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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
Tweak particles animation offset property hint to allow more precise values
Hugo Locurcio
2022-12-26
Hide Ambient Light properties in Environment inspector depending on mode
Hugo Locurcio
2022-12-26
Add missing CUSTOM inputs for the spatial/vertex mode of visual shader
Yuri Rubinsky
2022-12-25
Fix pingpong with loop wrap is not working
Silc Renew
2022-12-24
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
bruvzg
2022-12-23
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
Rémi Verschelde
2022-12-22
Remove deprecated NavigationMesh compatibility parts
smix8
2022-12-22
Add inspector plugin for key time edit & Change find key argument
Silc Renew
2022-12-21
Add fallback values for font and scale to the default theme
Yuri Sizov
2022-12-20
Change GridMap navigation_layers to be per mesh_library item
smix8
2022-12-20
Merge pull request #61239 from Calinou/tubetrailmesh-add-cap-properties
Rémi Verschelde
2022-12-20
Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
Rémi Verschelde
2022-12-20
Fix typo and ensure backwards compatibility for changed property names
Josh Jones
2022-12-19
Add properties to disable top/bottom cap generation in TubeTrailMesh
Hugo Locurcio
2022-12-19
TileSet Simplify tile shape polygons
kleonc
2022-12-18
Merge pull request #70227 from kleonc/atlas-texture-flipping-fix
Rémi Verschelde
2022-12-17
AtlasTexture Fix calculating rects when flipping
kleonc
2022-12-17
Fix Navigation API abbreviations inconsistency
smix8
2022-12-17
Move NavigationPolygon to dedicated resource file
smix8
2022-12-16
Switch surface indexing to start at 0 so string name matches integer index
clayjohn
2022-12-15
Queue redraw when MultiMesh instance transform changes
bmolyneaux
2022-12-15
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
bruvzg
2022-12-15
Fix typos with codespell
Rémi Verschelde
2022-12-14
Merge pull request #69726 from xiongyaohua/tweak_curve
Rémi Verschelde
2022-12-14
Fix Curve2D::get_closest_offset
Yaohua Xiong
2022-12-14
Handle corner cases for curve baking
Yaohua Xiong
2022-12-13
Use buffer to speed up copying/transcribing when renaming dependencies
Rindbee
2022-12-12
VariantParser make readahead optional
lawnjelly
2022-12-11
Add PropertyInfo overload for GLOBAL_DEF
kobewi
2022-12-11
Optimize a code generation of visual shader particles
Yuri Rubinsky
2022-12-09
Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal
Rémi Verschelde
2022-12-08
Fix unable to disconnect signal in Editor once created
Micky
2022-12-06
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
Rémi Verschelde
2022-12-06
Move GDScript uninitialization to `GDScriptLanguage::finalize()`
Adam Scott
2022-12-06
Fix Path2D fish bone direction
Yaohua Xiong
2022-12-05
Use circular fade instead of linear fade for distance fade
Hugo Locurcio
2022-12-05
Refactor baking code for Curve2D
Yaohua Xiong
2022-12-05
Merge pull request #69357 from TokageItLab/byebye-trigger
Rémi Verschelde
2022-12-05
Merge pull request #68995 from bruvzg/sys_font_for_text
Rémi Verschelde
2022-12-04
Use system fonts as fallback and improve system font handling.
bruvzg
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
Fix Curve3D::get_closest_point() broken
Yaohua Xiong
2022-12-02
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
Silc Renew
2022-12-02
Merge pull request #61958 from jtnicholl/animation_connections
Rémi Verschelde
2022-12-02
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
Rémi Verschelde
2022-12-01
Refactor process of animation to retrive keys more exactly
Silc Renew
2022-11-30
Simplify GDVIRTUAL_REQUIRED_CALL calls
kobewi
2022-11-28
Merge pull request #69301 from KoBeWi/ERR_WHATEVER
Rémi Verschelde
2022-11-28
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
Rémi Verschelde
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