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2022-09-16Merge pull request #65325 from TokageItLab/refactor-variant-for-animRémi Verschelde
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-142D and 3D Skeleton modification docs, and small fixes.Lyuma
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14Merge pull request #64092 from nathanfranke/shader-uniformRémi Verschelde
2022-09-15Move some methods to Animation from Variant for refactoringSilc Renew
2022-09-14Merge pull request #65628 from JohanAR/particle_billboard_normalRémi Verschelde
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14Merge pull request #65493 from V-Sekai/lod_scalingRémi Verschelde
Fixes LOD scaling issues on skinned meshes.
2022-09-14Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtrRémi Verschelde
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14Fix LOD-generation on skinned meshes.SaracenOne
2022-09-13Move debanding into internal sky shader code so that it is applied after ↵clayjohn
everything else. This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13[Font] Remove unnecessary cleanup and `changed` signal emission from the ↵bruvzg
destructor.
2022-09-10Calculate MODELVIEW_NORMAL_MATRIX for billboard materialsJohan Aires Rastén
Solves #65627
2022-09-08Merge pull request #65188 from Mickeon/animated-texture-speed-scaleYuri Sizov
Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-07Remove / Replace old Navigation Debug Visualizationsmix8
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07Merge pull request #59069 from fire-forge/stylebox_margin_functionsRémi Verschelde
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07Merge pull request #65355 from groud/split_container_min_grab_thicknessRémi Verschelde
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07Unbind StyleBox*.set_*_individual() methodsFireForge
Unbinds the following methods: - StyleBox.set_default_margin_individual() - StyleBoxFlat.set_corner_radius_individual() - StyleBoxFlat.set_expand_margin_individual() - StyleBoxTexture.set_expand_margin_individual() - StyleBoxTexture.set_margin_size_individual()
2022-09-07Add set_default_margin_all/individual to StyleBoxFireForge
2022-09-07Allow SplitContainer to have a grab area larger than its visual grabberGilles Roudière
2022-09-07Merge pull request #65457 from Chaosus/vs_fix2Rémi Verschelde
Add conversion for uniform_name property in visual shader
2022-09-07Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matterRémi Verschelde
Make `AcceptDialog` and derivatives utilize `StyleBox` fully
2022-09-07Merge pull request #65437 from YuriSizov/theme-gui-renamesRémi Verschelde
Improve naming of theme properties throughout GUI code
2022-09-07Merge pull request #65455 from Chaosus/vs_fixYuri Rubinsky
2022-09-07Add conversion for uniform_name property in visual shaderYuri Rubinsky
2022-09-07Fix code generation for `VisualShaderNodeTextureParameterTriplanar`Yuri Rubinsky
2022-09-07Make AcceptDialog and derivatives utilize StyleBox fullyYuri Sizov
2022-09-06Fix theming code in Panel, SplitContainer, RichTextLabelYuri Sizov
2022-09-06Improve naming of theme properties throughout GUI codeYuri Sizov
Rename ItemList's bg -> panel Rename ItemList's bg_focus -> focus Rename ProgressBar's bg -> background Rename ProgressBar's fg -> fill Rename Tree's bg -> panel Rename Tree's bg_focus -> focus Rename ScrollContainer's bg -> panel Rename FileDialog's *_icon_modulate -> *_icon_color Rename FileDialog's files_disabled -> file_disabled_color Rename CheckButton's on/off -> checked/unchecked Rename check_v_adjust -> check_v_offset
2022-09-06Rework AnimatedTexture's `fps` into `speed_scale`Micky
`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse. `frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_. Setters and getters, documentation updated, too.
2022-09-06Merge pull request #65194 from Mickeon/rename-one-shotRémi Verschelde
2022-09-06Rename `range_lerp` to `remap`Micky
2022-09-03Disable Output port preview of Linear Depth Visual Shader nodePatrick
This disables the output port preview of the node because it's enabled preview caused a shader compilation error
2022-09-02prefix shader parameters with "shader_parameter/"Nathan Franke
2022-09-02Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hintRémi Verschelde
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change.
2022-09-02Revert usage of typed array in `add_surface_from_arrays` parametersYuri Rubinsky
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-02Merge pull request #64724 from KoBeWi/HVBoxContainerRémi Verschelde
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-09-01Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde
2022-09-01Merge pull request #65187 from JohanAR/vector_to_sizeRémi Verschelde
2022-09-01Merge pull request #64198 from Geometror/add-bitmap-testsRémi Verschelde
2022-09-01Merge pull request #63479 from DarkKilauea/nav-linkRémi Verschelde
2022-09-01Rework oriented containerskobewi
2022-09-01Replace Vector2(i) with Size2(i) for methods returning a sizeJohan Aires Rastén
2022-09-01Add Environment properties to control fog rendering on background skyHugo Locurcio
Values lower than 1.0 can be used to make the fog rendering not fully obstruct the sky. This can be desired when using fog as a purely atmospheric effect, without intending to use fog for open world fog fading. When set to 0.0, fog rendering behavior will be similar to Godot 3.x where sky rendering was never affected by fog.
2022-09-01Refactor BitMap and add testsHendrik Brucker
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01Rename AnimatedTexture `oneshot` to `one_shot`Micky
AnimatedTexture.`oneshot` -> `one_shot` For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-01Add dumb and manual theme caching systems to WindowYuri Sizov
2022-09-01Change Array arguments to TypedArraykobewi