summaryrefslogtreecommitdiff
path: root/scene/scene_string_names.cpp
AgeCommit message (Expand)Author
2021-09-16Display a editor gizmo icon for Listener3DHugo Locurcio
2021-08-14New and improved IK system for Skeleton3DTwistedTwigleg
2021-07-23Node3D gizmo improvementsjfons
2021-07-16Merge pull request #47395 from sygi/shape_idx_collisionHugo Locurcio
2021-07-02Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.sygi
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-25Remove clips_input() method and use clip_contentkobewi
2021-06-13Merge pull request #49526 from Chaosus/fix_textureregion_errorsRémi Verschelde
2021-06-12Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-04-15Scene: Remove unused `mesh_materials` StringNamesRémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-08Rename CanvasItem's hide signal to hiddenMarcel Admiraal
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-05-22Custom Skeleton3DEditorPluginK. S. Ernest (iFire) Lee
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-02-28Signals: Port more uses of connect_compatRémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-02-14-Fixes to undo redo to avoid crash, closes #24251Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
2018-07-29Expose _clips_input as a virtual function, closes #15358Juan Linietsky
2018-06-18-Added AnimationGraphPlayer (still missing features)Juan Linietsky
2018-01-20Add ready signal to NodeZephilinox
2018-01-12Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-10Unify degree members and propertiesletheed
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-06Fixed some string names and animation playback options, closes #9446Juan Linietsky
2017-06-28Reworked translation systemJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-01Added ability to change A-star cost functionFabian Mathews
2017-03-13fixed ClassDB inconsistenciesKarroffel
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-26Merge pull request #7889 from Hinsbart/fix_autoenable_inputRémi Verschelde
2017-02-25Fix auto-enable of _input processing when _input() method is set.Andreas Haas
2017-02-25Add emission_finished signal to Particles2DBojidar Marinov
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-08Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde