Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-14 | Refactor GLSL shader compilation | reduz | |
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process(). | |||
2021-04-10 | Merge pull request #46340 from gongpha/various-color-picker | Rémi Verschelde | |
Add Various ColorPicker shapes | |||
2021-04-08 | Merge pull request #43746 from CaptainProton42/master | Rémi Verschelde | |
Vulkan: Implement triplanar mapping in world space | |||
2021-04-06 | Add Various ColorPicker shapes | Kongfa Waroros | |
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | |
2021-04-04 | Prevents TextureUniform in visual shaders from conversion to constant | Yuri Roubinsky | |
2021-04-04 | Merge pull request #46273 from Chaosus/vs_comment | Rémi Verschelde | |
Added Comment node to Visual Shaders | |||
2021-04-01 | Merge pull request #46991 from madmiraal/rename-invert-reverse | Rémi Verschelde | |
Rename Array.invert() to Array.reverse() | |||
2021-04-01 | Merge pull request #42827 from lyuma/rename_bones_blendshapes | Rémi Verschelde | |
Allow renaming bones and blendshapes. | |||
2021-03-29 | Merge pull request #47457 from bruvzg/rtl_spacing | Rémi Verschelde | |
RichTextLabel: fix font extra spacing and style box size usage. | |||
2021-03-29 | Use extra font spacing in the RichTextLabel line height calculation, and ↵ | bruvzg | |
stylebox size in the minimum size calculation. | |||
2021-03-29 | Merge pull request #47435 from madmiraal/rename-texture-get_data | Rémi Verschelde | |
Rename Texture.get_data() to get_image() | |||
2021-03-29 | doc: Sync classref with current source | Rémi Verschelde | |
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal | |
2021-03-26 | Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog | Rémi Verschelde | |
FileDialog: add Back/Forward buttons, add message for inaccessible folders. | |||
2021-03-25 | Fix ParticlesMaterial spread | Morris Tabor | |
2021-03-25 | Merge pull request #47251 from pycbouh/theme-more-useful-methods | Rémi Verschelde | |
Add utility methods to Theme, improve error messages and documentation | |||
2021-03-23 | Merge pull request #37755 from KoBeWi/check_down | Rémi Verschelde | |
Add disabled theme icons for CheckBox | |||
2021-03-23 | FileDialog: add Back/Forward buttons, add message for inaccessible folders. | bruvzg | |
2021-03-22 | Merge pull request #47226 from fabriceci/improve-rayshape-2D | Rémi Verschelde | |
Bring the Raycast2D improvements to Rayshape2D | |||
2021-03-22 | Improved 3D Scene Importer | Juan Linietsky | |
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made. | |||
2021-03-22 | Add utility methods to Theme, improve error messages and documentation | Yuri Sizov | |
2021-03-21 | Bring the Raycast2D improvements to Rayshape2D | fabriceci | |
2021-03-21 | Rename Array.invert() to Array.reverse() | Marcel Admiraal | |
Does the same internally for List and Vector<>, which includes all PackedArray types. | |||
2021-03-19 | Implement FLAG_UV*_USE_WORLD_TRIPLANAR | CaptainProton42 | |
Implements triplanar mapping in world space for UV1 and UV2 when the respective flags are enabled. | |||
2021-03-18 | Disable backface collision with ConcavePolygonShape by default | PouleyKetchoupp | |
Helps a lot with soft bodies and generally useful to avoid shapes to go through the ground in certain cases. Added an option in ConcavePolygonShape to re-enable backface collision on specific bodies if needed. | |||
2021-03-17 | Merge pull request #47024 from groud/navigation | Rémi Verschelde | |
Allow Navigation to be more flexible | |||
2021-03-16 | Move SpriteFrames to its own file in the resources folder | Aaron Franke | |
2021-03-15 | Allow Navigation to be more flexible | Gilles Roudière | |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 | |
2021-03-10 | Remove Navigation2D/3D nodes, and move the navigation map to the world resource | Gilles Roudière | |
2021-03-09 | Add interpolation bar on each channel in ColorPicker | Kongfa Waroros | |
2021-03-08 | Merge pull request #46782 from bruvzg/fix_def_theme_size | Rémi Verschelde | |
Improve bitmap font scaling. Fix default theme font size. | |||
2021-03-08 | Improve bitmap font scaling. Fix default theme font size. | bruvzg | |
2021-03-07 | Merge pull request #46643 from YeldhamDev/hide_all_the_things | Rémi Verschelde | |
Hide more options of disabled properties | |||
2021-03-04 | Merge pull request #46665 from nekomatata/fix-crash-convex-shape-2d | Rémi Verschelde | |
Fix errors and crash with empty ConvexPolygonShape2D | |||
2021-03-04 | Fix errors and crash with empty ConvexPolygonShape2D | PouleyKetchoupp | |
2021-03-03 | Fix crash trying to destroy an ImageTexture object containing a null texture | Pedro Rodrigues | |
The problem happened when `ImageTexture::create_from_image` was called with an empty image. In this situation an RID was allocated despite the texture being null. The destructor would then crash trying to acess this null texture. Fixes #46274 | |||
2021-03-03 | Hide more options of disabled properties | Michael Alexsander | |
2021-03-03 | Add null check for NavigationMesh.create_from_mesh() | sps1112 | |
2021-03-02 | Merge pull request #36202 from YeldhamDev/sprite_region_hide | Rémi Verschelde | |
Hide extra options from various nodes if they're not enabled | |||
2021-03-02 | Hide extra options from various nodes if they're not enabled | Michael Alexsander | |
2021-03-02 | Fix Animation tracks disabled by default | Rémi Verschelde | |
Was a regression from #45845. | |||
2021-03-01 | Merge pull request #46539 from Chaosus/vs_fix_return | Rémi Verschelde | |
Removes redundant code from get_input/output_port_type (visual shaders) | |||
2021-03-01 | Fix incorrect switching port type in VisualShaderNodeStep | Yuri Roubinsky | |
2021-03-01 | Removes redundant code from get_input/output/_port_type (visual shaders) | Yuri Roubinsky | |
2021-02-25 | Fix crash when loading a scene containing an uncreatable type | Delf Neumärker | |
2021-02-25 | Added option in project settings to draw Shape2D outlines | PouleyKetchoupp | |
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed. | |||
2021-02-24 | Merge pull request #46357 from kleonc/mesh_data_tool_crash_fix | Rémi Verschelde | |
MeshDataTool::create_from_surface Fail on invalid index data | |||
2021-02-24 | Merge pull request #46045 from bruvzg/text_server_bmp_create | Rémi Verschelde | |
[TextServer] Restores bitmap font dynamic construction functions. |