Age | Commit message (Expand) | Author |
2017-01-08 | Renamed finished to animation_finished, also passes the animation name when f... | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | RĂ©mi Verschelde |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky |
2016-04-14 | animation_started signal to AnimationPlayer | Jakub Grzesik |
2016-04-06 | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky |
2014-12-07 | Batch of Bugfixes | Juan Linietsky |
2014-12-02 | -fixes to vmethod for button | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-09-15 | 3D Physics Rework, Other Stuff | Juan Linietsky |
2014-07-06 | 2D Animation Improvements | Juan Linietsky |
2014-06-11 | Light Baker! | Juan Linietsky |
2014-05-29 | More 3D Improvements | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |