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2022-09-28Merge pull request #66551 from bruvzg/font_is_cyclicRémi Verschelde
Fix Font::_is_cyclic.
2022-09-28Merge pull request #66545 from akien-mga/msvc-warnings-c4324-c4389-c4456-c4459Rémi Verschelde
Fix MSVC warnings C4324, C4389, C4456, and C4459
2022-09-28Fix Font::_is_cyclic.bruvzg
2022-09-28Fix MSVC warning C4702: unreachable codeRémi Verschelde
Part of #66537.
2022-09-28Fix MSVC warnings C4324, C4389, C4456, and C4459Rémi Verschelde
Part of #66537.
2022-09-27Merge pull request #66160 from dpalais/double_timeRémi Verschelde
Use double instead of real_t type for time-related parameters and variables
2022-09-27Merge pull request #66444 from Calinou/fogvolume-tweak-density-property-hintRémi Verschelde
Tweak FogVolume density property to allow sliding to negative values
2022-09-26Change time parameters and variables to double typeDave Palais
Addresses #65313
2022-09-26Tweak FogVolume density property to allow sliding to negative valuesHugo Locurcio
Negative density is used to subtract fog from the rest of the world. The visible range in the slider was reduced to [-8; 8] as FogVolume density should generally not exceed 8.0 (it can introduce aliasing).
2022-09-26Style: Cleanup header guards for consistencyRémi Verschelde
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-23Set QuadMesh default size back to 1clayjohn
2022-09-22Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1Rémi Verschelde
Not sure why I didn't get those before, it may be due to upstream changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply rebuilding Godot from scratch with different options.
2022-09-21Remove unused struct in GradientTexture1DMicky
2022-09-21Let the cached `TextLine` reset the width in `get_string_size`Rindbee
Previously, the cached `TextLine` would set the width in `draw_string`, but not in `get_string_size`, which resulted in unexpected results returned by `get_string_size` in some cases.
2022-09-19Merge pull request #65918 from clayjohn/quadmeshRémi Verschelde
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19Add QuadMesh back as a subclass of PlaneMesh.clayjohn
This simplifies the creation of billboarded meshes without any code overhead.
2022-09-18Changed the rest definition of SkeletonProfileHumanoid thumbSilc Renew
2022-09-16Merge pull request #65873 from Chaosus/fix_uniform_sortingRémi Verschelde
Fix sorting of uniform items in the material properties
2022-09-16Merge pull request #65325 from TokageItLab/refactor-variant-for-animRémi Verschelde
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16Fix sorting of uniform items in the material propertiesYuri Rubinsky
Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com>
2022-09-142D and 3D Skeleton modification docs, and small fixes.Lyuma
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14Merge pull request #64092 from nathanfranke/shader-uniformRémi Verschelde
2022-09-15Move some methods to Animation from Variant for refactoringSilc Renew
2022-09-14Merge pull request #65628 from JohanAR/particle_billboard_normalRémi Verschelde
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14Merge pull request #65493 from V-Sekai/lod_scalingRémi Verschelde
Fixes LOD scaling issues on skinned meshes.
2022-09-14Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtrRémi Verschelde
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14Fix LOD-generation on skinned meshes.SaracenOne
2022-09-13Move debanding into internal sky shader code so that it is applied after ↵clayjohn
everything else. This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13[Font] Remove unnecessary cleanup and `changed` signal emission from the ↵bruvzg
destructor.
2022-09-10Calculate MODELVIEW_NORMAL_MATRIX for billboard materialsJohan Aires Rastén
Solves #65627
2022-09-08Merge pull request #65188 from Mickeon/animated-texture-speed-scaleYuri Sizov
Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-07Remove / Replace old Navigation Debug Visualizationsmix8
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07Merge pull request #59069 from fire-forge/stylebox_margin_functionsRémi Verschelde
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07Merge pull request #65355 from groud/split_container_min_grab_thicknessRémi Verschelde
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07Unbind StyleBox*.set_*_individual() methodsFireForge
Unbinds the following methods: - StyleBox.set_default_margin_individual() - StyleBoxFlat.set_corner_radius_individual() - StyleBoxFlat.set_expand_margin_individual() - StyleBoxTexture.set_expand_margin_individual() - StyleBoxTexture.set_margin_size_individual()
2022-09-07Add set_default_margin_all/individual to StyleBoxFireForge
2022-09-07Allow SplitContainer to have a grab area larger than its visual grabberGilles Roudière
2022-09-07Merge pull request #65457 from Chaosus/vs_fix2Rémi Verschelde
Add conversion for uniform_name property in visual shader
2022-09-07Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matterRémi Verschelde
Make `AcceptDialog` and derivatives utilize `StyleBox` fully
2022-09-07Merge pull request #65437 from YuriSizov/theme-gui-renamesRémi Verschelde
Improve naming of theme properties throughout GUI code
2022-09-07Merge pull request #65455 from Chaosus/vs_fixYuri Rubinsky
2022-09-07Add conversion for uniform_name property in visual shaderYuri Rubinsky
2022-09-07Fix code generation for `VisualShaderNodeTextureParameterTriplanar`Yuri Rubinsky
2022-09-07Make AcceptDialog and derivatives utilize StyleBox fullyYuri Sizov
2022-09-06Fix theming code in Panel, SplitContainer, RichTextLabelYuri Sizov
2022-09-06Improve naming of theme properties throughout GUI codeYuri Sizov
Rename ItemList's bg -> panel Rename ItemList's bg_focus -> focus Rename ProgressBar's bg -> background Rename ProgressBar's fg -> fill Rename Tree's bg -> panel Rename Tree's bg_focus -> focus Rename ScrollContainer's bg -> panel Rename FileDialog's *_icon_modulate -> *_icon_color Rename FileDialog's files_disabled -> file_disabled_color Rename CheckButton's on/off -> checked/unchecked Rename check_v_adjust -> check_v_offset
2022-09-06Rework AnimatedTexture's `fps` into `speed_scale`Micky
`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse. `frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_. Setters and getters, documentation updated, too.
2022-09-06Merge pull request #65194 from Mickeon/rename-one-shotRémi Verschelde
2022-09-06Rename `range_lerp` to `remap`Micky
2022-09-03Disable Output port preview of Linear Depth Visual Shader nodePatrick
This disables the output port preview of the node because it's enabled preview caused a shader compilation error