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path: root/scene/scene_string_names.h
AgeCommit message (Expand)Author
2017-01-08Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!RĂ©mi Verschelde
2016-05-27Changed import workflowJuan Linietsky
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-05-14New reworked AnimatedSprite!Juan Linietsky
2016-04-14animation_started signal to AnimationPlayerJakub Grzesik
2016-04-06Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-01-08Fixes to GraphEdit:Juan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
2014-12-02-fixes to vmethod for buttonJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-09-153D Physics Rework, Other StuffJuan Linietsky
2014-07-062D Animation ImprovementsJuan Linietsky
2014-06-11Light Baker!Juan Linietsky
2014-05-29More 3D ImprovementsJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky