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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-03-22
Merge pull request #1402 from ElectricSolstice/editor_match_fix
Juan Linietsky
2015-03-22
Merge pull request #1450 from theuserbl/master
Juan Linietsky
2015-03-22
Merge pull request #1460 from MarianoGnu/master
Juan Linietsky
2015-03-22
Merge pull request #1535 from rollenrolm/hidden_files
Juan Linietsky
2015-03-22
drag & drop demo (GUI)
Juan Linietsky
2015-03-22
gui in 3D demo now uses area for input
Juan Linietsky
2015-03-22
avoid function naming conflict on light scale
Juan Linietsky
2015-03-22
added spatial and node2d helper methods
Juan Linietsky
2015-03-22
fixes/cleans up
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-03-21
New option to show/hide hidden files
rollenrolm
2015-03-21
signed distance field font support
Juan Linietsky
2015-03-18
add overlap test function, remove a semicolon
Juan Linietsky
2015-03-17
add functions to test overlap with another body or area
Juan Linietsky
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-14
Add missing particles_2d macro bind
sanikoyes
2015-03-12
Fix compile error in back_buffer_copy.h
marynate
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
2015-03-09
Fix compie error in TileMap::_fix_cell_transform(...)
marynate
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-08
Fix C++11 compilation
Mariano Javier Suligoy
2015-03-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-03-02
Register CheckBox class to create it using editor.
Mariano Javier Suligoy
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-03-01
Improve mechanism and fix radio icon rendering.
Mariano Javier Suligoy
2015-03-01
Add CheckBox control with theme edition and radio icon avaible.
Mariano Javier Suligoy
2015-02-27
Update register_scene_types.cpp
theuserbl
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-19
Fixed issue 1377 about script editor parenthesis matching.
ElectricSolstice
2015-02-19
-improved pathfinding accuracy
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-16
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-16
Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation
Carl Olsson
2015-02-15
Godot UI is quick and snappy again!
Juan Linietsky
2015-02-15
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-15
begin new serialization framework
Juan Linietsky
2015-02-14
Merge pull request #1362 from not-surt/tile_map_body_mode
Juan Linietsky
2015-02-14
fixes to mouse warp
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-14
Replace body_mode property with use_kinematic flag.
Carl Olsson
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-13
Reorder tile transforms so transpose occurs before flips. Much more intuitive...
Carl Olsson
2015-02-11
Moved wrapper function to TileMapEditor.
Carl Olsson
2015-02-11
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-11
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...
Carl Olsson
2015-02-11
Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint
Juan Linietsky
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