summaryrefslogtreecommitdiff
path: root/scene/resources
AgeCommit message (Expand)Author
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-05Cleanup constructor code in visual shader nodesYuri Roubinsky
2020-09-04doc: Sync classref with current sourceRémi Verschelde
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Merge pull request #41459 from Paulb23/nested_color_regionsRémi Verschelde
2020-09-03Merge pull request #41724 from Chaosus/vs_fix_particlesYuri Roubinsky
2020-09-03Restore Particles functionality in visual shaderYuri Roubinsky
2020-09-03Merge pull request #41533 from Chaosus/vs_fix_specularRémi Verschelde
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
2020-08-31Merge pull request #30148 from zaksnet/fix-texture-editorRémi Verschelde
2020-08-30Make `AnimatedTexture.MAX_FRAMES` publicAndrii Doroshenko (Xrayez)
2020-08-29Adds automatic update for region_rectZak
2020-08-28Fix specular render_mode for visual shaders Yuri Roubinsky
2020-08-22Fix color region end key seach and start key orderPaulb23
2020-08-20Merge pull request #41345 from clayjohn/VULKAN-sky-fogJuan Linietsky
2020-08-19Add fog to sky shadersclayjohn
2020-08-16Update ResourceLoaderText::load to not update progress if resources are 0jjjlalonde@gmail.com
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-12Merge pull request #41166 from somnathsarkar/gradient-fixRémi Verschelde
2020-08-12Sort points in a Gradient for color and offset updates.Somnath Sarkar
2020-08-11Merge pull request #40964 from DrRevert/debug-mesh-lines-constRémi Verschelde
2020-08-08Fix colour region continuation over blank lines, issue 41120Paulb23
2020-08-02Shape3D::get_debug_mesh_lines const methodsArkadiusz Marcin Kołek
2020-07-31Fix small reconnection bug in visual shaderYuri Roubinsky
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-28Merge pull request #40785 from Chaosus/vs_uniform_refYuri Roubinsky
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-27Added default value for uniforms in visual shadersYuri Roubinsky
2020-07-27Optimize code generation for fresnel node in visual shadersYuri Roubinsky
2020-07-26Removes redundant code generation in VisualShaderNodeTextureUniformYuri Roubinsky
2020-07-23Keep transition value when replacing keyTomasz Chabora
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-20Add DynamicFont::get_available_chars()Pedro J. Estébanez
2020-07-14Merge pull request #40327 from pkdawson/patch-1Rémi Verschelde
2020-07-13Avoid overflow when calculating visible_cellsPatrick Dawson
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
2020-07-11Expose Syntax highlighter for editor pluginsPaulb23
2020-07-11Convert syntax highlighters into a resourcePaulb23
2020-07-11Merge pull request #40272 from clayjohn/VULKAN-time-slicingRémi Verschelde
2020-07-11Add incremental update mode to skyclayjohn
2020-07-10Add missing overrides to visual_shader_nodes.hMarcel Admiraal
2020-07-10Merge pull request #40253 from madmiraal/add-override-keywordsRémi Verschelde
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Add override keywords.Marcel Admiraal
2020-07-03Change how default fonts are created, fixes #39235Juan Linietsky
2020-07-02Fix issues with custom tracks on reimportlordkettune
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde