Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-10 | Fix #5959, contrasting texture for toggled button | Pawel Kowal | |
2016-10-03 | Expose more 2D/3D physics options in project settings | Fabio Alessandrelli | |
2016-10-03 | Merge pull request #6529 from pkowal1982/scrolltree | Rémi Verschelde | |
Add scrolling to Tree control in Drag and Drop mode | |||
2016-09-17 | Add scrolling to Tree control in Drag and Drop mode | Pawel Kowal | |
2016-09-17 | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde | |
Expose additional light/shadow properties to canvas item shaders | |||
2016-09-13 | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | |
-Improved HiDPI detection (requires resolution of > 2000 in X axis) | |||
2016-09-07 | Expose light shadow color to canvas item shaders | Pedro J. Estébanez | |
2016-09-02 | -Added focus to comment node | Juan Linietsky | |
-Make comment node not grab focus on main area | |||
2016-08-31 | More improvements to visual script.. | Juan Linietsky | |
fixed a bug of not saving when sub-nodes changed. | |||
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-23 | prettier connections for graph edit | Juan Linietsky | |
2016-08-08 | Some new icons for visual script and graphs | Daniel J. Ramirez | |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-08-04 | Concluded base visual scripting! can edit but not run though. | Juan Linietsky | |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-08-02 | DynamicFont caches now accounts for texture flags | Zher Huei Lee | |
CacheID added for future-proofing | |||
2016-08-02 | Added extra spacing support for DynamicFont | Zher Huei Lee | |
Side effect is that label min-size will now take into account kerning. | |||
2016-08-02 | Added texture mipmaps and filtering to DynamicFont | Zher Huei Lee | |
2016-07-28 | World2D: Fix typo in default_density deprecation check | Rémi Verschelde | |
2016-07-24 | Merge pull request #5832 from Algrin6/patch-1 | Juan Linietsky | |
Fixes defects in Curve2D and Curve3D | |||
2016-07-22 | SurfaceTool add_index method exposed to scripts. | Saracen | |
2016-07-21 | Some optimizations and limits for extreme zoom in and out in editor, fixes #5820 | Juan Linietsky | |
2016-07-21 | Remove "SMOOTH BEGIN?" message | volzhs | |
2016-07-21 | Fix curve bug | Algrin6 | |
2016-07-19 | Fixed properly not save signals that already exist in their base scenes, ↵ | Juan Linietsky | |
closes #5656 | |||
2016-07-19 | WIP bugfix for existing connections | Juan Linietsky | |
2016-07-19 | Revert "Homogeinize resource formats loaders/savers" | Rémi Verschelde | |
The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48. | |||
2016-07-18 | Property convert images to RGBA before applying hq2x, fixes #5168 | Juan Linietsky | |
2016-07-18 | properly fixed notificaitons for theme changed, closes #5774 | Juan Linietsky | |
2016-07-18 | Add a function to notify font users that the font changed. Closes #5774 | Juan Linietsky | |
2016-07-18 | Merge pull request #5757 from Razzlegames/blendIndexFix | Rémi Verschelde | |
Could not use pre multiply alpha for material in editor | |||
2016-07-18 | Merge pull request #5657 from Paulb23/block_caret | Rémi Verschelde | |
Added block caret to TextEdit | |||
2016-07-17 | Could not use pre multiply alpha for material in editor | Kyle Luce | |
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time a blend mode is added | |||
2016-07-16 | Merge pull request #5467 from RandomShaper/enhance-tidy-extensions | Juan Linietsky | |
Enhance/tidy file extensions management | |||
2016-07-12 | Added block caret to TextEdit | Paulb23 | |
2016-07-11 | Removed duplicate color | Paulb23 | |
2016-07-11 | Expose colors to theme | Paulb23 | |
2016-07-10 | Add function to get the list of samples, closes #5561 | Juan Linietsky | |
2016-07-09 | Merge pull request #5589 from akien-mga/pr-unused-var | Rémi Verschelde | |
Removing some more unused vars and dead code | |||
2016-07-08 | classref: Fix arg name for is_action_pressed/released | Rémi Verschelde | |
Also position TEXTURE_SPHERE constant properly. | |||
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | |
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. | |||
2016-06-30 | Make both signals be ordered and samplelibrary items too, fixes scenes ↵ | Juan Linietsky | |
changing for git, closes #5289 | |||
2016-06-28 | Homogeinize resource formats loaders/savers | Pedro J. Estébanez | |
2016-06-28 | Remove error when getting dependencies from tscn files in some cases, closes ↵ | Juan Linietsky | |
#3897 | |||
2016-06-28 | Fixed bug in instance state ordering, closes #3904 | Juan Linietsky | |
2016-06-27 | Make most resources (save for packedscenes and scripts) reload if they ↵ | Juan Linietsky | |
change on disk. Closes #4059. | |||
2016-06-26 | Revert "Added toggle for loop interpolation based on adolson's code" | Rémi Verschelde | |
This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f bd5c8f2aa086c2cacc704dfef249c124760ab569 and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d. <reduz> Akien, I understand the need for the second loop mode, but I think the current UI is pretty confusing. I think this should be changed for an enum, both there and in the animation.. otherwise we should revert it [...] <reduz> alternatively this could be added per track, which I think should make it a little less confusing Reopens #959.. | |||
2016-06-26 | Merge pull request #5307 from MarianoGnu/master | Rémi Verschelde | |
TextureRegion improvements |