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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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scene_string_names.cpp
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Author
2017-02-25
Fix auto-enable of _input processing when _input() method is set.
Andreas Haas
2017-02-25
Add emission_finished signal to Particles2D
Bojidar Marinov
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-10
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-08
Renamed finished to animation_finished, also passes the animation name when f...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
RĂ©mi Verschelde
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-05-14
New reworked AnimatedSprite!
Juan Linietsky
2016-04-14
animation_started signal to AnimationPlayer
Jakub Grzesik
2016-04-06
Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes
Bojidar Marinov
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-12-02
-fixes to vmethod for button
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-07-06
2D Animation Improvements
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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