Age | Commit message (Collapse) | Author |
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Improve performance of Add/Remove/Connect/Change nodes in visual shader
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Bind missing enums.
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Implement 3D textures as import and resource format.
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Remove ArrayMesh::surface_remove declaration
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Removal was omitted in 449df8f688080c02bfbbfafc45421875b77deb1b
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Fix colour region end key seach and start key order
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Restore Particles functionality in visual shader
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Fix specular render_mode for visual shaders
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-No new features yet
-Unlike godot 3.x, sorting happens using GPU
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Adds automatic update for StyleBoxTexture > region_rect
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The constant is already exposed in GDScript, but not in C++.
This information is useful for implementing animated texture
resource importers via modules.
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When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
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Add fog to sky shaders
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Include check in other progress update statement
Update additional progress update statement
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Uses a simpler and more intuitive implementation based on density.
Its less flexible than before, but its easier to get nice results.
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Sort points in a Gradient for color and offset updates.
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Change Shape3D::get_debug_mesh_lines into const methods
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Added UniformRef visual shader node
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