Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-23 | Fix stex import into black textures when lossless and lossy are selected, ↵ | Juan Linietsky | |
closes #8801 | |||
2017-05-20 | Merge pull request #8818 from tagcup/mesh_methods | Rémi Verschelde | |
GDScript bindings for various missing Mesh functions. | |||
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-18 | GDScript bindings for various missing Mesh functions. | Ferenc Arn | |
Fixes #8041. | |||
2017-05-17 | Fix two typos from previous commit | Rémi Verschelde | |
Also cleanup comments on variant types. | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-09 | New customizable editor theme | volzhs | |
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-04-28 | Move other lone thirdparty files to thirdparty/misc | Rémi Verschelde | |
Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp. | |||
2017-04-27 | Fix theme_data.h formatting via make_header.py | Rémi Verschelde | |
Should make clang-format happy. | |||
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-26 | Revert " 3.0 recompute_aabb on add_surface" | Ramesh Ravone | |
2017-04-26 | 3.0 recompute_aabb on add_surface | Ramesh Ravone | |
2017-04-24 | Merge pull request #8277 from tagcup/math_checks | Rémi Verschelde | |
Added various functions basic math classes. Also enabled math checks … | |||
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-20 | Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin | Rémi Verschelde | |
Respect the expand margin for StyleBoxTextures again. | |||
2017-04-14 | Merge pull request #8370 from volzhs/fix-stylebox-master | Andreas Haas | |
Fix editor style box for ToolButton | |||
2017-04-14 | PackedScene: Fix wrong DEFVAL | Ignacio Etcheverry | |
2017-04-13 | Respect the expand margin for StyleBoTextures again. | Ray Koopa | |
2017-04-12 | Fix editor style box for ToolButton | volzhs | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-06 | Fix typo in FixedSpatialMaterial | Andreas Haas | |
NormapMap | |||
2017-04-06 | Added various functions basic math classes. Also enabled math checks only ↵ | Ferenc Arn | |
for debug builds. Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly. Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions. Various other changes mostly cosmetic in nature. | |||
2017-03-31 | Fixed WindowDialog not aligning properly | Robert Hernandez | |
2017-03-30 | Fixed AtlasTexture being incorrectly | Robert Hernandez | |
Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an AtlasTexture. | |||
2017-03-24 | Merge pull request #8130 from volzhs/cache-font-master | Rémi Verschelde | |
Cache DynamicFont resource for Android | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-24 | Cache DynamicFont resource for Android | volzhs | |
2017-03-15 | Fix redundant connections saved in sub-inheritance | Pedro J. Estébanez | |
2017-03-13 | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde | |
Map POSITION to gl_FragCoord.xy for 2D shaders | |||
2017-03-09 | Fix node duplication in scene sub-inheritance | Pedro J. Estébanez | |
2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-03-01 | Added functionality for resizable dialogs. | Ray Koopa | |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | |
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | |||
2017-02-27 | Add disabled tabs | Ray Koopa | |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam | |
This fixes HashMap where a key or part of a key is a floating point number. To fix this the following has been done: * HashMap now takes an extra template argument Comparator. This class gets used to compare keys. The default Comperator now works correctly for common types and floating point numbets. * Variant implements ::hash_compare() now. This function implements nan-safe comparison for all types with components that contain floating point numbers. * Variant now has a VariantComparator which uses Variant::hash_compare() safely compare floating point components of variant's types. * The hash functions for floating point numbers will now normalize NaN values so that all floating point numbers that are NaN hash to the same value. C++ module writers that want to use HashMap internally in their modules can now also safeguard against this crash by defining their on Comperator class that safely compares their types. GDScript users, or writers of modules that don't use HashMap internally in their modules don't need to do anything. This fixes #7354 and fixes #6947. | |||
2017-02-16 | a ton of bug fixes to the renderer | Juan Linietsky | |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-02-12 | Merge pull request #7352 from Zylann/polyline | Rémi Verschelde | |
Polyline | |||
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky | |
2017-02-02 | wav file importing! | Juan Linietsky | |
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky | |
2017-01-25 | Merge pull request #7002 from RandomShaper/vcs-friendliness | Juan Linietsky | |
Greater VCS friendliness | |||
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky | |