Age | Commit message (Collapse) | Author |
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Co-authored-by: Razoric480 <razoric480@gmail.com>
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
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now be constructed from an index buffer alone
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This can be used to make particles disappear when colliding, rather
than bouncing around or sticking to surfaces.
This is useful for rain particles which should not be able to go
through floors/ceilings, but shouldn't stick to surfaces either.
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Unexpose ProxyTexture
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Make `property_*_revert` methods multilevel and expose them for scripting
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Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
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Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
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Quality of life visual shaders updates
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menu for editor.
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The flag only matters for property definition,
but was also used in _validate_property a lot.
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The documentation for the font_names property indicates:
Array of font family names to search, first matching font found is used.
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Implementation of Octahedral normal compression into Godot 4.0
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- multiply part of addmultiply defaults to 1
- curvetexture's repeat is turned off
- vectors into float takes first component instead of average
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reading old, non-existing data.
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unsupported font files.
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Allow for vec2/vec4 to be used in reflect and refract
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Add `TorusMesh`
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This provides better visuals and performance compared to the previous
ordered dither.
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`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
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