Age | Commit message (Expand) | Author |
2021-07-23 | Node3D gizmo improvements | jfons |
2021-07-16 | Merge pull request #47395 from sygi/shape_idx_collision | Hugo Locurcio |
2021-07-02 | Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D. | sygi |
2021-06-25 | Remove clips_input() method and use clip_content | kobewi |
2021-06-13 | Merge pull request #49526 from Chaosus/fix_textureregion_errors | Rémi Verschelde |
2021-06-12 | Fixed a bunch of connection errors in TextureEditorPlugin | Yuri Roubinsky |
2021-06-12 | Consistently prefix bound virtual methods with _ | kobewi |
2021-04-15 | Scene: Remove unused `mesh_materials` StringNames | Rémi Verschelde |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-08 | Rename CanvasItem's hide signal to hidden | Marcel Admiraal |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to us... | bruvzg |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-05-22 | Custom Skeleton3DEditorPlugin | K. S. Ernest (iFire) Lee |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-02-28 | Signals: Port more uses of connect_compat | Rémi Verschelde |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-02-14 | -Fixes to undo redo to avoid crash, closes #24251 | Juan Linietsky |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky |
2018-07-29 | Expose _clips_input as a virtual function, closes #15358 | Juan Linietsky |
2018-06-18 | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky |
2018-01-20 | Add ready signal to Node | Zephilinox |
2018-01-12 | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o... | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-06 | Fixed some string names and animation playback options, closes #9446 | Juan Linietsky |
2017-08-05 | renamed node path, closes #5691 | Juan Linietsky |
2017-06-28 | Reworked translation system | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-01 | Added ability to change A-star cost function | Fabian Mathews |
2017-03-13 | fixed ClassDB inconsistencies | Karroffel |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-25 | Add emission_finished signal to Particles2D | Bojidar Marinov |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-08 | Renamed finished to animation_finished, also passes the animation name when f... | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |