Age | Commit message (Collapse) | Author |
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AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions
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Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
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Improve SplitContainer behavior, keeping asked split position whenever possible
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Disable Output port preview of Visual Shader nodes using SpatialShader specific built-ins
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This disables the output port preview of the node because it's enabled preview caused a shader compilation error
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Un-defer the initial theme changed notification in `Window`
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Co-authored-by: Rindbee <idleman@yeah.net>
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"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
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fixed a type and made it so area3d get_overlapping_x is similar to its counterpart func in area2d so that it uses TypedArray instead of Array and ERR_FAIL_COND_V_MSG instead of no message, also minimized array resize calls
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Simplify StreamPeer, PacketPeer, MultiplayerPeer extension.
Simplify and update WebRTC*Extension with newly supported types.
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Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.
When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
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Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
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