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2021-04-14Refactor GLSL shader compilationreduz
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process().
2021-04-10Merge pull request #46340 from gongpha/various-color-pickerRémi Verschelde
Add Various ColorPicker shapes
2021-04-08Merge pull request #43746 from CaptainProton42/masterRémi Verschelde
Vulkan: Implement triplanar mapping in world space
2021-04-06Add Various ColorPicker shapesKongfa Waroros
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-04Prevents TextureUniform in visual shaders from conversion to constant Yuri Roubinsky
2021-04-04Merge pull request #46273 from Chaosus/vs_commentRémi Verschelde
Added Comment node to Visual Shaders
2021-04-01Merge pull request #46991 from madmiraal/rename-invert-reverseRémi Verschelde
Rename Array.invert() to Array.reverse()
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde
Allow renaming bones and blendshapes.
2021-03-29Merge pull request #47457 from bruvzg/rtl_spacingRémi Verschelde
RichTextLabel: fix font extra spacing and style box size usage.
2021-03-29Use extra font spacing in the RichTextLabel line height calculation, and ↵bruvzg
stylebox size in the minimum size calculation.
2021-03-29Merge pull request #47435 from madmiraal/rename-texture-get_dataRémi Verschelde
Rename Texture.get_data() to get_image()
2021-03-29doc: Sync classref with current sourceRémi Verschelde
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-26Merge pull request #47163 from bruvzg/macos_sandbox_file_dialogRémi Verschelde
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-25Fix ParticlesMaterial spreadMorris Tabor
2021-03-25Merge pull request #47251 from pycbouh/theme-more-useful-methodsRémi Verschelde
Add utility methods to Theme, improve error messages and documentation
2021-03-23Merge pull request #37755 from KoBeWi/check_downRémi Verschelde
Add disabled theme icons for CheckBox
2021-03-23FileDialog: add Back/Forward buttons, add message for inaccessible folders.bruvzg
2021-03-22Merge pull request #47226 from fabriceci/improve-rayshape-2DRémi Verschelde
Bring the Raycast2D improvements to Rayshape2D
2021-03-22Improved 3D Scene ImporterJuan Linietsky
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22Add utility methods to Theme, improve error messages and documentationYuri Sizov
2021-03-21Bring the Raycast2D improvements to Rayshape2Dfabriceci
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
Does the same internally for List and Vector<>, which includes all PackedArray types.
2021-03-19Implement FLAG_UV*_USE_WORLD_TRIPLANARCaptainProton42
Implements triplanar mapping in world space for UV1 and UV2 when the respective flags are enabled.
2021-03-18Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp
Helps a lot with soft bodies and generally useful to avoid shapes to go through the ground in certain cases. Added an option in ConcavePolygonShape to re-enable backface collision on specific bodies if needed.
2021-03-17Merge pull request #47024 from groud/navigationRémi Verschelde
Allow Navigation to be more flexible
2021-03-16Move SpriteFrames to its own file in the resources folderAaron Franke
2021-03-15Allow Navigation to be more flexibleGilles Roudière
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-03-09Add interpolation bar on each channel in ColorPickerKongfa Waroros
2021-03-08Merge pull request #46782 from bruvzg/fix_def_theme_sizeRémi Verschelde
Improve bitmap font scaling. Fix default theme font size.
2021-03-08Improve bitmap font scaling. Fix default theme font size.bruvzg
2021-03-07Merge pull request #46643 from YeldhamDev/hide_all_the_thingsRémi Verschelde
Hide more options of disabled properties
2021-03-04Merge pull request #46665 from nekomatata/fix-crash-convex-shape-2dRémi Verschelde
Fix errors and crash with empty ConvexPolygonShape2D
2021-03-04Fix errors and crash with empty ConvexPolygonShape2DPouleyKetchoupp
2021-03-03Fix crash trying to destroy an ImageTexture object containing a null texturePedro Rodrigues
The problem happened when `ImageTexture::create_from_image` was called with an empty image. In this situation an RID was allocated despite the texture being null. The destructor would then crash trying to acess this null texture. Fixes #46274
2021-03-03Hide more options of disabled propertiesMichael Alexsander
2021-03-03Add null check for NavigationMesh.create_from_mesh()sps1112
2021-03-02Merge pull request #36202 from YeldhamDev/sprite_region_hideRémi Verschelde
Hide extra options from various nodes if they're not enabled
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-03-02Fix Animation tracks disabled by defaultRémi Verschelde
Was a regression from #45845.
2021-03-01Merge pull request #46539 from Chaosus/vs_fix_returnRémi Verschelde
Removes redundant code from get_input/output_port_type (visual shaders)
2021-03-01Fix incorrect switching port type in VisualShaderNodeStepYuri Roubinsky
2021-03-01Removes redundant code from get_input/output/_port_type (visual shaders)Yuri Roubinsky
2021-02-25Fix crash when loading a scene containing an uncreatable typeDelf Neumärker
2021-02-25Added option in project settings to draw Shape2D outlinesPouleyKetchoupp
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed.
2021-02-24Merge pull request #46357 from kleonc/mesh_data_tool_crash_fixRémi Verschelde
MeshDataTool::create_from_surface Fail on invalid index data
2021-02-24Merge pull request #46045 from bruvzg/text_server_bmp_createRémi Verschelde
[TextServer] Restores bitmap font dynamic construction functions.