Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-16 | Merge pull request #65325 from TokageItLab/refactor-variant-for-anim | Rémi Verschelde | |
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween` | |||
2022-09-14 | 2D and 3D Skeleton modification docs, and small fixes. | Lyuma | |
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated. | |||
2022-09-14 | Merge pull request #64092 from nathanfranke/shader-uniform | Rémi Verschelde | |
2022-09-15 | Move some methods to Animation from Variant for refactoring | Silc Renew | |
2022-09-14 | Merge pull request #65628 from JohanAR/particle_billboard_normal | Rémi Verschelde | |
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials | |||
2022-09-14 | Merge pull request #65493 from V-Sekai/lod_scaling | Rémi Verschelde | |
Fixes LOD scaling issues on skinned meshes. | |||
2022-09-14 | Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr | Rémi Verschelde | |
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor. | |||
2022-09-14 | Fix LOD-generation on skinned meshes. | SaracenOne | |
2022-09-13 | Move debanding into internal sky shader code so that it is applied after ↵ | clayjohn | |
everything else. This ensures that the debanding does not scale with exposure or any other effect. | |||
2022-09-13 | [Font] Remove unnecessary cleanup and `changed` signal emission from the ↵ | bruvzg | |
destructor. | |||
2022-09-10 | Calculate MODELVIEW_NORMAL_MATRIX for billboard materials | Johan Aires Rastén | |
Solves #65627 | |||
2022-09-08 | Merge pull request #65188 from Mickeon/animated-texture-speed-scale | Yuri Sizov | |
Rework AnimatedTexture's `fps` into `speed_scale` | |||
2022-09-07 | Remove / Replace old Navigation Debug Visualization | smix8 | |
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug | |||
2022-09-07 | Merge pull request #59069 from fire-forge/stylebox_margin_functions | Rémi Verschelde | |
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods | |||
2022-09-07 | Merge pull request #65355 from groud/split_container_min_grab_thickness | Rémi Verschelde | |
Allow SplitContainer to have a grab area larger than its visual grabber | |||
2022-09-07 | Unbind StyleBox*.set_*_individual() methods | FireForge | |
Unbinds the following methods: - StyleBox.set_default_margin_individual() - StyleBoxFlat.set_corner_radius_individual() - StyleBoxFlat.set_expand_margin_individual() - StyleBoxTexture.set_expand_margin_individual() - StyleBoxTexture.set_margin_size_individual() | |||
2022-09-07 | Add set_default_margin_all/individual to StyleBox | FireForge | |
2022-09-07 | Allow SplitContainer to have a grab area larger than its visual grabber | Gilles Roudière | |
2022-09-07 | Merge pull request #65457 from Chaosus/vs_fix2 | Rémi Verschelde | |
Add conversion for uniform_name property in visual shader | |||
2022-09-07 | Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matter | Rémi Verschelde | |
Make `AcceptDialog` and derivatives utilize `StyleBox` fully | |||
2022-09-07 | Merge pull request #65437 from YuriSizov/theme-gui-renames | Rémi Verschelde | |
Improve naming of theme properties throughout GUI code | |||
2022-09-07 | Merge pull request #65455 from Chaosus/vs_fix | Yuri Rubinsky | |
2022-09-07 | Add conversion for uniform_name property in visual shader | Yuri Rubinsky | |
2022-09-07 | Fix code generation for `VisualShaderNodeTextureParameterTriplanar` | Yuri Rubinsky | |
2022-09-07 | Make AcceptDialog and derivatives utilize StyleBox fully | Yuri Sizov | |
2022-09-06 | Fix theming code in Panel, SplitContainer, RichTextLabel | Yuri Sizov | |
2022-09-06 | Improve naming of theme properties throughout GUI code | Yuri Sizov | |
Rename ItemList's bg -> panel Rename ItemList's bg_focus -> focus Rename ProgressBar's bg -> background Rename ProgressBar's fg -> fill Rename Tree's bg -> panel Rename Tree's bg_focus -> focus Rename ScrollContainer's bg -> panel Rename FileDialog's *_icon_modulate -> *_icon_color Rename FileDialog's files_disabled -> file_disabled_color Rename CheckButton's on/off -> checked/unchecked Rename check_v_adjust -> check_v_offset | |||
2022-09-06 | Rework AnimatedTexture's `fps` into `speed_scale` | Micky | |
`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse. `frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_. Setters and getters, documentation updated, too. | |||
2022-09-06 | Merge pull request #65194 from Mickeon/rename-one-shot | Rémi Verschelde | |
2022-09-06 | Rename `range_lerp` to `remap` | Micky | |
2022-09-03 | Disable Output port preview of Linear Depth Visual Shader node | Patrick | |
This disables the output port preview of the node because it's enabled preview caused a shader compilation error | |||
2022-09-02 | prefix shader parameters with "shader_parameter/" | Nathan Franke | |
2022-09-02 | Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint | Rémi Verschelde | |
2022-09-02 | Rename `or_lesser` range property hint to `or_less` | Hugo Locurcio | |
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change. | |||
2022-09-02 | Revert usage of typed array in `add_surface_from_arrays` parameters | Yuri Rubinsky | |
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde | |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde | |
2022-09-02 | Merge pull request #64724 from KoBeWi/HVBoxContainer | Rémi Verschelde | |
2022-09-02 | Add `is_zero_approx` methods to `Vector2`, `3`, and `4` | Jonathan Nicholl | |
2022-09-01 | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde | |
2022-09-01 | Merge pull request #65187 from JohanAR/vector_to_size | Rémi Verschelde | |
2022-09-01 | Merge pull request #64198 from Geometror/add-bitmap-tests | Rémi Verschelde | |
2022-09-01 | Merge pull request #63479 from DarkKilauea/nav-link | Rémi Verschelde | |
2022-09-01 | Rework oriented containers | kobewi | |
2022-09-01 | Replace Vector2(i) with Size2(i) for methods returning a size | Johan Aires Rastén | |
2022-09-01 | Add Environment properties to control fog rendering on background sky | Hugo Locurcio | |
Values lower than 1.0 can be used to make the fog rendering not fully obstruct the sky. This can be desired when using fog as a purely atmospheric effect, without intending to use fog for open world fog fading. When set to 0.0, fog rendering behavior will be similar to Godot 3.x where sky rendering was never affected by fog. | |||
2022-09-01 | Refactor BitMap and add tests | Hendrik Brucker | |
Co-authored-by: Resul Çelik <resul_celik@hotmail.com> | |||
2022-09-01 | Rename AnimatedTexture `oneshot` to `one_shot` | Micky | |
AnimatedTexture.`oneshot` -> `one_shot` For consistency. Every other exposed `one_shot` is spaced out like this. | |||
2022-09-01 | Add dumb and manual theme caching systems to Window | Yuri Sizov | |
2022-09-01 | Change Array arguments to TypedArray | kobewi | |