Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-10 | Merge pull request #33516 from qarmin/small_fixes | Rémi Verschelde | |
Memory leaks and crash fixes | |||
2019-11-10 | Merge pull request #33452 from Chaosus/fix_tilemap | Rémi Verschelde | |
Fix incorrect offset for old-format tilemaps | |||
2019-11-10 | Memory leak and crash fixes | Rafał Mikrut | |
2019-11-09 | Merge pull request #33465 from rxlecky/list-theme-resources-fix | Rémi Verschelde | |
Fix functions listing all theme resources | |||
2019-11-09 | Fix functions listing all theme resources | rxlecky | |
Fix functions get_<resource>_list in Theme currently returning vector of double-the-necessary size with the first half completely empty. | |||
2019-11-09 | Merge pull request #33431 from Kaonnull/bugParticles2D_2 | Rémi Verschelde | |
Fixed the particles2D prematurely animation ending | |||
2019-11-08 | Fixed prematurely ending animation of particles. | Simon Hardt | |
2019-11-08 | Fix incorrect offset for old-format tilemaps | Yuri Roubinsky | |
2019-11-07 | Merge pull request #32477 from aaronfranke/equal-approx-separate | Rémi Verschelde | |
Make is_equal_approx separate and make == exact again | |||
2019-11-04 | Fix invalid casting on visual shader sampler | Yuri Roubinsky | |
2019-11-03 | Added sampler inputs for visual shaders | Yuri Roubinsky | |
2019-11-03 | Merge pull request #33277 from clayjohn/update_material | Rémi Verschelde | |
Force update SpatialMaterial when texture set and always use ALBEDO | |||
2019-11-02 | Force update SpatialMaterial when texture set and always use ALBEDO | clayjohn | |
2019-11-01 | Fix some crashes, overflows and using variables without values | Rafał Mikrut | |
2019-10-29 | Removes translations from generated visual shader code | Yuri Roubinsky | |
2019-10-28 | Merge pull request #33120 from YeldhamDev/popup_dialog_panel_style | Rémi Verschelde | |
Add "panel" style to PopupDialog | |||
2019-10-28 | Merge pull request #33104 from qarmin/fix_some_crashes | Rémi Verschelde | |
Fix some crashes and using null pointers | |||
2019-10-28 | Fix some crashes and using null pointers | Rafał Mikrut | |
2019-10-27 | Fixed using compressed textures and add work around for firefox webgl mesa ↵ | clayjohn | |
sampler limit | |||
2019-10-27 | Add "panel" style to PopupDialog | Michael Alexsander | |
2019-10-25 | Fix the default TextEdit background color | Hugo Locurcio | |
This closes #32724. | |||
2019-10-24 | Refactor VideoPlayer and VideoStream | SeleckyErik | |
VideoStream: - Fix const correctenss VideoPlayer: - Remove unused member variable last_frame - Move _mix_audios function definition to source file - Fix function parameter naming to match p_ convention - Fix const correctness - Add null checking | |||
2019-10-23 | Merge pull request #33006 from Chaosus/fix_billboard_bug | Rémi Verschelde | |
Allows change Sprite3D scale if Billboard mode is enabled | |||
2019-10-23 | Allows change Sprite3D scale if Billboard mode is enabled | Yuri Roubinsky | |
2019-10-23 | Theme code refactoring | SeleckyErik | |
- Move GDScript-exposed function definitions from header to source file - Add null check to functions taking list pointers as parameters - Call clear() in copy_theme() if null is passed | |||
2019-10-22 | Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idx | Rémi Verschelde | |
Changes the name of all parameters referring to track indices within Animation, to `track_idx` | |||
2019-10-14 | Changes the name of all parameters referring to track indices within ↵ | LikeLakers2 | |
Animation, to "track_idx" | |||
2019-10-14 | Replace vector == and is_zero_approx(distance) with is_equal_approx | Aaron Franke | |
Internal changes only | |||
2019-10-14 | Small fixes to redundand code, copy paste bugs | qarmin | |
2019-10-12 | Optimize images losslessly using `oxipng -o6 --strip all --zopfli` | Hugo Locurcio | |
2019-10-11 | Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting | Rémi Verschelde | |
Fixes concaveshape not selecting in viewport | |||
2019-10-11 | Fixes concaveshape not selecting in viewport | Emmanuel Barroga | |
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport. | |||
2019-10-11 | [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s | Yuri Roubinsky | |
2019-10-10 | Merge pull request #32707 from Chaosus/vs_lod_textures | Rémi Verschelde | |
Uses LoD even if UV slot is not used in visual shader textures | |||
2019-10-10 | Merge pull request #32705 from qarmin/validate_array_index_stylebox | Rémi Verschelde | |
Validate array indexes in StyleBox | |||
2019-10-10 | Uses LoD even if UV slot is not used in visual shader textures | Yuri Roubinsky | |
2019-10-10 | Validate array indexes in StyleBox | qarmin | |
2019-10-10 | Removed "rebuild" function from public interface of VisualShader | Yuri Roubinsky | |
2019-10-09 | Makes cube maps to be works in visual shaders | Yuri Roubinsky | |
2019-10-08 | Merge pull request #32618 from nekomatata/sprite-to-polygon | Rémi Verschelde | |
Sprite to polygon conversion improvements | |||
2019-10-08 | Merge pull request #32606 from cbolgiano/bugfix/32294 | Rémi Verschelde | |
Fixes Default Angular Damp in Project Settings Disallows Fractional Input #32294 | |||
2019-10-07 | 32294: Changed the default_angular_damp value to a float. | devbox | |
32294: Added hints for both 2d/3d linear/angular. 32294: Added hints for both 2d/3d linear/angular. | |||
2019-10-07 | Sprite to polygon conversion improvements | PouleyKetchoupp | |
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate - Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes - Error popup only when no polygon could be generated at all - Added option to shrink pixels (to get rid of small separate islands) - Fixed polygon preview (lines were sometimes not showing along the borders) Fixes #32564, #29267 | |||
2019-10-07 | Merge pull request #32351 from nekomatata/texture-rect-size-update | Rémi Verschelde | |
Update TextureRect when its Texture is modified directly | |||
2019-10-05 | Update TextureRect and Sprite when their Texture is modified directly. | PouleyKetchoupp | |
Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only). Fixes #32349 | |||
2019-10-03 | Makes Texture and TextureUniform in visual shaders to use UV by default | Yuri Roubinsky | |
2019-10-03 | Remove unused stb_truetype-based DynamicFont implementation | Hugo Locurcio | |
The DynamicFont implementation currently in use is based on FreeType, which provides much better visual quality. This old implementation wasn't exposed anywhere, so this shouldn't break compatibility. This decreases binary sizes by a few kilobytes. | |||
2019-10-02 | Fix global code in visual shaders if two or more custom nodes are used | Yuri Roubinsky | |
2019-10-01 | updated defaults and documentation for GLES2 glow | clayjohn | |
2019-10-01 | Merge pull request #32461 from Chaosus/vs_sampler_type | Rémi Verschelde | |
Added sampler port type for visual shaders |