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2016-06-13fix crash when clearing dynamicfontdata, closes #4877Juan Linietsky
2016-06-13Merge pull request #5176 from marcelofg55/masterJuan Linietsky
Fixed overloaded virtual functions with const vs none warning
2016-06-12resolve numerical error when comparing instancing an inheritance to avoid ↵Juan Linietsky
saving changed properties when they didn't, closes 4759
2016-06-12Fixed ancient bug that prevented proper theme editing, closes #4924Juan Linietsky
2016-06-12Fixed overloaded virtual functions with const vs none warningmarcelofg55
2016-06-06Merge pull request #5026 from Geequlim/patch9frame-extensionJuan Linietsky
Enhanced Patch9Frame
2016-06-05Bitmask import pluginSaracen
2016-06-05Enhanced StyleBoxTexture:Geequlim
Add texture region support for StyleBoxTexture. Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05Add texture region support for stylebox renderGeequlim
2016-06-04Physics2D: Rename default_density to default_linear_dampRémi Verschelde
Also adds a proper deprecating warning and tries to do some porting automatically. Supersedes #4109.
2016-06-01Merge pull request #4952 from sanikoyes/Pr-fix-stb-font-propJuan Linietsky
fix stb font property names
2016-05-31Some cleanup to GDScriptJuan Linietsky
separated GDFunction (VM) from GDScript in two different files
2016-05-31fix stb font property namessanikoyes
2016-05-30Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-30changed font system to use fallbacksJuan Linietsky
this way more than 64k characters can be used
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-24Fixed caret color not changing though propertiesPaulb23
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-13Merge pull request #4096 from neikeq/pr-margin-cont-impJuan Linietsky
MarginContainer improvements
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-05Merge pull request #4547 from neikeq/pr-wrong-debug-methodsRémi Verschelde
Fix wrong return and argument types in documentation
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-05-03Fix crash in dynamic fontsanikoyes
2016-05-01Support for dynamic fonts (TTF)Juan Linietsky
Added support for DynamicFont, which can load a TTF of any size to use as a font. No import required.
2016-04-28move Font to BitmapFontJuan Linietsky
so we can add DynamicFont later..
2016-04-21Adds a remove class item option in the theme editor.Aren Villanueva
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-20Merge pull request #4302 from Anarchid/gridmap-navmeshRémi Verschelde
Navmesh support for GridMaps
2016-04-20Implement GridMap support for navigation meshesAnarchid
2016-04-18Add a add_triangle_fan method to SurfaceToolBojidar Marinov
Closes #4298
2016-04-15Fixed curve baking, now always start at origin pointHearto Lazor
2016-03-21MarginContainer: Add top, right and bottom marginsIgnacio Etcheverry
2016-03-15Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde
Ability to colourize baked lighting in real time.
2016-03-14Automatically create input node when creating a ShaderGraphFranklin Sobrinho
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-04-Work on addon editor plugin (disabled by default)Juan Linietsky
-New HTTPRequest node, to make HTTP requests simpler.
2016-02-21Fix missing dependency resolver in Windowseska
2016-02-21Add support for placeholders in tscn, which was missing. Closes #3652Juan Linietsky
2016-02-09-Added missing functions to the doc, fixes #3583Juan Linietsky
2016-02-09-Allow renaming root node of inherited sceneJuan Linietsky
2016-02-08-Cleaned up GraphEdit, also fixes #3568Juan Linietsky
2016-02-08Property handle rotated controls in 2D editor, fixes #3613Juan Linietsky
2016-02-06Ability to colourize baked lighting in real time.Saracen
2016-02-02-make animationplayer thinner, also toolbuttons too. fixes #3526Juan Linietsky
2016-01-29-Increment resources total in scene format text, fixes #3506Juan Linietsky
2016-01-25Merge pull request #3440 from TheHX/issue-2946Rémi Verschelde
Fixed small inconsistencies with the text format
2016-01-24Merge pull request #3434 from TheHX/pr-tscn-dependencyJuan Linietsky
Fix .tscn not raising dependency error