Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-28 | Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4 | Rémi Verschelde | |
Fixed rotate_y property of particle shaders | |||
2021-04-28 | Merge pull request #48239 from akien-mga/goodbye-copymem | Rémi Verschelde | |
Core: Drop custom `copymem`/`zeromem` defines | |||
2021-04-27 | Merge pull request #48241 from akien-mga/tabs-panel-style-unused | Rémi Verschelde | |
Tabs: Remove unused 'panel' stylebox from default theme | |||
2021-04-27 | Merge pull request #48050 from JFonS/occlusion_culling | Rémi Verschelde | |
2021-04-27 | Tabs: Remove unused 'panel' stylebox from default theme | Rémi Verschelde | |
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308. | |||
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde | |
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore. | |||
2021-04-27 | Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding | Rémi Verschelde | |
Prevents default values of VSNodeCustom from overriding by a script | |||
2021-04-25 | fix triplanar mapping for AO | Stefan Boronczyk | |
2021-04-23 | Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui | Rémi Verschelde | |
Refactor Edit Theme menu in Theme Editor | |||
2021-04-23 | Implement occlusion culling | jfons | |
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. | |||
2021-04-20 | Merge pull request #47345 from nekomatata/heightmap-draw-triangles | Rémi Verschelde | |
Draw triangles for HeightMapShape debug collision | |||
2021-04-20 | Merge pull request #47347 from nekomatata/heightmap-support | Rémi Verschelde | |
Heightmap collision shape support in Godot Physics | |||
2021-04-19 | doc: Sync classref with current source | Rémi Verschelde | |
2021-04-19 | Merge pull request #47448 from madmiraal/rename-lineedit-cursor | Rémi Verschelde | |
Rename LineEdit getters and setters to match property names | |||
2021-04-18 | Merge pull request #47980 from reduz/split-particle-shader-entry-points | Rémi Verschelde | |
Split particle shader entry points | |||
2021-04-18 | Refactor Edit Theme menu in Theme Editor | Yuri Sizov | |
2021-04-17 | Fix `sky` visual shader mode after last rename | Yuri Roubinsky | |
2021-04-17 | Split particle shader entry points | reduz | |
* Particle shaders now have start() and process() * Particle collision happens between them. * The RESTART property is kept, so porting an old shader is still possible. This fixes the problem of particle collisions not functioning on the first particle frame. | |||
2021-04-17 | Rename LineEdit caret_* properties getters and setters to match property | Marcel Admiraal | |
2021-04-16 | Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4 | Rémi Verschelde | |
Lowers the navigation edge margin merge | |||
2021-04-16 | Lowers the navigation edge margin merge | Andrea Catania | |
Lowers the edge margin merge to avoid merge undesired edges. | |||
2021-04-14 | Refactor GLSL shader compilation | reduz | |
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process(). | |||
2021-04-12 | Prevents default values of VSNodeCustom from overriding by a script | Yuri Roubinsky | |
2021-04-10 | Merge pull request #46340 from gongpha/various-color-picker | Rémi Verschelde | |
Add Various ColorPicker shapes | |||
2021-04-08 | Merge pull request #43746 from CaptainProton42/master | Rémi Verschelde | |
Vulkan: Implement triplanar mapping in world space | |||
2021-04-06 | Add Various ColorPicker shapes | Kongfa Waroros | |
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | |
2021-04-04 | Prevents TextureUniform in visual shaders from conversion to constant | Yuri Roubinsky | |
2021-04-04 | Merge pull request #46273 from Chaosus/vs_comment | Rémi Verschelde | |
Added Comment node to Visual Shaders | |||
2021-04-01 | Merge pull request #46991 from madmiraal/rename-invert-reverse | Rémi Verschelde | |
Rename Array.invert() to Array.reverse() | |||
2021-04-01 | Merge pull request #42827 from lyuma/rename_bones_blendshapes | Rémi Verschelde | |
Allow renaming bones and blendshapes. | |||
2021-03-29 | Merge pull request #47457 from bruvzg/rtl_spacing | Rémi Verschelde | |
RichTextLabel: fix font extra spacing and style box size usage. | |||
2021-03-29 | Use extra font spacing in the RichTextLabel line height calculation, and ↵ | bruvzg | |
stylebox size in the minimum size calculation. | |||
2021-03-29 | Merge pull request #47435 from madmiraal/rename-texture-get_data | Rémi Verschelde | |
Rename Texture.get_data() to get_image() | |||
2021-03-29 | doc: Sync classref with current source | Rémi Verschelde | |
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal | |
2021-03-25 | Heightmap collision shape support in Godot Physics | PouleyKetchoupp | |
2021-03-26 | Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog | Rémi Verschelde | |
FileDialog: add Back/Forward buttons, add message for inaccessible folders. | |||
2021-03-25 | Fix ParticlesMaterial spread | Morris Tabor | |
2021-03-25 | Merge pull request #47251 from pycbouh/theme-more-useful-methods | Rémi Verschelde | |
Add utility methods to Theme, improve error messages and documentation | |||
2021-03-24 | Draw triangles for HeightMapShape debug collision | PouleyKetchoupp | |
Helps with ambiguous cases where it's not possible to tell which diagonal is used for collision in quads. | |||
2021-03-23 | Merge pull request #37755 from KoBeWi/check_down | Rémi Verschelde | |
Add disabled theme icons for CheckBox | |||
2021-03-23 | FileDialog: add Back/Forward buttons, add message for inaccessible folders. | bruvzg | |
2021-03-22 | Merge pull request #47226 from fabriceci/improve-rayshape-2D | Rémi Verschelde | |
Bring the Raycast2D improvements to Rayshape2D | |||
2021-03-22 | Improved 3D Scene Importer | Juan Linietsky | |
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made. | |||
2021-03-22 | Add utility methods to Theme, improve error messages and documentation | Yuri Sizov | |
2021-03-21 | Bring the Raycast2D improvements to Rayshape2D | fabriceci | |
2021-03-21 | Rename Array.invert() to Array.reverse() | Marcel Admiraal | |
Does the same internally for List and Vector<>, which includes all PackedArray types. | |||
2021-03-19 | Implement FLAG_UV*_USE_WORLD_TRIPLANAR | CaptainProton42 | |
Implements triplanar mapping in world space for UV1 and UV2 when the respective flags are enabled. | |||
2021-03-18 | Disable backface collision with ConcavePolygonShape by default | PouleyKetchoupp | |
Helps a lot with soft bodies and generally useful to avoid shapes to go through the ground in certain cases. Added an option in ConcavePolygonShape to re-enable backface collision on specific bodies if needed. |