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2022-05-18Merge pull request #60599 from rburing/rest_on_recovery_paramRémi Verschelde
2022-05-18Add motion parameter to toggle whether recovery is reported as a collisionRicardo Buring
This makes the intent explicit in each use case.
2022-05-18Merge pull request #61154 from KoBeWi/call_deferred_helps,_as_alwaysRémi Verschelde
2022-05-18Merge pull request #61152 from YuriSizov/theme-sets-lists-and-idle-handsRémi Verschelde
2022-05-18Defer group calls in Node3Dkobewi
2022-05-18Merge pull request #61149 from smix8/navigation_region2d_update_navpoly_4.xRémi Verschelde
2022-05-18Merge pull request #60774 from TokageItLab/root-seek-modeRémi Verschelde
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-18Merge pull request #61095 from BimDav/get_node_and_resourceRémi Verschelde
Fix a bug in get_node_and_resource when the property is set to null
2022-05-18Merge pull request #61144 from smix8/navigation_create_from_mesh_warning_4.xRémi Verschelde
2022-05-18Restore Theme.get_type_list behavior to properly handle uniquenessYuri Sizov
2022-05-18Add wrong surface warnings to NavigationMesh.create_from_mesh()smix8
Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes.
2022-05-18Update NavigationRegion2D when polygons of NavigationPolygon changesmix8
Updates NavigationRegion2D when the NavigationPolygon emits its 'changed' signal due to e.g. polygons altered by script.
2022-05-17Merge pull request #61088 from groud/keep_unhandled_events_on_passRémi Verschelde
2022-05-17Merge pull request #58023 from raulsntos/curve_points_in_inspectorRémi Verschelde
Exposes the Curve, Curve2D and Curve3D points in the inspector
2022-05-17Merge pull request #60867 from KoBeWi/μtextRémi Verschelde
Remove font height restriction from Button
2022-05-17Expose Curve points in the inspectorRaul Santos
Exposes the Curve, Curve2D and Curve3D points as an array property.
2022-05-17Implement `mark_dirty` in Curve2D and Curve3DRaul Santos
Implements a method `mark_dirty` in Curve2D and Curve3D like the one that already exists in Curve, it's a convenient way to set `baked_cache_dirty` to `true` and also emit the `changed` signal.
2022-05-17Keep input event as unhandled if they go through a control set to ↵Gilles Roudière
MOUSE_FILTER_PASS
2022-05-17Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_paramRémi Verschelde
2022-05-17Merge pull request #61001 from derammo/derammo_popup_conditional_hideRémi Verschelde
2022-05-17Add node list param to `GraphEdit::delete_nodes_request` signalYuri Rubinsky
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
This includes all three light types and IBL, but does not include shadows or any form of GI
2022-05-16Merge pull request #61090 from Geometror/fix-curve-bakingRémi Verschelde
2022-05-16fix a bug in get_node_and_resourceBimDav
2022-05-16Regression: Fix Curve2D/Curve3D bakingHendrik Brucker
2022-05-16Merge pull request #61085 from timothyqiu/as-overRémi Verschelde
2022-05-16Merge pull request #59231 from Sauermann/fix-top-level-identificationRémi Verschelde
2022-05-16Merge pull request #61061 from smix8/navigation_mesh_sample_distance_range_4.xRémi Verschelde
2022-05-16Merge pull request #59799 from Sauermann/fix-gridcontainer-remaining-pixelRémi Verschelde
2022-05-16Fix AnimatedSprite doesn't emit animation_finished when changing playback ↵Haoyu Qiu
direction
2022-05-16Merge pull request #60130 from fire-forge/theme-node-namesRémi Verschelde
2022-05-16Clamp NavigationMesh sample_distance above zerosmix8
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes. Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes. This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
2022-05-16Merge pull request #60507 from bruvzg/textmeshRémi Verschelde
Implement TextMesh.
2022-05-16Merge pull request #60463 from Geometror/improve-vs-1Rémi Verschelde
2022-05-16Merge pull request #60986 from fire-forge/capitalismRémi Verschelde
2022-05-16Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.xRémi Verschelde
2022-05-16Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.xRémi Verschelde
2022-05-16Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.xRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-16Disable threaded NavigationMesh bake on unsupported OSsmix8
Automatically disables threaded NavigationMesh bake when OS does not support threads.
2022-05-15Fix NavigationObstacle2D/3D get_global_transform() errorsmix8
Fixes NavigationObstacle2D/3D reporting a 'get_global_transform: Condition "!is_inside_tree()" error when estimating the agent radius. The collisionshapes that are lower in the SceneTree order than the obstacle node are not loaded in the SceneTree yet so the global_transform function fails. Also adds warning message when this happens.
2022-05-15Expose NavigationObstacle2D/3D get_rid() and add config warningsmix8
Exposes get_rid() function for scripting. Adds configuration warning when obstacle is used with not intended static body parent.
2022-05-13popup deferred hide suppressed if reopenedderammo
popup no longer tries to close itself a second time popup no longer closes after having been reopened fixed bug in RenameDialog not calling base (by inspection) fixes #59181 fixes #60921 reverts #59287
2022-05-13Merge pull request #60993 from ↵Rémi Verschelde
Calinou/gpuparticlescollisionheightfield3d-remove-follow-push-camera
2022-05-13Merge pull request #60991 from fire-forge/tileset-groupsRémi Verschelde
2022-05-13Add ALT NUM+ {hex code} character input support for LineEdit, TextEdit and ↵bruvzg
CodeEdit.
2022-05-13Merge pull request #60978 from fire-forge/shader-capsYuri Rubinsky
Capitalize AO, AA, UV, and UV2 in visual shader output ports
2022-05-13Capitalize output port names in visual shaderFireForge
2022-05-13Implement TextMesh resource.bruvzg
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` ↵Hugo Locurcio
property - Rename setter/getter methods for consistency. - Remove section in the inspector as there is now only 1 property within the section. - Add performance hints to property hints.