Age | Commit message (Expand) | Author |
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be usa... | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania |
2020-02-10 | Merge pull request #36031 from zxcvdev/fix_gpu_particles_some_devices | Rémi Verschelde |
2020-02-09 | Fix 2D CollisionShape controls pointing the wrong way | Aaron Franke |
2020-02-09 | Merge pull request #35808 from clayjohn/unexpose-compress-base | Rémi Verschelde |
2020-02-09 | Fix GPU Particles | zxcvdev |
2020-02-07 | Merge pull request #35950 from Chaosus/vs_scalar_uniform_range | Rémi Verschelde |
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky |
2020-02-07 | Use modules_enabled.gen.h to improve inter dependency checks | Rémi Verschelde |
2020-02-07 | Completes doc for ItemList and Tree | Haoyu Qiu |
2020-02-05 | Merge pull request #35908 from YeldhamDev/tileset_hide_properties | Rémi Verschelde |
2020-02-05 | Add do..while(0) wrappers to macros without one. | Marcel Admiraal |
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-02-04 | Hide TileSet's properties from the inspector | Michael Alexsander |
2020-02-03 | Added missing '\n' in visual shader expression node code generation | Yuri Roubinsky |
2020-02-03 | Added missing '\n' in visual shader fresnel node code generation | Yuri Roubinsky |
2020-02-01 | Few extra formatting fixes for visual shader node generation | Yuri Roubinsky |
2020-02-01 | Added missing '\n' in visual shader custom node code generation | Yuri Roubinsky |
2020-02-01 | Merge pull request #35618 from Chaosus/vs_improvements | Yuri Roubinsky |
2020-02-01 | Better visual shader code generation | Yuri Roubinsky |
2020-01-31 | Unexpose ARRAY_COMPRESS_BASE | clayjohn |
2020-01-31 | Fix canvas_item light alpha output in visual shaders | Yuri Roubinsky |
2020-01-28 | Merge pull request #35670 from clayjohn/material-flag-cache | Rémi Verschelde |
2020-01-28 | Add an extra bit to material flag cache | clayjohn |
2020-01-28 | Merge pull request #35620 from TrevorPeyton/bind-autotile-center | Rémi Verschelde |
2020-01-28 | Hide "control" methods from VisualShaderNodeGroupBase | Yuri Roubinsky |
2020-01-28 | Hide "editable" property from VisualShaderNodeGroupBase public interface | Yuri Roubinsky |
2020-01-27 | Added missing property "size" to VisualShaderNodeGroupBase | Yuri Roubinsky |
2020-01-27 | Removed unused method "build" from VisualShaderNodeExpression | Yuri Roubinsky |
2020-01-27 | Added binding for Autotile Center | TrevorPeyton |
2020-01-27 | Added missed bracket to VisualShaderNodeCubeMap | Yuri Roubinsky |
2020-01-27 | Fix VisualShaderNodeCubeMap generation | Yuri Roubinsky |
2020-01-26 | doc: Complete documentation for VideoStreams | Rémi Verschelde |
2020-01-23 | Docs for some nodes in visual shader | Yuri Roubinsky |
2020-01-23 | Fix TileSet shape data not updating when being set via code | Michael Alexsander |
2020-01-23 | Hide "default_input_values" property in VisualShaderNode. | Yuri Roubinsky |
2020-01-21 | Merge pull request #35413 from akien-mga/if-0-means-couperet | Rémi Verschelde |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde |
2020-01-21 | Allow greater values for DynamicFont size property | Rémi Verschelde |
2020-01-20 | Forbid recursive connections in visual shader | Yuri Roubinsky |
2020-01-20 | Destroys FreeType library on load error | Haoyu Qiu |
2020-01-16 | Validate input in (CPU)Particles set_emission_shape() | Rémi Verschelde |
2020-01-15 | Fix typos with codespell | Rémi Verschelde |
2020-01-08 | Merge pull request #33817 from Chaosus/vs_fresnel | Yuri Roubinsky |
2020-01-07 | Make possible to edit the GraphEdit's selection rect colors | Michael Alexsander |
2020-01-07 | Fixes crash when using Mesh::create_outline and Mesh::create_convex_shape | Haoyu Qiu |
2020-01-07 | Fixes import of models as PackedScene | Haoyu Qiu |