Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-04 | Add `TorusMesh` | hoontee | |
2022-08-04 | Merge pull request #49947 from ↵ | Rémi Verschelde | |
Calinou/standardmaterial3d-tweak-default-height-properties | |||
2022-08-04 | Tweak StandardMaterial3D's default height properties | Hugo Locurcio | |
- Set the default height scale to 5.0 and multiply it by 0.01 in the shader. - Document heightmap properties in BaseMaterial3D class reference. | |||
2022-08-04 | Don't store the values of linked SDFGI properties in Environment | Hugo Locurcio | |
2022-08-02 | Add space to ParticlesMaterial "Particle Flags" group name | FireForge | |
- "ParticleFlags" -> "Particle Flags" | |||
2022-08-02 | Adjust 2 default theme colors in ItemList and Tree | FireForge | |
- Change Tree's drop_position_color from orange to white. - Change ItemList's guide_color to the same color as Tree's, which fits in with a dark theme better. | |||
2022-08-02 | Merge pull request #63597 from paddy-exe/spatial-shader-built-ins | Rémi Verschelde | |
Add often used built-ins (camera-pos, object-pos, camera-eye etc.) to spatial shaders | |||
2022-08-02 | Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) | Patrick Exner | |
2022-08-02 | Rename ParticlesMaterial.turbulence_active to turbulence_enabled | FireForge | |
2022-08-02 | Added default values to particle turbulence. | Raffaele Picca | |
2022-08-02 | Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture | Rémi Verschelde | |
Add `hint_transparent` to use a transparent black placeholder texture | |||
2022-08-01 | Add `hint_transparent` to use a transparent black placeholder texture | Hugo Locurcio | |
This can be used in shaders to avoid the need to supply a transparent placeholder texture manually. | |||
2022-08-01 | Improve easing inspector usability | Hugo Locurcio | |
- Add `positive_only` property hint to disallow using negative presets. These values are clamped in several places in the editor already, so this avoids displaying presets that don't work. - Move the Zero preset at the end of the positive list to match the custom property editor. It's also used less often than Linear, Ease In and Ease Out. - Rename presets to be consistent between the easing property editor and custom property editor. - Remove unused `inout` hint which was redundant since it was already the default. | |||
2022-08-01 | Change LabelSettings default values to match default theme. | bruvzg | |
2022-08-01 | Merge pull request #55387 from RPicster/particles-turbulence | Rémi Verschelde | |
2022-08-01 | Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject | Rémi Verschelde | |
Tweak default fog settings for better appearance | |||
2022-08-01 | Tweak default fog settings for better appearance | Hugo Locurcio | |
- Increase the default non-volumetric fog density to 0.01 to make adjustments more visible. - Use a less saturated non-volumetric fog color by default (a mix of the sky and horizon colors of the new default ProceduralSkyMaterial). - Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results in more realistic appearance of volumetric fog, at a very low performance cost. | |||
2022-08-01 | Change default material alpha scissor threshold to 0.5 | Hugo Locurcio | |
This makes the default behavior consistent between SpriteBase3D, BaseMaterial3D and imported glTF scene materials. Alpha scissor threshold property hints now allows for more precise adjustments as well. | |||
2022-07-31 | Add padding options in theme for fg/bgcolor tags | golfinq | |
2022-07-31 | Make `Animation::track_insert_key` return key index | Zae | |
2022-07-30 | Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D | Hugo Locurcio | |
This also renames some sections for consistency. | |||
2022-07-30 | fix(editor): Remove some MeshLibrary editor updates | Antonio Dell'Annunziata | |
The properties for which the `notify_property_list_changed()` call were removed, had issues with caret placing and tab navigation. Since other node editors do not call this notify on all setters, it is assumed that removing them on certain fields should not impair any functionality. See f.e. navigation_mesh.cpp `set_source_group_name` vs `set_source_geometry_mode`. Solves #63549 | |||
2022-07-29 | Merge pull request #61647 from KoBeWi/SaverResource | Rémi Verschelde | |
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods | Rémi Verschelde | |
Expose TileMap methods related to the name of custom data layers | |||
2022-07-29 | Merge pull request #63595 from reduz/remove-signal-connect-binds | Rémi Verschelde | |
Remove Signal connect binds | |||
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-29 | expose TileMap methods related to the name of custom data layers | ajreckof | |
2022-07-29 | Merge pull request #62601 from smix8/navigation_3d_debug_4.x | Rémi Verschelde | |
2022-07-29 | Add more detailed Navigation Debug Visualization | smix8 | |
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API. | |||
2022-07-28 | Merge pull request #63049 from Faless/mp/4.x_as_module | Rémi Verschelde | |
2022-07-28 | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde | |
2022-07-28 | Merge pull request #60957 from DeeJayLSP/sample_pcm | Rémi Verschelde | |
2022-07-28 | Rename AudioStreamSample to a more discoverable name | DeeJayLSP | |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | |
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference. | |||
2022-07-28 | Turbulence Noise for Particle Material | Raffaele Picca | |
2022-07-28 | Merge pull request #63532 from TokageItLab/rename-cubic-slerp | Rémi Verschelde | |
2022-07-28 | Merge pull request #57698 from ↵ | Rémi Verschelde | |
bluenote10/feature/rename_translated_to_translated_local | |||
2022-07-28 | Merge pull request #56597 from V-Sekai/material_drag_and_drop | Rémi Verschelde | |
Add drag-and-drop support for materials in 3D Instances | |||
2022-07-27 | Merge pull request #63138 from TokageItLab/normalize-position-track | Rémi Verschelde | |
Add position track normalization to importer retarget | |||
2022-07-27 | rename and unify notation for spherical interpolation | Silc Renew | |
2022-07-27 | Merge pull request #62973 from bruvzg/sysfont_support | Rémi Verschelde | |
2022-07-27 | Add a check to prevent duplicating connections in visual shader | Yuri Rubinsky | |
2022-07-26 | Fix unnamed arguments in XML docs | RedMser | |
2022-07-26 | Merge pull request #63496 from groud/fix_tile_set_not_saving | Rémi Verschelde | |
Fix TileSet not loading correctly when embedded in a scene | |||
2022-07-26 | Fix TileSet not loading correctly when embedded in a scene | Gilles Roudière | |
2022-07-26 | add position track normalization & post process key value for retarget | Silc Renew | |
2022-07-26 | Implement shader uniform groups/subgroups | Yuri Rubinsky | |
2022-07-26 | [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. | Fabio Alessandrelli | |
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. | |||
2022-07-26 | Implement support for loading system fonts on Linux, macOS / iOS and Windows. | bruvzg | |