Age | Commit message (Expand) | Author |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky |
2018-07-29 | Expose _clips_input as a virtual function, closes #15358 | Juan Linietsky |
2018-06-18 | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky |
2018-01-20 | Add ready signal to Node | Zephilinox |
2018-01-12 | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o... | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-06 | Fixed some string names and animation playback options, closes #9446 | Juan Linietsky |
2017-08-05 | renamed node path, closes #5691 | Juan Linietsky |
2017-06-28 | Reworked translation system | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-01 | Added ability to change A-star cost function | Fabian Mathews |
2017-03-13 | fixed ClassDB inconsistencies | Karroffel |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-25 | Add emission_finished signal to Particles2D | Bojidar Marinov |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-08 | Renamed finished to animation_finished, also passes the animation name when f... | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky |
2016-04-14 | animation_started signal to AnimationPlayer | Jakub Grzesik |
2016-04-06 | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky |
2014-12-07 | Batch of Bugfixes | Juan Linietsky |
2014-12-02 | -fixes to vmethod for button | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-09-15 | 3D Physics Rework, Other Stuff | Juan Linietsky |
2014-07-06 | 2D Animation Improvements | Juan Linietsky |
2014-06-11 | Light Baker! | Juan Linietsky |
2014-05-29 | More 3D Improvements | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |