Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-04 | Merge pull request #48920 from aaronfranke/accept | Rémi Verschelde | |
2021-06-04 | Disable Skeleton3D when compiling without 3D | Aaron Franke | |
Make animation code not depend on Skeleton3D or even Node3D | |||
2021-06-04 | Merge pull request #49297 from aaronfranke/anim-type-tr3d | Rémi Verschelde | |
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | |||
2021-06-04 | Merge pull request #44198 from madmiraal/rename-translation-position | Rémi Verschelde | |
Rename Node3D's property translation to position | |||
2021-06-04 | Merge pull request #47336 from Calinou/rename-shader-file-extension | Rémi Verschelde | |
Rename the `.shader` file extension to `.gdshader` | |||
2021-06-04 | Rename Node3D's property translation to position | Marcel Admiraal | |
2021-06-03 | Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | Aaron Franke | |
2021-06-03 | Use a more specific type for AcceptDialog register_text_enter | Aaron Franke | |
2021-06-03 | Merge pull request #38430 from aaronfranke/transform3d | Rémi Verschelde | |
2021-06-03 | Merge pull request #38224 from Calinou/increase-audiostreamplayer3d-unit-size | Rémi Verschelde | |
Increase the default AudioStreamPlayer3D unit size to 10 | |||
2021-06-03 | Rename files and the exposed name for Transform3D | Aaron Franke | |
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke | |
Also _transform to _transform3d | |||
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke | |
2021-06-03 | Merge pull request #46482 from KoBeWi/size_warning_the_sequel | Rémi Verschelde | |
Warn about changing size only when it's relevant | |||
2021-06-02 | Use bold fonts in editor | reduz | |
* Labels are now bold * Categories in trees are bold * Main editor buttons are bold * Fixed section folding arrows in inspector | |||
2021-06-01 | Merge pull request #45393 from Paulb23/code_edit_autocomplete | Rémi Verschelde | |
2021-06-01 | Move and expose Code Hint in CodeEdit | Paulb23 | |
2021-06-01 | Move and expose AutoComplete in CodeEdit | Paulb23 | |
2021-06-01 | Add comment and string tracking to CodeEdit | Paulb23 | |
2021-06-01 | Merge pull request #49241 from floppyhammer/fix-tree-item-dragging | Rémi Verschelde | |
Make tree item dragging not affected by touch dragging | |||
2021-06-01 | fix-tree-item-dragging | floppyhammer | |
2021-06-01 | Fix TextEdit selection drawing behing minimap | Paulb23 | |
2021-06-01 | Merge pull request #49024 from groud/restore_tilemap_show_debug | Rémi Verschelde | |
Restore TileMap's debug collision shapes and add navigation. | |||
2021-06-01 | Merge pull request #48770 from ↵ | Rémi Verschelde | |
LightningAA/scrollcontainer-ensure-item-visible-4.0 ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible` | |||
2021-06-01 | Merge pull request #49067 from JFonS/fix_gcc_warnings | Rémi Verschelde | |
Fix some warnings raised by GCC-11.1 | |||
2021-05-31 | ScrollContainer: Expose `_ensure_focused_visible` to the API | Lightning_A | |
Was renamed to `ensure_control_visible` | |||
2021-05-31 | [Net] Fix HTTPRquest store_buffer error. | Fabio Alessandrelli | |
HTTPRquest no longer call store_buffer/append_array when the chunk size is 0. | |||
2021-05-31 | Merge pull request #49208 from aaronfranke/tileset-disable-dep-compat | Rémi Verschelde | |
Disable loop with CompatibilityTileData in TileSet when building with deprecated=no | |||
2021-05-31 | Merge pull request #49182 from timothyqiu/parent-cache | Rémi Verschelde | |
Check cache_parent_physical_bone when rebuilding parent cache | |||
2021-05-31 | Merge pull request #49157 from Chaosus/vs_billboard | Rémi Verschelde | |
Added Billboard Node to Visual Shaders | |||
2021-05-30 | Disable loop with CompatibilityTileData when building with deprecated=no | Aaron Franke | |
2021-05-29 | Check cache_parent_physical_bone when rebuilding parent cache | Haoyu Qiu | |
2021-05-28 | Added Billboard Node to Visual Shaders | Yuri Roubinsky | |
2021-05-27 | Tweak Camera2D editor line colors for better visibility | Hugo Locurcio | |
The new color for screen drawing was chosen to be easier to distinguish from the 2D viewport limits. This also makes lines less opaque when the Camera2D has the Current property enabled. The increased line width is enough to spot the camera easily, and the increased opacity on top of that felt obnoxious. | |||
2021-05-26 | Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log | Rémi Verschelde | |
Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog. | |||
2021-05-26 | Merge pull request #49056 from Chaosus/vs_color | Yuri Roubinsky | |
2021-05-26 | Implements expandable color ports in visual shaders | Yuri Roubinsky | |
2021-05-26 | Fixed implementation of RTL remove_line(), which fixed issues in EditorLog. | Eric M | |
There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done. This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog. Fixes #49030 | |||
2021-05-25 | SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK ↵ | TwistedTwigleg | |
nodes are used (Forward port of 3.X code for Godot 4) | |||
2021-05-26 | Fix disappearing relationship lines in Tree when item is out of view | Yuri Sizov | |
2021-05-25 | Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships | Rémi Verschelde | |
2021-05-25 | Merge pull request #48837 from Soupstraw/shader-pi | Rémi Verschelde | |
Added constants PI, TAU and E to the shader language | |||
2021-05-25 | Add highlight to the relationship lines of selected Tree items | Yuri Sizov | |
2021-05-25 | Fix some warnings raised by GCC-11.1 | jfons | |
2021-05-25 | Rename File::get_len() get_length() | Marcel Admiraal | |
2021-05-25 | Restore a way to show collsion/navigation on TileMap. | Gilles Roudière | |
Also remove an unused function. | |||
2021-05-25 | Merge pull request #48955 from Calinou/editor-tweak-property-hints | Rémi Verschelde | |
Tweak dozens of editor property hints for consistency | |||
2021-05-25 | Added constants PI, TAU and E to the shader language | Joosep Jääger | |
2021-05-25 | Tweak dozens of editor property hints for consistency | Hugo Locurcio | |
- Update Viewport MSAA property hints to match the currently exposed values. - Add some performance hints to property hints. | |||
2021-05-24 | Merge pull request #49034 from madmiraal/fix-doc-2177 | Rémi Verschelde | |
Unexpose methods and property for binding children to Bones in Skeleton3D |