Age | Commit message (Expand) | Author |
2019-10-23 | Merge pull request #33006 from Chaosus/fix_billboard_bug | Rémi Verschelde |
2019-10-23 | Allows change Sprite3D scale if Billboard mode is enabled | Yuri Roubinsky |
2019-10-23 | Theme code refactoring | SeleckyErik |
2019-10-22 | Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idx | Rémi Verschelde |
2019-10-14 | Changes the name of all parameters referring to track indices within Animatio... | LikeLakers2 |
2019-10-14 | Replace vector == and is_zero_approx(distance) with is_equal_approx | Aaron Franke |
2019-10-14 | Small fixes to redundand code, copy paste bugs | qarmin |
2019-10-12 | Optimize images losslessly using `oxipng -o6 --strip all --zopfli` | Hugo Locurcio |
2019-10-11 | Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting | Rémi Verschelde |
2019-10-11 | Fixes concaveshape not selecting in viewport | Emmanuel Barroga |
2019-10-11 | [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s | Yuri Roubinsky |
2019-10-10 | Merge pull request #32707 from Chaosus/vs_lod_textures | Rémi Verschelde |
2019-10-10 | Merge pull request #32705 from qarmin/validate_array_index_stylebox | Rémi Verschelde |
2019-10-10 | Uses LoD even if UV slot is not used in visual shader textures | Yuri Roubinsky |
2019-10-10 | Validate array indexes in StyleBox | qarmin |
2019-10-10 | Removed "rebuild" function from public interface of VisualShader | Yuri Roubinsky |
2019-10-09 | Makes cube maps to be works in visual shaders | Yuri Roubinsky |
2019-10-08 | Merge pull request #32618 from nekomatata/sprite-to-polygon | Rémi Verschelde |
2019-10-08 | Merge pull request #32606 from cbolgiano/bugfix/32294 | Rémi Verschelde |
2019-10-07 | 32294: Changed the default_angular_damp value to a float. | devbox |
2019-10-07 | Sprite to polygon conversion improvements | PouleyKetchoupp |
2019-10-07 | Merge pull request #32351 from nekomatata/texture-rect-size-update | Rémi Verschelde |
2019-10-05 | Update TextureRect and Sprite when their Texture is modified directly. | PouleyKetchoupp |
2019-10-03 | Makes Texture and TextureUniform in visual shaders to use UV by default | Yuri Roubinsky |
2019-10-03 | Remove unused stb_truetype-based DynamicFont implementation | Hugo Locurcio |
2019-10-02 | Fix global code in visual shaders if two or more custom nodes are used | Yuri Roubinsky |
2019-10-01 | updated defaults and documentation for GLES2 glow | clayjohn |
2019-10-01 | Merge pull request #32461 from Chaosus/vs_sampler_type | Rémi Verschelde |
2019-10-01 | Added sampler port type for visual shaders | Chaosus |
2019-10-01 | Merge pull request #31845 from clayjohn/GLES2-BCS | Rémi Verschelde |
2019-09-30 | Implement DOF blur, Glow, and BCS in GLES2 | clayjohn |
2019-09-29 | fix dynamic font crash if no available font size | Rodolfo Ribeiro Gomes |
2019-09-27 | doc: Sync classref with current source | Rémi Verschelde |
2019-09-27 | Draw an indicator to denote overbright colors in ColorPicker | Hugo Locurcio |
2019-09-25 | Mention `MeshLibrary.get_item_preview()` not working in running project | Hugo Locurcio |
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde |
2019-09-25 | Added some obvious errors explanations | qarmin |
2019-09-24 | Merge pull request #32309 from clayjohn/particles_tex_scale | Rémi Verschelde |
2019-09-24 | fix particles scale randomization | clayjohn |
2019-09-24 | Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs | Rémi Verschelde |
2019-09-24 | Fix copyright headers and style issues | Rémi Verschelde |
2019-09-24 | doc: Sync classref with current source | Rémi Verschelde |
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde |
2019-09-23 | Merge pull request #32027 from lupoDharkael/group-order | Rémi Verschelde |
2019-09-20 | Remove an unused icon and constant in Tree | Hugo Locurcio |
2019-09-19 | Merge pull request #31904 from byfron/styleboxflag_uvcoords | Rémi Verschelde |
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky |
2019-09-18 | Some formatting fixes in visual_shader_nodes.cpp | Yuri Rou |
2019-09-07 | Preserve group order in scene files | lupoDharkael |
2019-09-05 | Removed useless code from Switch in visual shader | Chaosus89 |