Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky | |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | |
2020-02-11 | Environment sky more or less working. | Juan Linietsky | |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky | |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky | |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky | |
Removes antialiased flag for draw_* methods. | |||
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky | |
Still a lot to do | |||
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be ↵ | Juan Linietsky | |
usable. | |||
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | |
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania | |
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU. | |||
2020-02-10 | Merge pull request #36031 from zxcvdev/fix_gpu_particles_some_devices | Rémi Verschelde | |
Fix undefined behavior with atan in GPU Particles | |||
2020-02-09 | Fix 2D CollisionShape controls pointing the wrong way | Aaron Franke | |
They now point down, matching Godot's 2D coordinate system. | |||
2020-02-09 | Merge pull request #35808 from clayjohn/unexpose-compress-base | Rémi Verschelde | |
Unexpose ARRAY_COMPRESS_BASE | |||
2020-02-09 | Fix GPU Particles | zxcvdev | |
The special case atan(y,0) of the built-in shader function atan(y,x) returns different results on different devices. So this commit will add checks when the atan(y,x) function is used in ParticlesMaterial to set the direction of GPU Particles to make sure the desired values are returned (act as atan2(y,x)). | |||
2020-02-07 | Merge pull request #35950 from Chaosus/vs_scalar_uniform_range | Rémi Verschelde | |
Implemented hint_range for VisualShaderNodeScalarUniform | |||
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky | |
2020-02-07 | Use modules_enabled.gen.h to improve inter dependency checks | Rémi Verschelde | |
- Fix build with gdscript module disabled. Fixes #31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs. | |||
2020-02-07 | Completes doc for ItemList and Tree | Haoyu Qiu | |
2020-02-05 | Merge pull request #35908 from YeldhamDev/tileset_hide_properties | Rémi Verschelde | |
Hide TileSet's properties from the inspector | |||
2020-02-05 | Add do..while(0) wrappers to macros without one. | Marcel Admiraal | |
- Add do..while(0) wrapper to ERR_FAIL_NULL macros. - Add do..while(0) wrapper to ERR_FAIL_COND macros. - Add do..while(0) wrapper to ERR_CONTINUE macros. - Add do..while(0) wrapper to ERR_BREAK macros. - Add do..while(0) wrapper to CRASH_COND macros. - Add do..while(0) wrapper to ERR_FAIL macros. - Add do..while(0) wrapper to ERR_PRINT macros. - Add do..while(0) wrapper to WARN_PRINT macros. - Add do..while(0) wrapper to WARN_DEPRECATED macros. - Add do..while(0) wrapper to CRASH_NOW macros. | |||
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal | |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal | |
2020-02-04 | Hide TileSet's properties from the inspector | Michael Alexsander | |
2020-02-03 | Added missing '\n' in visual shader expression node code generation | Yuri Roubinsky | |
2020-02-03 | Added missing '\n' in visual shader fresnel node code generation | Yuri Roubinsky | |
2020-02-01 | Few extra formatting fixes for visual shader node generation | Yuri Roubinsky | |
For 'If' and 'Switch' nodes | |||
2020-02-01 | Added missing '\n' in visual shader custom node code generation | Yuri Roubinsky | |
2020-02-01 | Merge pull request #35618 from Chaosus/vs_improvements | Yuri Roubinsky | |
Better visual shader code generation | |||
2020-02-01 | Better visual shader code generation | Yuri Roubinsky | |
2020-01-31 | Unexpose ARRAY_COMPRESS_BASE | clayjohn | |
2020-01-31 | Fix canvas_item light alpha output in visual shaders | Yuri Roubinsky | |
2020-01-28 | Merge pull request #35670 from clayjohn/material-flag-cache | Rémi Verschelde | |
Add an extra bit to material flag cache | |||
2020-01-28 | Add an extra bit to material flag cache | clayjohn | |
2020-01-28 | Merge pull request #35620 from TrevorPeyton/bind-autotile-center | Rémi Verschelde | |
Added binding for Autotile Center | |||
2020-01-28 | Hide "control" methods from VisualShaderNodeGroupBase | Yuri Roubinsky | |
2020-01-28 | Hide "editable" property from VisualShaderNodeGroupBase public interface | Yuri Roubinsky | |
2020-01-27 | Added missing property "size" to VisualShaderNodeGroupBase | Yuri Roubinsky | |
2020-01-27 | Removed unused method "build" from VisualShaderNodeExpression | Yuri Roubinsky | |
2020-01-27 | Added binding for Autotile Center | TrevorPeyton | |
2020-01-27 | Added missed bracket to VisualShaderNodeCubeMap | Yuri Roubinsky | |
2020-01-27 | Fix VisualShaderNodeCubeMap generation | Yuri Roubinsky | |
2020-01-26 | doc: Complete documentation for VideoStreams | Rémi Verschelde | |
Also quick clean up of the matching C++ files. | |||
2020-01-23 | Docs for some nodes in visual shader | Yuri Roubinsky | |
Fix typo in `VisualShaderNodeCompare.ComparisonType` name. | |||
2020-01-23 | Fix TileSet shape data not updating when being set via code | Michael Alexsander | |
2020-01-23 | Hide "default_input_values" property in VisualShaderNode. | Yuri Roubinsky | |
2020-01-21 | Merge pull request #35413 from akien-mga/if-0-means-couperet | Rémi Verschelde | |
Remove unused #if 0'ed code | |||
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde | |
2020-01-21 | Allow greater values for DynamicFont size property | Rémi Verschelde | |
See https://github.com/godotengine/godot/issues/22581#issuecomment-576836691. Not using `or_greater` as there *is* a max size value that the current implementation can accept. If using e.g. size 6000 with FiraSans-Regular.ttf, errors are printed due to failing asserts on a glyph size that should be within 4096x4096 px. | |||
2020-01-20 | Forbid recursive connections in visual shader | Yuri Roubinsky | |