Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-09 | Merge pull request #46721 from bruvzg/custom_word_break_punct | Rémi Verschelde | |
2021-11-09 | Merge pull request #54372 from bruvzg/text_edit_ui | Rémi Verschelde | |
2021-11-09 | Merge pull request #54649 from bruvzg/shadows | Rémi Verschelde | |
2021-11-08 | Several Gradient improvements | Hendrik Brucker | |
2021-11-08 | Merge pull request #52943 from RandomShaper/property_pin_control_natural | Rémi Verschelde | |
2021-11-08 | Merge pull request #54715 from goostengine/gradient-texture-1d-rename | Yuri Roubinsky | |
2021-11-08 | Add property value pinning | Pedro J. Estébanez | |
2021-11-07 | Remove redundant texture flag setters/getters for `CameraTexture` | Aaron Record | |
2021-11-07 | Unify determination of default property values | Pedro J. Estébanez | |
2021-11-07 | Rename `GradientTexture` to `GradientTexture1D` | Andrii Doroshenko (Xrayez) | |
1. Explicit and unambiguous when comparing to `GradientTexture2D` 2. Consistent with other class names where 1D is used in the engine. | |||
2021-11-06 | Fix Label and RichTextLabale text shadows and shadow outlines. | bruvzg | |
2021-11-05 | Merge pull request #54573 from nekomatata/query-parameters | Rémi Verschelde | |
2021-11-05 | Added 2D boolean hint for particle emitters in visual shaders | Yuri Roubinsky | |
2021-11-04 | Use parameter classes instead of arguments for all physics queries | PouleyKetchoupp | |
Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter. | |||
2021-11-04 | Add missing argument names for bindings in GDExtension | Rémi Verschelde | |
2021-11-04 | Add is_built_in() method to Resource | kobewi | |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio | |
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`. | |||
2021-11-03 | Merge pull request #54528 from nekomatata/fix-crash-tileset-polygon | Gilles Roudière | |
Fix crash in Tileset with get_collision_polygon_shape | |||
2021-11-02 | Fix crash in Tileset with get_collision_polygon_shape | PouleyKetchoupp | |
Shape index was used instead of polygon index in this one case. | |||
2021-11-02 | Prevent MeshDataTool from crashing due to invalid bones/weights arrays | Yuri Sizov | |
2021-11-01 | Merge pull request #54396 from groud/implement_terrain_other_brushes | Rémi Verschelde | |
2021-11-01 | Merge pull request #37880 from nekomatata/rigid-body-damping-override | Camille Mohr-Daurat | |
Improved RigidDynamicBody linear/angular damping override | |||
2021-11-01 | Fix memory leak when using CurveTexture.set_texture_mode | Haoyu Qiu | |
2021-10-31 | Add functions for getting name and font style from dynamic and bitmap fonts. | bruvzg | |
Add font selection toolbar editor plugin. | |||
2021-10-30 | Merge pull request #54383 from ↵ | Rémi Verschelde | |
Calinou/colorpicker-overbright-indicator-tweak-icon Tweak overbright indicator icon to be more visible on white background | |||
2021-10-29 | Implement missing TileMap brushes for terrains | Gilles Roudière | |
2021-10-29 | Merge pull request #53234 from Geometror/gradient-texture-2d | Yuri Roubinsky | |
2021-10-29 | Tweak overbright indicator icon to be more visible on white background | Hugo Locurcio | |
An outline is now present on all sides to ensure it's more visible when the "new" color (on the right of a ColorPicker) is overbright. | |||
2021-10-29 | Repair Fog mode in visual shaders | Yuri Roubinsky | |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | |
Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | |||
2021-10-28 | Merge pull request #54350 from akien-mga/clang-format-dont-align-operands | Rémi Verschelde | |
2021-10-28 | Merge pull request #54222 from JFonS/instance-fade | Rémi Verschelde | |
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-28 | Merge pull request #54331 from LennyPhoenix/lennyphoenix-patch-2 | Rémi Verschelde | |
2021-10-28 | Check for valid stack in set_bone_index | Lenny Critchley | |
Resolves #54235 | |||
2021-10-27 | Merge pull request #54125 from groud/tile_data_runtime_modification | Rémi Verschelde | |
Implement runtime update of TileData object in TileMap | |||
2021-10-27 | Implement runtime update of TileData object in TileMap | Gilles Roudière | |
2021-10-26 | Fix vulkan proximity fade | Brian Semrau | |
Vulkan uses different normalized device coordinates than OpenGL. | |||
2021-10-26 | Add focus font color to Button and derivatives | Yuri Sizov | |
2021-10-26 | Merge pull request #54245 from manueldun/nullParamAddMod | Rémi Verschelde | |
2021-10-26 | Merge pull request #54073 from groud/terrains_for_procgen | Rémi Verschelde | |
2021-10-25 | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp | |
Damping values are now non-negative. Add new properties linear_damp_mode and angular_damp_mode to set the way RigidDynamicBody and PhysicalBone (2D & 3D) use damping values. It can now be Combine (default) to add to the default/areas, or Replace to override the value completely (current behavior). | |||
2021-10-25 | Added error macro to ensure non null parameter | Manuel Dun | |
2021-10-25 | Fix GCC 12 `-Werror=type-limits` in animation compression code | Rémi Verschelde | |
Fixup to #54050, CI's GCC builds didn't catch it. | |||
2021-10-25 | Merge pull request #54050 from reduz/animation-compression | Rémi Verschelde | |
2021-10-25 | Ignore empty Font resources as theme override. | bruvzg | |
Add range hint to font_size properties. Remove excessive `base_size` Font property. | |||
2021-10-25 | Implement distance fade and transparency | JFonS | |
The built-in ALPHA in spatial shaders comes pre-set with a per-instance transparency value. Multiply by it if you want to keep it. The transparency value of any given GeometryInstance3D is affected by: - Its new "transparency" property. - Its own visiblity range when the new "visibility_range_fade_mode" property is set to "Self". - Its parent visibility range when the parent's fade mode is set to "Dependencies". The "Self" mode will fade-out the instance when reaching the visibility range limits, while the "Dependencies" mode will fade-in its dependencies. Per-instance transparency is only implemented in the forward clustered renderer, support for mobile should be added in the future. Co-authored-by: reduz <reduzio@gmail.com> | |||
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew | |
2021-10-21 | Implement Animation Compression | reduz | |
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different). * Implement bitwidth based animation compression (see animation.h for format). * Can compress imported animations up to 10 times. * Compression format opens the door to streaming. * Works transparently (happens all inside animation.h) | |||
2021-10-21 | Remove unimplemented methods | Marcel Admiraal | |