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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-10
Move default values from definition to declaration in GraphEdit
Marcel Admiraal
2021-06-09
Merge pull request #49155 from winterpixelgames/button-pressed-during-button-...
Rémi Verschelde
2021-06-09
Merge pull request #42248 from Chaosus/vs_particles_shader
Rémi Verschelde
2021-06-09
Merge pull request #47280 from winterpixelgames/focus_doesnt_change_hover
Rémi Verschelde
2021-06-09
Merge pull request #49395 from nekomatata/floor-max-angle-degrees
Rémi Verschelde
2021-06-08
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-08
Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bind
Rémi Verschelde
2021-06-08
Fixed mistake in binding of Skeleton2D::execute_modifications
Bastiaan Olij
2021-06-07
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
Merge pull request #49128 from Calinou/improve-position-node-axis-visibility
Rémi Verschelde
2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-07
Merge pull request #49307 from pycbouh/tabs-update-on-theme-changes
Rémi Verschelde
2021-06-07
Merge pull request #49308 from pycbouh/theme-prevent-type-override
Rémi Verschelde
2021-06-07
Merge pull request #49382 from akien-mga/misc-cleanup
Rémi Verschelde
2021-06-07
Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_event
Rémi Verschelde
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
Rename CollisionObject3D input_event signal position and normal parameters
Marcel Admiraal
2021-06-07
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
2021-06-06
Merge pull request #49325 from reduz/rename-gi-classes
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
Rename GI Classes
reduz
2021-06-05
Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-05
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-04
Linear velocity cleanup
PouleyKetchoupp
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Merge pull request #48920 from aaronfranke/accept
Rémi Verschelde
2021-06-04
Fix Theme overriding existing theme types with empty
Yuri Sizov
2021-06-04
Make sure Tabs reflect theme changes
Yuri Sizov
2021-06-04
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-04
Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rémi Verschelde
2021-06-04
Merge pull request #44198 from madmiraal/rename-translation-position
Rémi Verschelde
2021-06-04
Merge pull request #47336 from Calinou/rename-shader-file-extension
Rémi Verschelde
2021-06-04
Rename Node3D's property translation to position
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Use a more specific type for AcceptDialog register_text_enter
Aaron Franke
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Merge pull request #38224 from Calinou/increase-audiostreamplayer3d-unit-size
Rémi Verschelde
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
Merge pull request #46482 from KoBeWi/size_warning_the_sequel
Rémi Verschelde
2021-06-02
Improve axis awareness and visibility for Position2D and Position3D
Hugo Locurcio
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