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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-01-12
Fix style issue in ShapeCast3D after #68409
Rémi Verschelde
2023-01-12
Merge pull request #68409 from Jasuse/shapecast3d_dbg_shape_fix
Rémi Verschelde
2023-01-12
Merge pull request #70566 from cg9999/richtextlabel_fix
Rémi Verschelde
2023-01-12
Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go
Rémi Verschelde
2023-01-12
Merge pull request #71123 from Chaosus/vs_particle_randomness
Yuri Rubinsky
2023-01-12
Fix crash in RichTextLabel table parsing
Henri Valta
2023-01-12
Merge pull request #71250 from smix8/navigation_tweak_agent2d_4.x
Rémi Verschelde
2023-01-12
Rename (de)selected signals to node_(de)selected in GraphNode
Hendrik Brucker
2023-01-11
Tweak NavigationAgent2D defaults
smix8
2023-01-11
Improve some Tween internals
kobewi
2023-01-11
Split pause() from AnimationPlayer's stop()
kobewi
2023-01-11
Merge pull request #71219 from EricEzaM/68176-codeedit_update_code_completion...
Rémi Verschelde
2023-01-11
Fix crash in CodeEdit when caret column exceeds line length.
Eric M
2023-01-11
Merge pull request #71105 from reduz/unload-current-scene
Rémi Verschelde
2023-01-11
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
Rémi Verschelde
2023-01-11
Merge pull request #71170 from reduz/text-loader-fixes
Rémi Verschelde
2023-01-11
Merge pull request #71127 from reduz/drag-forward-to-callables
Rémi Verschelde
2023-01-11
Merge pull request #71042 from marzecdawid/only-cursor-multiselect-tree-text-...
Rémi Verschelde
2023-01-10
Ensure that the cached layout mode is in sync
Yuri Sizov
2023-01-10
Text resource loader fixes
Juan Linietsky
2023-01-10
Change set_drag_forwarding() to use callables.
Juan Linietsky
2023-01-10
Add SceneTree.unload_current_scene()
Juan Linietsky
2023-01-10
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-prope...
Rémi Verschelde
2023-01-10
Merge pull request #71147 from bruvzg/get_win
Rémi Verschelde
2023-01-10
Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscript
Rémi Verschelde
2023-01-10
Add Node::get_window() method.
bruvzg
2023-01-09
Merge pull request #70863 from bruvzg/win_init_min
Rémi Verschelde
2023-01-09
Merge pull request #69616 from reduz/change-uuid
Rémi Verschelde
2023-01-10
Merge pull request #71121 from YuriSizov/canvas-item-long-lost-parent
Yuri Sizov
2023-01-09
Ability to change a resource UID from API
Juan Linietsky
2023-01-09
Add few improvements for `VisualShaderNodeParticleRandomness`
Yuri Rubinsky
2023-01-09
Clarify some parent item checks in CanvasItem
Yuri Sizov
2023-01-09
Removed unused property hints and `Object::get_translatable_strings()`
Juan Linietsky
2023-01-09
Fix inconsistent state of Controls when editing and running scenes
Yuri Sizov
2023-01-09
Fix unpressable buttons
Danil Alexeev
2023-01-09
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Rémi Verschelde
2023-01-08
Merge pull request #71037 from reduz/array-format-bitfield
Rémi Verschelde
2023-01-08
Merge pull request #70463 from DarkKilauea/nav-server-const
Rémi Verschelde
2023-01-08
Merge pull request #71064 from DarkMessiah/expose_clear_tabs
Rémi Verschelde
2023-01-08
Merge pull request #69809 from KoBeWi/runtime_enabler_2d
Rémi Verschelde
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-08
Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-08
Expose TabBar::clear_tabs to GDScript
Stanislav Labzyuk
2023-01-08
Expose Tree::deselect_all to GDScript
Dawid Marzec
2023-01-07
Rework const on NavigationServer methods
Josh Jones
2023-01-07
Fix text search in Tree with multiselect
Dawid Marzec
2023-01-07
Merge pull request #70939 from bruvzg/win_screen_2
Rémi Verschelde
2023-01-07
Merge pull request #36301 from KoBeWi/daddy_node
Rémi Verschelde
2023-01-07
Add support for the custom initial screen for the main window, fix primary sc...
bruvzg
2023-01-06
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
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