index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
Age
Commit message (
Expand
)
Author
2021-06-02
Use bold fonts in editor
reduz
2021-06-01
Merge pull request #45393 from Paulb23/code_edit_autocomplete
Rémi Verschelde
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-06-01
Move and expose Code Hint in CodeEdit
Paulb23
2021-06-01
Move and expose AutoComplete in CodeEdit
Paulb23
2021-06-01
Add comment and string tracking to CodeEdit
Paulb23
2021-06-01
Merge pull request #49241 from floppyhammer/fix-tree-item-dragging
Rémi Verschelde
2021-06-01
fix-tree-item-dragging
floppyhammer
2021-06-01
Fix TextEdit selection drawing behing minimap
Paulb23
2021-06-01
Merge pull request #49024 from groud/restore_tilemap_show_debug
Rémi Verschelde
2021-06-01
Merge pull request #48770 from LightningAA/scrollcontainer-ensure-item-visibl...
Rémi Verschelde
2021-06-01
Merge pull request #49067 from JFonS/fix_gcc_warnings
Rémi Verschelde
2021-05-31
ScrollContainer: Expose `_ensure_focused_visible` to the API
Lightning_A
2021-05-31
[Net] Fix HTTPRquest store_buffer error.
Fabio Alessandrelli
2021-05-31
Merge pull request #49208 from aaronfranke/tileset-disable-dep-compat
Rémi Verschelde
2021-05-31
Merge pull request #49182 from timothyqiu/parent-cache
Rémi Verschelde
2021-05-31
Merge pull request #49157 from Chaosus/vs_billboard
Rémi Verschelde
2021-05-30
Disable loop with CompatibilityTileData when building with deprecated=no
Aaron Franke
2021-05-29
Check cache_parent_physical_bone when rebuilding parent cache
Haoyu Qiu
2021-05-28
Added Billboard Node to Visual Shaders
Yuri Roubinsky
2021-05-27
Emit button_up signal after setting pressed to false.
Jason Knight
2021-05-27
Tweak Camera2D editor line colors for better visibility
Hugo Locurcio
2021-05-26
Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log
Rémi Verschelde
2021-05-26
Merge pull request #49056 from Chaosus/vs_color
Yuri Roubinsky
2021-05-26
Implements expandable color ports in visual shaders
Yuri Roubinsky
2021-05-26
Fixed implementation of RTL remove_line(), which fixed issues in EditorLog.
Eric M
2021-05-25
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK no...
TwistedTwigleg
2021-05-26
Fix disappearing relationship lines in Tree when item is out of view
Yuri Sizov
2021-05-25
Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships
Rémi Verschelde
2021-05-25
Merge pull request #48837 from Soupstraw/shader-pi
Rémi Verschelde
2021-05-25
Add highlight to the relationship lines of selected Tree items
Yuri Sizov
2021-05-25
Fix some warnings raised by GCC-11.1
jfons
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-25
Restore a way to show collsion/navigation on TileMap.
Gilles Roudière
2021-05-25
Merge pull request #48955 from Calinou/editor-tweak-property-hints
Rémi Verschelde
2021-05-25
Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-24
Merge pull request #49034 from madmiraal/fix-doc-2177
Rémi Verschelde
2021-05-24
Merge pull request #49033 from groud/fix_deprecated_no
Rémi Verschelde
2021-05-24
Unexpose methods and property for binding children to Bones
Marcel Admiraal
2021-05-24
Fixes deprecated=no compilation option
Gilles Roudière
2021-05-24
Merge pull request #48894 from reduz/gpu-particles-2d-2
Rémi Verschelde
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-23
Change frame_coords to Vector2i
kobewi
2021-05-22
Add a keyboard shortcut to select the word under cursor in TextEdit
Hugo Locurcio
2021-05-22
Merge pull request #48916 from mortarroad/master-convex-hull-ported
Rémi Verschelde
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
Merge pull request #47764 from fire/meshoptimizer-update
Rémi Verschelde
2021-05-22
Merge pull request #48973 from trollodel/debug_shapes_update_crash
Rémi Verschelde
2021-05-22
Update with experimental mesh optimizer.
K. S. Ernest (iFire) Lee
[prev]
[next]