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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-03-07
Merge pull request #46643 from YeldhamDev/hide_all_the_things
Rémi Verschelde
2021-03-04
Merge pull request #46665 from nekomatata/fix-crash-convex-shape-2d
Rémi Verschelde
2021-03-04
Fix errors and crash with empty ConvexPolygonShape2D
PouleyKetchoupp
2021-03-03
Fix crash trying to destroy an ImageTexture object containing a null texture
Pedro Rodrigues
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-03-03
Add null check for NavigationMesh.create_from_mesh()
sps1112
2021-03-02
Merge pull request #36202 from YeldhamDev/sprite_region_hide
Rémi Verschelde
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-02
Fix Animation tracks disabled by default
Rémi Verschelde
2021-03-01
Merge pull request #46539 from Chaosus/vs_fix_return
Rémi Verschelde
2021-03-01
Fix incorrect switching port type in VisualShaderNodeStep
Yuri Roubinsky
2021-03-01
Removes redundant code from get_input/output/_port_type (visual shaders)
Yuri Roubinsky
2021-02-25
Fix crash when loading a scene containing an uncreatable type
Delf Neumärker
2021-02-25
Added option in project settings to draw Shape2D outlines
PouleyKetchoupp
2021-02-24
Merge pull request #46357 from kleonc/mesh_data_tool_crash_fix
Rémi Verschelde
2021-02-24
Merge pull request #46045 from bruvzg/text_server_bmp_create
Rémi Verschelde
2021-02-23
MeshDataTool::create_from_surface Fail on invalid index data
kleonc
2021-02-21
Merge pull request #38565 from nekomatata/export-default-values
Rémi Verschelde
2021-02-20
Draw an outline for 2D debug collision shapes
Hugo Locurcio
2021-02-19
Merge pull request #46196 from nmrkr/visual-shader-invalid-forced-connect
Rémi Verschelde
2021-02-18
Fix crash when calling connect_nodes_forced with invalid params
Delf Neumärker
2021-02-18
Fix handling of negative indices in SurfaceTool
Delf Neumärker
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-16
Fixes crash when calling VisualShader::set_mode
andybarcia
2021-02-16
Merge pull request #46082 from YeldhamDev/styleboxline_margin_fix
Rémi Verschelde
2021-02-16
Fix StyleBoxLine's incorrect style margin values
Michael Alexsander
2021-02-15
Merge pull request #46069 from bruvzg/fix_font_crash_empty_data
Rémi Verschelde
2021-02-15
Fix `TextLine`/`TextParagraph` crash when `add_string` / `set_dropcap` is cal...
bruvzg
2021-02-15
Fix font `draw_*string` crash with empty data.
bruvzg
2021-02-15
Merge pull request #45704 from EricEzaM/PR/popup-menu-beautification
Rémi Verschelde
2021-02-15
[Text Server] Restores bitmap font dynamic construction functions.
bruvzg
2021-02-15
[TextServer] Restore character and space extra spacing support.
bruvzg
2021-02-15
Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead.
Eric M
2021-02-14
VisualShader::_input_type_changed Fix index out of bounds crash.
kleonc
2021-02-14
[CTL] Add missing font outline drawing routines and theme constants.
bruvzg
2021-02-14
Fix uninitialized `BaseMaterial3D::features` variable.
bruvzg
2021-02-12
Fix LineEdit minimum width
reduz
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-10
Merge pull request #45845 from qarmin/cppcheck_scene_2
Rémi Verschelde
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Improve SDFGI indirect light feedback loop
reduz
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-05
Added temporal reprojection to Volumetric Fog
reduz
2021-02-04
Merge pull request #45672 from reduz/barrier-optimization
Rémi Verschelde
2021-02-04
doc: Don't bind argument names with p_ prefix
Rémi Verschelde
2021-02-04
Make SyntaxHighligher::_clear_highlighting_cache virtual
George Marques
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-02-04
Removed duplicated binding of two methods
George Marques
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