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2019-06-26Add a Direction property to ParticlesMaterialTomasz Chabora
2019-03-04Fix and restore text, material and mesh previewers.Juan Linietsky
2019-03-04Update focus mask only if there is a focused control, fixes #26524Juan Linietsky
2019-03-04Warn about plane shape usage, closes #26503Juan Linietsky
2019-03-04Specifically error when users try to use sync to physics and move and slide, ↵Juan Linietsky
closes #26545
2019-03-04Merge pull request #26511 from clayjohn/giprobe_gles2_warningRémi Verschelde
Add warning to GIProbe when using GLES2
2019-03-03add warning to GIProbe when using GLES2clayjohn
2019-03-03Fixed missing exclude raycast shapes arguments in snap, closes #25230Juan Linietsky
2019-03-03Add a warning when using plain Container, as many users seem to ↵Juan Linietsky
misunderstand what this is.
2019-03-03Skeletons can now choose between using local or world coords for processing, ↵Juan Linietsky
fixes #26468
2019-03-03Merge pull request #26514 from clayjohn/hide_properties_gles2Rémi Verschelde
Hide hdr and shadow_contact in gles2
2019-03-03Fix style issues from recent commitsRémi Verschelde
2019-03-02hide hdr and shadow_contact in gles2clayjohn
2019-03-02Removed some printsJuan Linietsky
2019-03-02Clean up and fix some situations where triangulation may fail, closes #26366Juan Linietsky
2019-03-02Fixed a case of broken loop due to wrapping on the edge, closes #25245Juan Linietsky
2019-03-02Make query checks less agressive, fixes #24694Juan Linietsky
2019-03-01Remove old method that makes no sense today, fixes #25566Juan Linietsky
2019-03-01Fixed some crashers, closes #26393Juan Linietsky
2019-03-01Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escnRémi Verschelde
Engine does not crash anymore if a non root node in escn is missing a parent.
2019-03-01Merge pull request #26140 from karliss/meta-itemRémi Verschelde
Use correct meta item in rich text.
2019-03-01Editor does not crash anymore if a non root node in escn is missing a parentIlaria Cislaghi
2019-03-01Fixed wrong method binding in controlJustin Vesper
Control.get_parent_area_size() is now bound to Control::get_parent_area_size() instead of Control::get_size()
2019-02-28added diffuse and specular as inputs to visual shaderclayjohn
2019-02-27Merge pull request #26257 from kaadmy/procedural_sky_sun_energyRémi Verschelde
Use sun energy for ProceduralSky generation
2019-02-27Merge pull request #26352 from bojidar-bg/21633-progress-styleboxRémi Verschelde
Fix minimum size of ProgressBar-s
2019-02-27Fix minimum size of ProgressBar-sBojidar Marinov
Was a leftover from 0a1c1c660fc6aa0689816e85f2b6791c225c6d63. Fixes #21633.
2019-02-27Merge pull request #26134 from marxin/fix-Wsign-compareRémi Verschelde
Fix -Wsign-compare warnings.
2019-02-27Fix GCC 5 build after #26331 and cleanup styleRémi Verschelde
Also cleanup after 01a3dd3.
2019-02-27Fix -Wsign-compare warnings.marxin
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type.
2019-02-27Don't crash on previewing an AtlasTexture without a regionHein-Pieter van Braam
2019-02-26Remove setting that caused is_inside_tree() errors on doppler tracking enabled.Juan Linietsky
2019-02-25Fix saturate ScalarFunc in Visual ShaderWindy Darian
Was getting this error when using a saturate node. This change fixes it. ``` :39 - Invalid arguments for built-in function: max(float,int) drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true. ```
2019-02-25Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky
Changed math class error reporting to be a bit less paranoid.
2019-02-25Update controls when a stylebox or icon override changes; change to ↵Bojidar Marinov
CONNECT_REFERENCE_COUNTED Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED. Fixes #25904.
2019-02-24Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵Juan Linietsky
#25897 and many others
2019-02-24Use sun energy for ProceduralSky generationKaadmY
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
We need to be explicit about using floating point numbers in our shaders for compatibility with mobile GLES drivers.
2019-02-24Prevent circular references to scene being saved, fixes #24384Juan Linietsky
2019-02-23Remove copy and use instance material override in gizmos, fixes #23783Juan Linietsky
2019-02-23Do not crash on empty path, closes #23701Juan Linietsky
2019-02-23-Treat scalar conversions when calling functions as error, closes #24261Juan Linietsky
-Make shader editor display errors if exist when just opening it -Make ShaderMaterial not lose parameters if opened in error.
2019-02-23Ensure move and slide snap respects stop on slope, fixes #26180Juan Linietsky
2019-02-23Merge pull request #26157 from YeldhamDev/splitcont_update_checkRémi Verschelde
Make 'SplitContainer' update drawing only if actually needs to
2019-02-22Change MAX for MIN, fixes #26170Juan Linietsky
2019-02-22Added a workaround to avoid crashes due to how TileSet editor works, fixes ↵Juan Linietsky
#23672 Also fixed a few uninitialized memory variables.
2019-02-22-Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky
-Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists.
2019-02-22Make 'SplitContainer' update drawing only if actually needs toMichael Alexsander Silva Dias
2019-02-22Check that area is inside tree besides checking that queries are flushed, ↵Juan Linietsky
fixes #26148
2019-02-22Merge pull request #26146 from YeldhamDev/splitcont_hover_fixRémi Verschelde
Fix 'SplitContainer's showing their handles when they shouldn't