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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-03-12
Merge pull request #36961 from JFonS/fix_mesh_selection
Rémi Verschelde
2020-03-11
Merge pull request #36977 from lupoDharkael/decompose-copy
Rémi Verschelde
2020-03-11
Loop over faces in create_trimesh_shape()
lupoDharkael
2020-03-11
Mesh::convex_decompose: Remove unneeded vector copy
lupoDharkael
2020-03-10
Return correct mesh format for PrimitiveMesh.
JFonS
2020-03-02
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-02-28
Properly handle EOF when parsing text resource
Juan Linietsky
2020-02-28
Merge pull request #36640 from reduz/resource-loader-refactor
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Merge pull request #36388 from AndreaCatania/some_renames
Rémi Verschelde
2020-02-28
Renamed NavigationPolygonInstance to NavigationRegion2D
Andrea Catania
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-27
Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use
Rémi Verschelde
2020-02-27
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
Changed float type to int for INDEX visual shader input
Yuri Roubinsky
2020-02-26
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Changed default capsule axis to vertical
Yuri Roubinsky
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-22
Merge pull request #36441 from YeldhamDev/tabs_unused_constants
Rémi Verschelde
2020-02-22
Remove unused theme constants in Tab(Container)
Michael Alexsander
2020-02-21
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
Yuri Roubinsky
2020-02-21
Refactor node processing in visual shader member dialog
Yuri Roubinsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-21
Add support for named binds in Skin.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Merge pull request #36375 from Xrayez/pimpmaps-typos
Rémi Verschelde
2020-02-20
Fixes crash when loading StreamTexture from file
Haoyu Qiu
2020-02-20
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-18
Fix compilation warnings and re-enable werror=yes on Travis
Rémi Verschelde
2020-02-18
Merge pull request #36317 from godotengine/revert-36182-how_to_text_file
Rémi Verschelde
2020-02-18
Revert "Remove TextFile from public API"
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-17
Fix GDCLASS for Texture2D/TextureLayered
Yuri Roubinsky
2020-02-17
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
Hugo Locurcio
2020-02-16
Fixes memory leak when loading StreamTexture
Haoyu Qiu
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-14
Fix bind method set_override_exposure_enabled of CameraEffects
Handola
2020-02-14
Merge pull request #36182 from KoBeWi/how_to_text_file
Rémi Verschelde
2020-02-14
Remove TextFile from public API
Tomasz Chabora
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Yuri Roubinsky
2020-02-12
doc: Add BaseMaterial3D strings ported from SpatialMaterial
Rémi Verschelde
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
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