Age | Commit message (Collapse) | Author |
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Replace `Cubic` to `CubicInTime` in the animation track interpolation type
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Also affects their file names, related classes and documentation.
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Remove QuadMesh and add orientation parameter to PlaneMesh
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Calinou/particlesmaterial-add-fade-on-contact-collision-mode
Add "Hide on Contact" collision mode to ParticlesMaterial
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Replace Array return types with TypedArray (part 2)
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Co-authored-by: Razoric480 <razoric480@gmail.com>
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
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now be constructed from an index buffer alone
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This can be used to make particles disappear when colliding, rather
than bouncing around or sticking to surfaces.
This is useful for rain particles which should not be able to go
through floors/ceilings, but shouldn't stick to surfaces either.
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Unexpose ProxyTexture
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Make `property_*_revert` methods multilevel and expose them for scripting
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Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
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Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
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Quality of life visual shaders updates
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menu for editor.
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The flag only matters for property definition,
but was also used in _validate_property a lot.
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The documentation for the font_names property indicates:
Array of font family names to search, first matching font found is used.
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Implementation of Octahedral normal compression into Godot 4.0
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- multiply part of addmultiply defaults to 1
- curvetexture's repeat is turned off
- vectors into float takes first component instead of average
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