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AgeCommit message (Expand)Author
2022-01-05Merge pull request #56212 from laws65/skin-export-crash-fixRémi Verschelde
2022-01-04Merge pull request #53313 from KoBeWi/debinded_konnektRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-02Fix various typosluz paz
2021-12-24Prevent crashes on exported project relating to Skin resourcelaws65
2021-12-22Merge pull request #56131 from Chaosus/shader_refactor_render_modesRémi Verschelde
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky
2021-12-21Added resource path to message about old mesh format conversionMarc Gilleron
2021-12-16Add texture filtering properties to `VisualShaderNodeTextureUniform`Yuri Roubinsky
2021-12-15Rename shader hint `filter_anisotropy` to `filter_anisotropic`Yuri Roubinsky
2021-12-15Rename shader hint `filter_aniso` to `filter_anisotropy`Yuri Roubinsky
2021-12-11Stop asuming a default value of NIL means there's no defaultPedro J. Estébanez
2021-12-10Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
2021-12-10Merge pull request #55263 from RPicster/ParticleMaterial-random-start-colorRémi Verschelde
2021-12-10Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-07Add physics solver settings to project settingsPouleyKetchoupp
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
2021-12-03Random initial color parameter for ParticleMaterialRaffaele Picca
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-12-02Merge pull request #54910 from Calinou/basematerial3d-texture-auto-roughness-...Rémi Verschelde
2021-12-02Merge pull request #55271 from RPicster/particles-texture-animation-speedRémi Verschelde
2021-12-02Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabbRémi Verschelde
2021-12-02Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew
2021-11-30Improve Curve with const and real_tAaron Franke
2021-11-26Prevent crash when passing empty array to MeshEmitterYuri Roubinsky
2021-11-26Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...Raffaele Picca
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Improve various textskobewi
2021-11-22Merge pull request #55171 from dalexeev/font-data-set-fixed-sizeRémi Verschelde
2021-11-22Merge pull request #55174 from clayjohn/Sky-SRGBRémi Verschelde
2021-11-22Merge pull request #55170 from Razoric480/raz/cast-handleRémi Verschelde
2021-11-21Convert PhysicalSkyMaterial colors to SRGBclayjohn
2021-11-20Expose `FontData::{set,get}_fixed_size` methodsDanil Alexeev
2021-11-20Change cast of int to num to int static castFrancois Belair
2021-11-20Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversionHugo Locurcio
2021-11-18Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugsYuri Roubinsky
2021-11-17Fix `ColorPicker` inverted input on color circleYuri Roubinsky
2021-11-17Merge pull request #55056 from RandomShaper/fix_crash_instantiateRémi Verschelde
2021-11-17Fix crash when loading scene instance after node vanished from parentPedro J. Estébanez
2021-11-17Merge pull request #55018 from kodiwills/add-error-macros-for-`set_modificati...Rémi Verschelde
2021-11-16add input validation for set_modification_countKodi
2021-11-16Make bezier handle type a property of keyframes, update interfaceNathan Lovato
2021-11-13Set roughness/metallic to 1 when assigning a texture in BaseMaterial3DHugo Locurcio
2021-11-12Merge pull request #54920 from Chaosus/vs_fix_crashYuri Roubinsky
2021-11-12Fix editor crash due incorrect setup of default texture in visual shaderYuri Roubinsky