Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-10 | Bundled VHACD library for convex decomposition. | Juan Linietsky | |
Modified both MeshInstance tools as well as importer to use it instead of QuickHull. | |||
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-08 | Merge pull request #27711 from neikeq/ifdef-clang-tidy | Rémi Verschelde | |
Replace a few #if/#elif with #ifdef and "#elif defined" | |||
2019-04-08 | Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags | Rémi Verschelde | |
Added ignore flag / wildcard bit to tileset autotile | |||
2019-04-08 | + Added ignore flags to autotile bitmask | Magnus Specht | |
+ Added ignore functionality to tileset editor + Updated tileset editor autotile tooltip + Autotile ignore bits are processed and rendered correctl | |||
2019-04-07 | Early exit when nothing to draw in style box flat (fixes #27764) | PouleyKetchoupp | |
2019-04-07 | Merge pull request #26164 from Chaosus/vshader_improvements | Rémi Verschelde | |
Major update for visual shader system | |||
2019-04-07 | Merge pull request #27734 from Hendrikto/cleanup | Rémi Verschelde | |
Remove unused imports | |||
2019-04-07 | Merge pull request #27156 from BastiaanOlij/add_height_map_shape | Rémi Verschelde | |
Added height map shape that implement heightmap collision shape | |||
2019-04-07 | Major improvements for visual shader system | Chaosus | |
2019-04-06 | Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix | Rémi Verschelde | |
Fix crash when using the Tileset Editor when the given shape has no points | |||
2019-04-06 | Merge pull request #26609 from nekomatata/shadow_offset | Timo | |
Support for shadow offset in box style | |||
2019-04-06 | Remove unused imports | Hendrikto | |
2019-04-05 | Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes. | Michael Alexsander Silva Dias | |
2019-04-05 | Replace a few #if/#elif with #ifdef and "#elif defined" | Ignacio Etcheverry | |
2019-04-04 | Fix BitMap calculating incorrect true bit count | Andrii Doroshenko (Xrayez) | |
2019-04-03 | Fix: Keep custom tracks option now keeps animation loop property and value ↵ | Angeloss | |
track update mode. (cherry picked from commit 589c5698a0808fb2ad9f240d65c1f44ad6544834) | |||
2019-03-19 | Properly handle different border widths in rounded corner aa | PouleyKetchoupp | |
Note: removed (unused and not implemented) support for multiple border colors | |||
2019-03-19 | Support for shadow offset in box style | PouleyKetchoupp | |
2019-03-17 | Added height map shape that implement heightmap collision shape | Bastiaan Olij | |
2019-03-16 | Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms | Rémi Verschelde | |
Consider StaticBody and NavMesh position when converting to a MeshLibrary | |||
2019-03-16 | Merge pull request #26459 from ptrojahn/eof | Rémi Verschelde | |
Remove extraneous line breaks from text resources | |||
2019-03-12 | AudioStreamSample: Don't crash when writing to file fails | merumelu | |
2019-03-06 | Hide StreamTexture flags, fixes #26640 | Juan Linietsky | |
2019-03-04 | TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ↵ | Mariano Suligoy | |
for #24003 | |||
2019-03-04 | Fix and restore text, material and mesh previewers. | Juan Linietsky | |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ↵ | Juan Linietsky | |
fixes #26468 | |||
2019-03-03 | Fix style issues from recent commits | Rémi Verschelde | |
2019-03-02 | Fixed a case of broken loop due to wrapping on the edge, closes #25245 | Juan Linietsky | |
2019-03-01 | Remove extraneous line breaks from text resources | Paul Trojahn | |
Fixes #23539 | |||
2019-03-01 | Remove old method that makes no sense today, fixes #25566 | Juan Linietsky | |
2019-03-01 | Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escn | Rémi Verschelde | |
Engine does not crash anymore if a non root node in escn is missing a parent. | |||
2019-03-01 | Editor does not crash anymore if a non root node in escn is missing a parent | Ilaria Cislaghi | |
2019-02-28 | added diffuse and specular as inputs to visual shader | clayjohn | |
2019-02-27 | Merge pull request #26257 from kaadmy/procedural_sky_sun_energy | Rémi Verschelde | |
Use sun energy for ProceduralSky generation | |||
2019-02-27 | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde | |
Fix -Wsign-compare warnings. | |||
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde | |
Also cleanup after 01a3dd3. | |||
2019-02-27 | Fix -Wsign-compare warnings. | marxin | |
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type. | |||
2019-02-27 | Don't crash on previewing an AtlasTexture without a region | Hein-Pieter van Braam | |
2019-02-26 | Consider StaticBody and NavMesh position when converting to a MeshLibrary | Bojidar Marinov | |
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes. Closes #11722 | |||
2019-02-25 | Fix saturate ScalarFunc in Visual Shader | Windy Darian | |
Was getting this error when using a saturate node. This change fixes it. ``` :39 - Invalid arguments for built-in function: max(float,int) drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true. ``` | |||
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | |
Changed math class error reporting to be a bit less paranoid. | |||
2019-02-25 | Update controls when a stylebox or icon override changes; change to ↵ | Bojidar Marinov | |
CONNECT_REFERENCE_COUNTED Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED. Fixes #25904. | |||
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵ | Juan Linietsky | |
#25897 and many others | |||
2019-02-24 | Use sun energy for ProceduralSky generation | KaadmY | |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam | |
We need to be explicit about using floating point numbers in our shaders for compatibility with mobile GLES drivers. | |||
2019-02-24 | Prevent circular references to scene being saved, fixes #24384 | Juan Linietsky | |
2019-02-23 | -Treat scalar conversions when calling functions as error, closes #24261 | Juan Linietsky | |
-Make shader editor display errors if exist when just opening it -Make ShaderMaterial not lose parameters if opened in error. | |||
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | |
-Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists. | |||
2019-02-22 | Fix code style issues | Rémi Verschelde | |