Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-28 | Merge pull request #66551 from bruvzg/font_is_cyclic | Rémi Verschelde | |
Fix Font::_is_cyclic. | |||
2022-09-28 | Merge pull request #66545 from akien-mga/msvc-warnings-c4324-c4389-c4456-c4459 | Rémi Verschelde | |
Fix MSVC warnings C4324, C4389, C4456, and C4459 | |||
2022-09-28 | Fix Font::_is_cyclic. | bruvzg | |
2022-09-28 | Fix MSVC warning C4702: unreachable code | Rémi Verschelde | |
Part of #66537. | |||
2022-09-28 | Fix MSVC warnings C4324, C4389, C4456, and C4459 | Rémi Verschelde | |
Part of #66537. | |||
2022-09-27 | Merge pull request #66160 from dpalais/double_time | Rémi Verschelde | |
Use double instead of real_t type for time-related parameters and variables | |||
2022-09-27 | Merge pull request #66444 from Calinou/fogvolume-tweak-density-property-hint | Rémi Verschelde | |
Tweak FogVolume density property to allow sliding to negative values | |||
2022-09-26 | Change time parameters and variables to double type | Dave Palais | |
Addresses #65313 | |||
2022-09-26 | Tweak FogVolume density property to allow sliding to negative values | Hugo Locurcio | |
Negative density is used to subtract fog from the rest of the world. The visible range in the slider was reduced to [-8; 8] as FogVolume density should generally not exceed 8.0 (it can introduce aliasing). | |||
2022-09-26 | Style: Cleanup header guards for consistency | Rémi Verschelde | |
Fix file names for {Static,Lightmap}RaycasterEmbree. | |||
2022-09-23 | Set QuadMesh default size back to 1 | clayjohn | |
2022-09-22 | Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 | Rémi Verschelde | |
Not sure why I didn't get those before, it may be due to upstream changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply rebuilding Godot from scratch with different options. | |||
2022-09-21 | Remove unused struct in GradientTexture1D | Micky | |
2022-09-21 | Let the cached `TextLine` reset the width in `get_string_size` | Rindbee | |
Previously, the cached `TextLine` would set the width in `draw_string`, but not in `get_string_size`, which resulted in unexpected results returned by `get_string_size` in some cases. | |||
2022-09-19 | Merge pull request #65918 from clayjohn/quadmesh | Rémi Verschelde | |
Add QuadMesh back as a subclass of PlaneMesh. | |||
2022-09-19 | Add QuadMesh back as a subclass of PlaneMesh. | clayjohn | |
This simplifies the creation of billboarded meshes without any code overhead. | |||
2022-09-18 | Changed the rest definition of SkeletonProfileHumanoid thumb | Silc Renew | |
2022-09-16 | Merge pull request #65873 from Chaosus/fix_uniform_sorting | Rémi Verschelde | |
Fix sorting of uniform items in the material properties | |||
2022-09-16 | Merge pull request #65325 from TokageItLab/refactor-variant-for-anim | Rémi Verschelde | |
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween` | |||
2022-09-16 | Fix sorting of uniform items in the material properties | Yuri Rubinsky | |
Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com> | |||
2022-09-14 | 2D and 3D Skeleton modification docs, and small fixes. | Lyuma | |
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated. | |||
2022-09-14 | Merge pull request #64092 from nathanfranke/shader-uniform | Rémi Verschelde | |
2022-09-15 | Move some methods to Animation from Variant for refactoring | Silc Renew | |
2022-09-14 | Merge pull request #65628 from JohanAR/particle_billboard_normal | Rémi Verschelde | |
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials | |||
2022-09-14 | Merge pull request #65493 from V-Sekai/lod_scaling | Rémi Verschelde | |
Fixes LOD scaling issues on skinned meshes. | |||
2022-09-14 | Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr | Rémi Verschelde | |
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor. | |||
2022-09-14 | Fix LOD-generation on skinned meshes. | SaracenOne | |
2022-09-13 | Move debanding into internal sky shader code so that it is applied after ↵ | clayjohn | |
everything else. This ensures that the debanding does not scale with exposure or any other effect. | |||
2022-09-13 | [Font] Remove unnecessary cleanup and `changed` signal emission from the ↵ | bruvzg | |
destructor. | |||
2022-09-10 | Calculate MODELVIEW_NORMAL_MATRIX for billboard materials | Johan Aires Rastén | |
Solves #65627 | |||
2022-09-08 | Merge pull request #65188 from Mickeon/animated-texture-speed-scale | Yuri Sizov | |
Rework AnimatedTexture's `fps` into `speed_scale` | |||
2022-09-07 | Remove / Replace old Navigation Debug Visualization | smix8 | |
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug | |||
2022-09-07 | Merge pull request #59069 from fire-forge/stylebox_margin_functions | Rémi Verschelde | |
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods | |||
2022-09-07 | Merge pull request #65355 from groud/split_container_min_grab_thickness | Rémi Verschelde | |
Allow SplitContainer to have a grab area larger than its visual grabber | |||
2022-09-07 | Unbind StyleBox*.set_*_individual() methods | FireForge | |
Unbinds the following methods: - StyleBox.set_default_margin_individual() - StyleBoxFlat.set_corner_radius_individual() - StyleBoxFlat.set_expand_margin_individual() - StyleBoxTexture.set_expand_margin_individual() - StyleBoxTexture.set_margin_size_individual() | |||
2022-09-07 | Add set_default_margin_all/individual to StyleBox | FireForge | |
2022-09-07 | Allow SplitContainer to have a grab area larger than its visual grabber | Gilles Roudière | |
2022-09-07 | Merge pull request #65457 from Chaosus/vs_fix2 | Rémi Verschelde | |
Add conversion for uniform_name property in visual shader | |||
2022-09-07 | Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matter | Rémi Verschelde | |
Make `AcceptDialog` and derivatives utilize `StyleBox` fully | |||
2022-09-07 | Merge pull request #65437 from YuriSizov/theme-gui-renames | Rémi Verschelde | |
Improve naming of theme properties throughout GUI code | |||
2022-09-07 | Merge pull request #65455 from Chaosus/vs_fix | Yuri Rubinsky | |
2022-09-07 | Add conversion for uniform_name property in visual shader | Yuri Rubinsky | |
2022-09-07 | Fix code generation for `VisualShaderNodeTextureParameterTriplanar` | Yuri Rubinsky | |
2022-09-07 | Make AcceptDialog and derivatives utilize StyleBox fully | Yuri Sizov | |
2022-09-06 | Fix theming code in Panel, SplitContainer, RichTextLabel | Yuri Sizov | |
2022-09-06 | Improve naming of theme properties throughout GUI code | Yuri Sizov | |
Rename ItemList's bg -> panel Rename ItemList's bg_focus -> focus Rename ProgressBar's bg -> background Rename ProgressBar's fg -> fill Rename Tree's bg -> panel Rename Tree's bg_focus -> focus Rename ScrollContainer's bg -> panel Rename FileDialog's *_icon_modulate -> *_icon_color Rename FileDialog's files_disabled -> file_disabled_color Rename CheckButton's on/off -> checked/unchecked Rename check_v_adjust -> check_v_offset | |||
2022-09-06 | Rework AnimatedTexture's `fps` into `speed_scale` | Micky | |
`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse. `frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_. Setters and getters, documentation updated, too. | |||
2022-09-06 | Merge pull request #65194 from Mickeon/rename-one-shot | Rémi Verschelde | |
2022-09-06 | Rename `range_lerp` to `remap` | Micky | |
2022-09-03 | Disable Output port preview of Linear Depth Visual Shader node | Patrick | |
This disables the output port preview of the node because it's enabled preview caused a shader compilation error |