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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2021-04-06
Add Various ColorPicker shapes
Kongfa Waroros
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-04
Prevents TextureUniform in visual shaders from conversion to constant
Yuri Roubinsky
2021-04-04
Merge pull request #46273 from Chaosus/vs_comment
Rémi Verschelde
2021-04-01
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rémi Verschelde
2021-04-01
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-03-29
Merge pull request #47457 from bruvzg/rtl_spacing
Rémi Verschelde
2021-03-29
Use extra font spacing in the RichTextLabel line height calculation, and styl...
bruvzg
2021-03-29
Merge pull request #47435 from madmiraal/rename-texture-get_data
Rémi Verschelde
2021-03-29
doc: Sync classref with current source
Rémi Verschelde
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-25
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-26
Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
Rémi Verschelde
2021-03-25
Fix ParticlesMaterial spread
Morris Tabor
2021-03-25
Merge pull request #47251 from pycbouh/theme-more-useful-methods
Rémi Verschelde
2021-03-24
Draw triangles for HeightMapShape debug collision
PouleyKetchoupp
2021-03-23
Merge pull request #37755 from KoBeWi/check_down
Rémi Verschelde
2021-03-23
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
bruvzg
2021-03-22
Merge pull request #47226 from fabriceci/improve-rayshape-2D
Rémi Verschelde
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-03-22
Add utility methods to Theme, improve error messages and documentation
Yuri Sizov
2021-03-21
Bring the Raycast2D improvements to Rayshape2D
fabriceci
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-19
Implement FLAG_UV*_USE_WORLD_TRIPLANAR
CaptainProton42
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-17
Merge pull request #47024 from groud/navigation
Rémi Verschelde
2021-03-16
Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-09
Add interpolation bar on each channel in ColorPicker
Kongfa Waroros
2021-03-08
Merge pull request #46782 from bruvzg/fix_def_theme_size
Rémi Verschelde
2021-03-08
Improve bitmap font scaling. Fix default theme font size.
bruvzg
2021-03-07
Merge pull request #46643 from YeldhamDev/hide_all_the_things
Rémi Verschelde
2021-03-05
fixed particle rotate y flag
QbieShay
2021-03-04
Merge pull request #46665 from nekomatata/fix-crash-convex-shape-2d
Rémi Verschelde
2021-03-04
Fix errors and crash with empty ConvexPolygonShape2D
PouleyKetchoupp
2021-03-03
Fix crash trying to destroy an ImageTexture object containing a null texture
Pedro Rodrigues
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-03-03
Add null check for NavigationMesh.create_from_mesh()
sps1112
2021-03-02
Merge pull request #36202 from YeldhamDev/sprite_region_hide
Rémi Verschelde
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-02
Fix Animation tracks disabled by default
Rémi Verschelde
2021-03-01
Merge pull request #46539 from Chaosus/vs_fix_return
Rémi Verschelde
2021-03-01
Fix incorrect switching port type in VisualShaderNodeStep
Yuri Roubinsky
2021-03-01
Removes redundant code from get_input/output/_port_type (visual shaders)
Yuri Roubinsky
2021-02-25
Fix crash when loading a scene containing an uncreatable type
Delf Neumärker
2021-02-25
Added option in project settings to draw Shape2D outlines
PouleyKetchoupp
2021-02-24
Merge pull request #46357 from kleonc/mesh_data_tool_crash_fix
Rémi Verschelde
2021-02-24
Merge pull request #46045 from bruvzg/text_server_bmp_create
Rémi Verschelde
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