Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-14 | Spinbox: don't ignore double clicks. | Andreas Haas | |
Fixes the problem with spinboxes not updating when clicking too fast. | |||
2017-02-13 | Merge pull request #7795 from hpvb/rename-md-macro | Rémi Verschelde | |
Rename the _MD macro to D_METHOD | |||
2017-02-13 | Fix compile error with TextureButton | geequlim | |
Export TextureButton::ResizeMode as its own enum values | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-02-12 | Merge pull request #7581 from Faless/v6_wild_bind | Rémi Verschelde | |
TCP/UDP listen bind to address and bugfixes | |||
2017-02-12 | Merge pull request #7352 from Zylann/polyline | Rémi Verschelde | |
Polyline | |||
2017-02-12 | Merge pull request #7775 from Hinsbart/particles_flip | Rémi Verschelde | |
Particles2D: implement texture flip parameters. | |||
2017-02-12 | Merge pull request #7769 from GodotExplorer/pr-resizeable-texturebutton_3 | Rémi Verschelde | |
Enhance TextureButton and TextureRect with resize | |||
2017-02-12 | Merge pull request #7747 from sanikoyes/Pr-fix-tween-transform2d | Rémi Verschelde | |
Fix tween Transform2D typo | |||
2017-02-12 | Merge pull request #7722 from RandomShaper/improve-touch-button | Rémi Verschelde | |
Fix touch button issues | |||
2017-02-12 | Merge pull request #7712 from kbake/deselect-selection-on-ctrl-home/end | Rémi Verschelde | |
Selected text is now deselected on ctrl+home/end | |||
2017-02-12 | Merge pull request #7706 from RandomShaper/touch-button-shape-master | Rémi Verschelde | |
Add shape property to TouchScreenButton | |||
2017-02-10 | Solve TouchScreenButtons issues | Pedro J. Estébanez | |
Fix touch button needing double tap after pause (applies to those not set to pass-by) Fix error when a pressed TouchScreenButton with no associated action exits the tree (with some refactoring of duplicate code) | |||
2017-02-10 | Particles2D: implement texture flip parameters. | Andreas Haas | |
2017-02-09 | Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode | geequlim | |
Make TextureButton to the same resize behavior with TextureRect | |||
2017-02-08 | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | |
2017-02-07 | Fix tween Transform2D typo | sanikoyes | |
2017-02-06 | ability to adjust propagation in gi probe | Juan Linietsky | |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky | |
2017-02-03 | Selected text is now deselected on ctrl+home/end | kbake | |
This fixes Issue #7694 and also the error mentioned in the comments of that issue. | |||
2017-02-02 | wav file importing! | Juan Linietsky | |
2017-02-02 | Add shape property to TouchScreenButton | Pedro J. Estébanez | |
Adapted from 67a0da34a2d5a95761c54b3012d0a8f1a79e10a6 | |||
2017-02-02 | Fix #7011 ScrollContainer takes into account child's EXPAND flag when ↵ | Pawel Kowal | |
scrolling is enabled (cherry picked from commit e9316a009e08e8fe9aa961a0ccef2a77ba7133fc) | |||
2017-02-02 | Merge pull request #7666 from Paulb23/line_length_guideline | Rémi Verschelde | |
Fixed line lenght guideline, and added colour option | |||
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky | |
2017-01-28 | Fixed line lenght guideline drawing with color option | Paulb23 | |
2017-01-25 | Merge pull request #7002 from RandomShaper/vcs-friendliness | Juan Linietsky | |
Greater VCS friendliness | |||
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky | |
2017-01-23 | Ability to delete, drag and drop audio buses! | Juan Linietsky | |
2017-01-23 | Remove set_ip_type from network classes (no longer needed) | Fabio Alessandrelli | |
- TCP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `connect` -> resolve using best protocol (UNSPEC), socket from address type - UDP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type (to change socket type you must first call `close` it) | |||
2017-01-23 | Merge pull request #7610 from Hinsbart/shape_warning | Rémi Verschelde | |
CollisionShape2D: Fix warning icon not updating. | |||
2017-01-23 | Merge pull request #7604 from RayKoopa/gui_button_style_pressed | Rémi Verschelde | |
Respect style boxes for Button states other than "normal" | |||
2017-01-22 | CollisionShape2D: Fix warning icon not updating. | Andreas Haas | |
`CollisionPolygon2D` also had this problem. | |||
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | |
2017-01-21 | Respect style boxes for Button states other than "normal" | Ray Koopa | |
2017-01-20 | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky | |
Use real_t rather than float or double in generic functions (core/mat… | |||
2017-01-19 | Merge pull request #7574 from RayKoopa/canvas_item_fix_is_hidden | Rémi Verschelde | |
Fix Spatial::is_visible and editor calls to CanvasItem/Spatial::is_visible | |||
2017-01-18 | Use property convention introduced in b085c4 (_ rather than / as separator). | Ferenc Arn | |
Fixes #7476. | |||
2017-01-18 | Fix editor method calls to is_visible for Spatial and CanvasItem and ↵ | Ray Koopa | |
is_visible itself for Spatial | |||
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | |
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | |||
2017-01-16 | Improve .tscn VCS | Pedro J. Estébanez | |
Serialize dictionaries adding newlines between key-value pairs Serialize group lists also with newlines in between Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders) Bonus: Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file. This PR is back-compat; won't break the load of existing files. | |||
2017-01-16 | Working on compile issues for iOS | BastiaanOlij | |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-16 | Style: No break before list brace | Rémi Verschelde | |
clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty` | |||
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde | |
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | |||
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-15 | Style: Cosmetic fixes to play nice with clang-format | Rémi Verschelde | |
2017-01-14 | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky | |
2017-01-15 | Added Line2D node that draws a polygon-based line | Marc Gilleron | |
It supports unlimited width, color gradient, texture and some geometry options for joints and caps. Also transparency without artifacts (provided that line joints aren't too sharp). |