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Author
2021-08-03
Added more input/output built-ins to visual shaders
Yuri Roubinsky
2021-08-02
Merge pull request #51042 from nikitalita/fix_binary_res_load_save
K. S. Ernest (iFire) Lee
2021-08-02
Merge pull request #51144 from Chaosus/vs_version
Yuri Roubinsky
2021-08-02
Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion
Rémi Verschelde
2021-08-02
Makes dictionary instead of string for visual shader version
Yuri Roubinsky
2021-08-02
Merge pull request #51192 from timothyqiu/sdfgi-enum-range
Rémi Verschelde
2021-08-02
Merge pull request #51187 from timothyqiu/vertex-index-3
Rémi Verschelde
2021-08-02
Validates set_sdfgi_cascades argument range
Haoyu Qiu
2021-08-02
Merge pull request #51185 from timothyqiu/tile-data-enum-range
Rémi Verschelde
2021-08-02
Fix crash when number of indices to optimize is not a multiple of 3
Haoyu Qiu
2021-08-02
Validate TileData enum range before using it as index
Haoyu Qiu
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-08-01
Clean up and complete CodeEdit inspector and docs
Paulb23
2021-08-01
Move line length guidelines into CodeEdit
Paulb23
2021-08-01
Move brace matching into CodeEdit
Paulb23
2021-07-30
VariantParser: Fix uninitialized ResourceParser funcs
Rémi Verschelde
2021-07-29
Use constant for reserved field count
nikitalita
2021-07-29
Fix binary resource loading and saving
nikitalita
2021-07-29
Fix a crash when trying to load a WebP StreamTexture2D
Yuri Sizov
2021-07-27
Multiple cosmetic fixes for embedded windows
Michael Alexsander
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-24
Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
Implement Resource UIDs
reduz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Implement textual ext/subresource IDs.
reduz
2021-07-21
Merge pull request #50695 from reduz/fix-sky-initialization
Rémi Verschelde
2021-07-21
Merge pull request #50370 from QbieShay/circle-emitter-particle
Rémi Verschelde
2021-07-21
Merge pull request #50643 from groud/improve_tilemap_compatibility
Rémi Verschelde
2021-07-21
Make Sky initialize shaders only once
reduz
2021-07-21
Implement atlas merging and tile proxies
Gilles Roudière
2021-07-21
Import old tiles in SINGLE_TILE mode as atlases
Gilles Roudière
2021-07-21
Fix function code generation for uniform triplanar node in visual shader
Yuri Roubinsky
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Prevent function gen in visual shader if no out connection is provided
Yuri Roubinsky
2021-07-14
Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor
Rémi Verschelde
2021-07-14
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-13
Merge pull request #50169 from pycbouh/theme-type-variations
Rémi Verschelde
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-07-12
Merge pull request #50262 from nekomatata/convex-hull-simplification
Rémi Verschelde
2021-07-12
Auto-set a first compatible uniform on dragging to create a UniformRef
Yuri Roubinsky
2021-07-11
This commits adds a new emitter type for particles material
QbieShay
2021-07-11
added offset for plane mesh and quad mesh
QbieShay
2021-07-11
Merge pull request #50149 from Chaosus/vs_curve3d
Yuri Roubinsky
2021-07-07
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-07-07
Tweak the GradientTexture property hint to follow CurveTexture
Hugo Locurcio
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