlJuan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-fixed bug on focus capture, now respets line/text editJuan Linietsky
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
-moved commandline fix to mingw-only, should fix #1064
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-fixed issue with denormals in half precission, closes #1073Juan Linietsky
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-02Changed texturebutton scale from float to Size2romulox_x
2015-01-03removed deadcodeJuan Linietsky
2015-01-03-ability to scale and modulate texturebutton, closes #818Juan Linietsky
-fixed bug in ordering of modal subwindows, closes #1001
2015-01-02-proper minimum size computation for TabContainerJuan Linietsky
2015-01-02-fix TextEdit shift-click functionality past begin and end of selection (#1004)Juan Linietsky
2015-01-02-refresh play options in property when setting samplelibrary (#1016)Juan Linietsky
2015-01-02-fix readonly issues (#1018)Juan Linietsky
2015-01-02-fixed silly bug in trigger check (#1051)Juan Linietsky
2015-01-02-typo fixed in ImmediateGeometry (#1066)Juan Linietsky
2015-01-02-fixed signal in #1075Juan Linietsky
2015-01-02Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-02-fixed NODE_OUT error in animtreeplayer #1078Juan Linietsky
-fixed randon button when editing menubutton #1079
2014-12-28Add Stop pause mode implementationmarynate
2014-12-21Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type)
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-20fixed bugs in polygon_path_finder for finding nearest pointsromulox_x
2014-12-20FixesJuan Linietsky
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
2014-12-20Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-20WIP work on graph nodes and editingJuan Linietsky
2014-12-191.Change interpolate_callback:p_times_in_sec argument before p_callback ↵sanikoyes
argument(more readable) 2.NodePath replace to instance_ID(can control object doe's not in scene tree) 3.Change interpolate types from Node to Object, can control more types(etc script class object) 4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-18-improved completion options for InputEvent, shows all event types nowJuan Linietsky