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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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scene_string_names.h
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Commit message (
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Author
2021-12-06
Add a constant StringName for RESET animation
kobewi
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-05
Add pre-sort signal and notification in Container
PouleyKetchoupp
2021-09-16
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-07-23
Node3D gizmo improvements
jfons
2021-07-16
Merge pull request #47395 from sygi/shape_idx_collision
Hugo Locurcio
2021-07-02
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
sygi
2021-06-25
Remove clips_input() method and use clip_content
kobewi
2021-06-13
Merge pull request #49526 from Chaosus/fix_textureregion_errors
Rémi Verschelde
2021-06-12
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-04-15
Scene: Remove unused `mesh_materials` StringNames
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-08
Rename CanvasItem's hide signal to hidden
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-22
Custom Skeleton3DEditorPlugin
K. S. Ernest (iFire) Lee
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-02-28
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-14
-Fixes to undo redo to avoid crash, closes #24251
Juan Linietsky
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-07-29
Expose _clips_input as a virtual function, closes #15358
Juan Linietsky
2018-06-18
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-01-20
Add ready signal to Node
Zephilinox
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-06
Fixed some string names and animation playback options, closes #9446
Juan Linietsky
2017-08-05
renamed node path, closes #5691
Juan Linietsky
2017-06-28
Reworked translation system
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-01
Added ability to change A-star cost function
Fabian Mathews
2017-03-13
fixed ClassDB inconsistencies
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-25
Add emission_finished signal to Particles2D
Bojidar Marinov
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
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