Age | Commit message (Expand) | Author |
2021-08-05 | Preserve original name in shader params cache | Aaron Franke |
2021-08-03 | Added more input/output built-ins to visual shaders | Yuri Roubinsky |
2021-08-02 | Merge pull request #51042 from nikitalita/fix_binary_res_load_save | K. S. Ernest (iFire) Lee |
2021-08-02 | Merge pull request #51144 from Chaosus/vs_version | Yuri Roubinsky |
2021-08-02 | Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion | Rémi Verschelde |
2021-08-02 | Makes dictionary instead of string for visual shader version | Yuri Roubinsky |
2021-08-02 | Merge pull request #51192 from timothyqiu/sdfgi-enum-range | Rémi Verschelde |
2021-08-02 | Merge pull request #51187 from timothyqiu/vertex-index-3 | Rémi Verschelde |
2021-08-02 | Validates set_sdfgi_cascades argument range | Haoyu Qiu |
2021-08-02 | Merge pull request #51185 from timothyqiu/tile-data-enum-range | Rémi Verschelde |
2021-08-02 | Fix crash when number of indices to optimize is not a multiple of 3 | Haoyu Qiu |
2021-08-02 | Validate TileData enum range before using it as index | Haoyu Qiu |
2021-08-02 | Implements TileMap layers and move TileSetPlugins's functions to the TileMap ... | Gilles Roudière |
2021-08-01 | Clean up and complete CodeEdit inspector and docs | Paulb23 |
2021-08-01 | Move line length guidelines into CodeEdit | Paulb23 |
2021-08-01 | Move brace matching into CodeEdit | Paulb23 |
2021-07-30 | VariantParser: Fix uninitialized ResourceParser funcs | Rémi Verschelde |
2021-07-29 | Use constant for reserved field count | nikitalita |
2021-07-29 | Fix binary resource loading and saving | nikitalita |
2021-07-29 | Fix a crash when trying to load a WebP StreamTexture2D | Yuri Sizov |
2021-07-27 | Multiple cosmetic fixes for embedded windows | Michael Alexsander |
2021-07-25 | Merge pull request #50809 from akien-mga/iterators-const-references | Rémi Verschelde |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-25 | Fix various typos with codespell | luz paz |
2021-07-24 | Merge pull request #50786 from reduz/implement-resource-uids | Rémi Verschelde |
2021-07-24 | Implement Resource UIDs | reduz |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-22 | Implement textual ext/subresource IDs. | reduz |
2021-07-21 | Merge pull request #50695 from reduz/fix-sky-initialization | Rémi Verschelde |
2021-07-21 | Merge pull request #50370 from QbieShay/circle-emitter-particle | Rémi Verschelde |
2021-07-21 | Merge pull request #50643 from groud/improve_tilemap_compatibility | Rémi Verschelde |
2021-07-21 | Make Sky initialize shaders only once | reduz |
2021-07-21 | Implement atlas merging and tile proxies | Gilles Roudière |
2021-07-21 | Import old tiles in SINGLE_TILE mode as atlases | Gilles Roudière |
2021-07-21 | Fix function code generation for uniform triplanar node in visual shader | Yuri Roubinsky |
2021-07-20 | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio |
2021-07-18 | Optimize StringName usage | reduz |
2021-07-17 | Prevent function gen in visual shader if no out connection is provided | Yuri Roubinsky |
2021-07-14 | Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor | Rémi Verschelde |
2021-07-14 | Rename Curve3Texture to CurveXYZTexture | Rémi Verschelde |
2021-07-13 | Add header theme type variations to labels | kobewi |
2021-07-13 | Merge pull request #50169 from pycbouh/theme-type-variations | Rémi Verschelde |
2021-07-13 | Add type variations to Theme | Yuri Sizov |
2021-07-12 | Merge pull request #50262 from nekomatata/convex-hull-simplification | Rémi Verschelde |
2021-07-12 | Auto-set a first compatible uniform on dragging to create a UniformRef | Yuri Roubinsky |
2021-07-11 | This commits adds a new emitter type for particles material | QbieShay |
2021-07-11 | added offset for plane mesh and quad mesh | QbieShay |
2021-07-11 | Merge pull request #50149 from Chaosus/vs_curve3d | Yuri Roubinsky |
2021-07-07 | Options to clean/simplify convex hull generated from mesh | PouleyKetchoupp |