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2019-11-10Merge pull request #33516 from qarmin/small_fixesRémi Verschelde
Memory leaks and crash fixes
2019-11-10Merge pull request #33452 from Chaosus/fix_tilemapRémi Verschelde
Fix incorrect offset for old-format tilemaps
2019-11-10Memory leak and crash fixesRafał Mikrut
2019-11-09Merge pull request #33465 from rxlecky/list-theme-resources-fixRémi Verschelde
Fix functions listing all theme resources
2019-11-09Fix functions listing all theme resourcesrxlecky
Fix functions get_<resource>_list in Theme currently returning vector of double-the-necessary size with the first half completely empty.
2019-11-09Merge pull request #33431 from Kaonnull/bugParticles2D_2Rémi Verschelde
Fixed the particles2D prematurely animation ending
2019-11-08Fixed prematurely ending animation of particles.Simon Hardt
2019-11-08Fix incorrect offset for old-format tilemapsYuri Roubinsky
2019-11-07Merge pull request #32477 from aaronfranke/equal-approx-separateRémi Verschelde
Make is_equal_approx separate and make == exact again
2019-11-04Fix invalid casting on visual shader samplerYuri Roubinsky
2019-11-03Added sampler inputs for visual shadersYuri Roubinsky
2019-11-03Merge pull request #33277 from clayjohn/update_materialRémi Verschelde
Force update SpatialMaterial when texture set and always use ALBEDO
2019-11-02Force update SpatialMaterial when texture set and always use ALBEDOclayjohn
2019-11-01Fix some crashes, overflows and using variables without valuesRafał Mikrut
2019-10-29Removes translations from generated visual shader codeYuri Roubinsky
2019-10-28Merge pull request #33120 from YeldhamDev/popup_dialog_panel_styleRémi Verschelde
Add "panel" style to PopupDialog
2019-10-28Merge pull request #33104 from qarmin/fix_some_crashesRémi Verschelde
Fix some crashes and using null pointers
2019-10-28Fix some crashes and using null pointersRafał Mikrut
2019-10-27Fixed using compressed textures and add work around for firefox webgl mesa ↵clayjohn
sampler limit
2019-10-27Add "panel" style to PopupDialogMichael Alexsander
2019-10-25Fix the default TextEdit background colorHugo Locurcio
This closes #32724.
2019-10-24Refactor VideoPlayer and VideoStreamSeleckyErik
VideoStream: - Fix const correctenss VideoPlayer: - Remove unused member variable last_frame - Move _mix_audios function definition to source file - Fix function parameter naming to match p_ convention - Fix const correctness - Add null checking
2019-10-23Merge pull request #33006 from Chaosus/fix_billboard_bugRémi Verschelde
Allows change Sprite3D scale if Billboard mode is enabled
2019-10-23Allows change Sprite3D scale if Billboard mode is enabledYuri Roubinsky
2019-10-23Theme code refactoringSeleckyErik
- Move GDScript-exposed function definitions from header to source file - Add null check to functions taking list pointers as parameters - Call clear() in copy_theme() if null is passed
2019-10-22Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idxRémi Verschelde
Changes the name of all parameters referring to track indices within Animation, to `track_idx`
2019-10-14Changes the name of all parameters referring to track indices within ↵LikeLakers2
Animation, to "track_idx"
2019-10-14Replace vector == and is_zero_approx(distance) with is_equal_approxAaron Franke
Internal changes only
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-12Optimize images losslessly using `oxipng -o6 --strip all --zopfli`Hugo Locurcio
2019-10-11Merge pull request #32731 from codecustard/fix_concaveshape_not_selectingRémi Verschelde
Fixes concaveshape not selecting in viewport
2019-10-11Fixes concaveshape not selecting in viewportEmmanuel Barroga
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion sYuri Roubinsky
2019-10-10Merge pull request #32707 from Chaosus/vs_lod_texturesRémi Verschelde
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10Merge pull request #32705 from qarmin/validate_array_index_styleboxRémi Verschelde
Validate array indexes in StyleBox
2019-10-10Uses LoD even if UV slot is not used in visual shader texturesYuri Roubinsky
2019-10-10Validate array indexes in StyleBoxqarmin
2019-10-10Removed "rebuild" function from public interface of VisualShaderYuri Roubinsky
2019-10-09Makes cube maps to be works in visual shadersYuri Roubinsky
2019-10-08Merge pull request #32618 from nekomatata/sprite-to-polygonRémi Verschelde
Sprite to polygon conversion improvements
2019-10-08Merge pull request #32606 from cbolgiano/bugfix/32294Rémi Verschelde
Fixes Default Angular Damp in Project Settings Disallows Fractional Input #32294
2019-10-0732294: Changed the default_angular_damp value to a float.devbox
32294: Added hints for both 2d/3d linear/angular. 32294: Added hints for both 2d/3d linear/angular.
2019-10-07Sprite to polygon conversion improvementsPouleyKetchoupp
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate - Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes - Error popup only when no polygon could be generated at all - Added option to shrink pixels (to get rid of small separate islands) - Fixed polygon preview (lines were sometimes not showing along the borders) Fixes #32564, #29267
2019-10-07Merge pull request #32351 from nekomatata/texture-rect-size-updateRémi Verschelde
Update TextureRect when its Texture is modified directly
2019-10-05Update TextureRect and Sprite when their Texture is modified directly.PouleyKetchoupp
Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only). Fixes #32349
2019-10-03Makes Texture and TextureUniform in visual shaders to use UV by defaultYuri Roubinsky
2019-10-03Remove unused stb_truetype-based DynamicFont implementationHugo Locurcio
The DynamicFont implementation currently in use is based on FreeType, which provides much better visual quality. This old implementation wasn't exposed anywhere, so this shouldn't break compatibility. This decreases binary sizes by a few kilobytes.
2019-10-02Fix global code in visual shaders if two or more custom nodes are usedYuri Roubinsky
2019-10-01updated defaults and documentation for GLES2 glowclayjohn
2019-10-01Merge pull request #32461 from Chaosus/vs_sampler_typeRémi Verschelde
Added sampler port type for visual shaders