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AgeCommit message (Expand)Author
2020-09-22Fix expressions nodes in visual shadersYuri Roubinsky
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-19Fix hints on PhysicsMaterial bounce/friction.Ryan Roden-Corrent
2020-09-18Fix typos with codespellRémi Verschelde
2020-09-15Renames Type to OpType in VisualShaderNodeMultiplyAddYuri Roubinsky
2020-09-11Fix triplanar texture code generation in visual shadersYuri Roubinsky
2020-09-11Merge pull request #41955 from Chaosus/vs_performance_fix3Yuri Roubinsky
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-11doc: Sync classref with current sourceRémi Verschelde
2020-09-10Move safe line color into editorPaulb23
2020-09-10Add folding gutter to code_editPaulb23
2020-09-10Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb23
2020-09-10Changed line_edited_from(from) to lines_edit_from(from, to)Paulb23
2020-09-10Added Line numbers to CodeEditPaulb23
2020-09-10Add and convert editor to use CodeEditPaulb23
2020-09-10Added Texture3D to visual shadersYuri Roubinsky
2020-09-09Merge pull request #41918 from reduz/implement-3d-texturesJuan Linietsky
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-09Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky
2020-09-09Improve performance of Undo:change node position in visual shaderYuri Roubinsky
2020-09-08mesh_library.h: Update header guard to reflect file nameYetizone
2020-09-07Added `active` boolean to particles mode output in visual shadersYuri Roubinsky
2020-09-07Remakes particles in visual shadersYuri Roubinsky
2020-09-07Fix some broken visual shader nodesYuri Roubinsky
2020-09-07Merge pull request #41767 from lolleko/patch-1Rémi Verschelde
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-05Cleanup constructor code in visual shader nodesYuri Roubinsky
2020-09-04Remove ArrayMesh::surface_remove declarationLorenz Junglas
2020-09-04doc: Sync classref with current sourceRémi Verschelde
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Merge pull request #41459 from Paulb23/nested_color_regionsRémi Verschelde
2020-09-03Merge pull request #41724 from Chaosus/vs_fix_particlesYuri Roubinsky
2020-09-03Restore Particles functionality in visual shaderYuri Roubinsky
2020-09-03Merge pull request #41533 from Chaosus/vs_fix_specularRémi Verschelde
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
2020-08-31Merge pull request #30148 from zaksnet/fix-texture-editorRémi Verschelde
2020-08-30Make `AnimatedTexture.MAX_FRAMES` publicAndrii Doroshenko (Xrayez)
2020-08-29Adds automatic update for region_rectZak
2020-08-28Fix specular render_mode for visual shaders Yuri Roubinsky
2020-08-22Fix color region end key seach and start key orderPaulb23
2020-08-20Merge pull request #41345 from clayjohn/VULKAN-sky-fogJuan Linietsky
2020-08-19Add fog to sky shadersclayjohn
2020-08-16Update ResourceLoaderText::load to not update progress if resources are 0jjjlalonde@gmail.com
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-12Merge pull request #41166 from somnathsarkar/gradient-fixRémi Verschelde
2020-08-12Sort points in a Gradient for color and offset updates.Somnath Sarkar
2020-08-11Merge pull request #40964 from DrRevert/debug-mesh-lines-constRémi Verschelde
2020-08-08Fix colour region continuation over blank lines, issue 41120Paulb23
2020-08-02Shape3D::get_debug_mesh_lines const methodsArkadiusz Marcin Kołek