Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-30 | Merge pull request #72344 from smix8/default_navmap_on_demand_only_4.x | Rémi Verschelde | |
Create default World navigation maps on demand only | |||
2023-01-30 | Merge pull request #71964 from bruvzg/mat_key | Rémi Verschelde | |
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D. | |||
2023-01-30 | Merge pull request #71657 from ↵ | Rémi Verschelde | |
m4gr3d/increase_scroll_bar_size_for_touchscreen_main Update the size of the scrollbar for the editor on touchscreen devices | |||
2023-01-30 | Create default World navigation maps on demand only | smix8 | |
Changes that the default navigation maps of World resources are only created on first use. | |||
2023-01-29 | Improve stroke drawing on 2D collision shapes | Danil Alexeev | |
2023-01-28 | Merge pull request #72233 from TokageItLab/audio-blending | Rémi Verschelde | |
Implement blending audio feature to AnimationTree | |||
2023-01-28 | Implement blending audio feature to AnimationTree | Silc Renew | |
2023-01-28 | Add a theme usability setting which updates the touch area of UI elements ↵ | Fredia Huya-Kouadio | |
(e.g: scrollbar) for the editor on touchscreen devices | |||
2023-01-28 | Merge pull request #72174 from bitsawer/shader_include_fixes | Yuri Rubinsky | |
Close undefined Fix undefined | |||
2023-01-27 | Merge pull request #72186 from groud/improve_tileset_3to4_conversion | Rémi Verschelde | |
Improve TileSet 3to4 conversion, avoiding some data loss | |||
2023-01-27 | Improve TileSet 3to4 conversion, avoiding some data loss | Gilles Roudière | |
2023-01-27 | Merge pull request #62123 from holgac/bugfix-62097 | Rémi Verschelde | |
Fix infinite loop in animation compress | |||
2023-01-27 | Merge pull request #72173 from groud/warn_autotile_conversion | Rémi Verschelde | |
Warn that autotiles from 3.x cannot be converted automatically to 4.x | |||
2023-01-27 | Merge pull request #72148 from ↵ | Rémi Verschelde | |
smix8/tileset_navigationlayers_bitmask_helpers_4.x Add TileSet helper functions to set/get navigation layer bitmask values | |||
2023-01-27 | Merge pull request #72129 from groud/unclamp_texture_origin | Rémi Verschelde | |
Rename texture_offset and unclamp it | |||
2023-01-27 | Fix several shader preprocessor include issues | bitsawer | |
2023-01-27 | Warn that autotiles from 3.x cannot be converted automatically to 4.x | Gilles Roudière | |
2023-01-27 | Merge pull request #62499 from fire/gltf-binary-img-compression | Rémi Verschelde | |
Handle gltf binary images | |||
2023-01-27 | Add TileSet helper functions to set/get navigation layer values | smix8 | |
Adds helper functions to TileSet to set / get navigation layers bitmask values. | |||
2023-01-27 | Rename texture_offset and unclamp it | Gilles Roudière | |
2023-01-27 | Handle gltf binary | K. S. Ernest (iFire) Lee | |
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ] Enable compressed mip maps from Basis Universal for faster compressions. Increase the quality of Basis to avoid corruption. To keep compatibility use the first mip of the previous internal Godot format. Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use. | |||
2023-01-27 | Merge pull request #71907 from TokageItLab/change-animated-sprite-api | Rémi Verschelde | |
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer` | |||
2023-01-26 | Don't change region_rect when setting texture | kobewi | |
2023-01-26 | Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox | Rémi Verschelde | |
Remove size restrictions from `StyleBoxTexture` | |||
2023-01-26 | Merge pull request #68034 from Klowner/surfacetool-generate-normals | Rémi Verschelde | |
Make SurfaceTool.generate_normals() behave consistently with smoothing groups | |||
2023-01-26 | Make SurfaceTool.generate_normals() behave in a consistent manner in regard ↵ | Mark Riedesel | |
to smoothing groups, imply group 0 is flat | |||
2023-01-26 | Add derivative functions with precision to shaders | Yuri Rubinsky | |
2023-01-26 | Remove size restrictions from StyleBoxTexture | Yuri Sizov | |
2023-01-26 | [SystemFont] Add missing MSDF properties. | bruvzg | |
2023-01-26 | Make AnimatedSprite's playback API consistent with AnimationPlayer | Silc Renew | |
2023-01-24 | PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" | Aaron Franke | |
2023-01-24 | Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ↵ | bruvzg | |
transparency mode for default materials and Label3D and Sprite3D. | |||
2023-01-24 | Merge pull request #71878 from bitsawer/fix_shader_dependencies | Rémi Verschelde | |
Fix shader include dependency handling | |||
2023-01-23 | Merge pull request #70377 from dsnopek/server-export-mk2 | Rémi Verschelde | |
Add "dedicated server" export mode which can strip unneeded visual resources | |||
2023-01-23 | Add "dedicated server" export mode which can strip unneeded visual resources | David Snopek | |
2023-01-23 | Merge pull request #57606 from SaracenOne/update_on_reimport | Rémi Verschelde | |
Update instances of scenes which have been reimported. | |||
2023-01-23 | Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US | Rémi Verschelde | |
Convert en_GB spelling to en_US with codespell | |||
2023-01-23 | Merge pull request #71906 from reduz/simplify-polyphonic-stream-player | Rémi Verschelde | |
Simplify AudioStreamPolyphonic | |||
2023-01-23 | Convert en_GB spelling to en_US with codespell | Rémi Verschelde | |
2023-01-23 | Simplify AudioStreamPolyphonic | Juan Linietsky | |
* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster) * Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability. | |||
2023-01-23 | Merge pull request #71778 from vortexofdoom/fix-dof-blur-transition | Rémi Verschelde | |
allowed negative DoF blur transition in the editor | |||
2023-01-23 | Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat | Rémi Verschelde | |
Remove compatibility code for Mesh surfaces | |||
2023-01-22 | Fix shader include dependency handling | bitsawer | |
2023-01-22 | Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better | Rémi Verschelde | |
Clean-up, harmonize, and improve StyleBox API | |||
2023-01-22 | Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main | Rémi Verschelde | |
Address Android editor crashes | |||
2023-01-22 | Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code | Juan Linietsky | |
* This new audio stream allows to play multiple sounds and control them over time from code. * It greatly simplifies tasks such as generative music (music generated from code) or audio. This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs. Does not fix anything currently, but should help implement #69758 properly. Some demo code of how to use this: ```GDScript var player = $SomeNode as AudioStreamPlayer player.stream = AudioStreamPolyphonic.new() var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic var id = playback.play_stream(preload("res://Clip1.ogg")) await get_tree().create_timer(1).timeout playback.set_stream_volume(id,-12) # Set volume to half after one second await get_tree().create_timer(2).timeout var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip await get_tree().create_timer(1).timeout playback.stop_stream(id) # 1 second later, kill the first clip playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster ``` | |||
2023-01-21 | Use range iterators in LocalVector loops | kobewi | |
2023-01-21 | Merge pull request #71687 from reduz/support-script-class-name-in-efs | Rémi Verschelde | |
Support script global resource name in EditorFileSystem | |||
2023-01-21 | Merge pull request #71797 from reduz/cleanup-shader-parameter-remap | Rémi Verschelde | |
Clean up shader parameter remap | |||
2023-01-21 | Support script global resource name in EditorFileSystem | Juan Linietsky | |
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot. |