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2018-09-13Mark AnimatedTexture frame_* properties as internalRémi Verschelde
This way they no longer appear in the documentation, and the related setters and getters do.
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
Misc. typos
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12Merge pull request #21755 from akien-mga/particles-init-velocityRémi Verschelde
Particles: Reset default velocity to 0, allow negative values
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-10Merge pull request #21908 from JFonS/fix_18014Rémi Verschelde
Clear cache after reimporting an ArrayMesh
2018-09-10Merge pull request #21907 from JFonS/concave_collision_gizmoRémi Verschelde
Fix SoftBody gizmo slowness, add ConcaveShape wireframe
2018-09-10Merge pull request #21842 from merumelu/curve-point-countRémi Verschelde
Bind Curve::get_point_count
2018-09-09Clear cache after reimporting an ArrayMeshJFonS
2018-09-09Fix SoftBody gizmo slowness, add ConcaveShape wireframeJFonS
2018-09-07Bind Curve::get_point_countmerumelu
2018-09-07Set the lower bound for the GradientTexture width property to 1Martin Capitanio
Fixes #21522
2018-09-05Fixes to multimesh, added custom data and checks to avoid reconfiguring if ↵Juan Linietsky
instance count > 0. Fixes #12595
2018-09-04Particles: Reset default velocity to 0, allow negative valuesRémi Verschelde
2018-09-04Style: Format generated shader code in ParticlesMaterialRémi Verschelde
2018-09-04Move ParticlesMaterial code to its own resource fileRémi Verschelde
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
2018-08-30Tileset: Bind autotile_set_size()/get_size().Ranoller
Since this class is editor-oriented, this set_get is necessary to full implement tool, importer, etc... for tiles. (No other way to know a real tile size in autotile mode)
2018-08-29Add missing copyright headersRémi Verschelde
2018-08-27Merge pull request #21453 from BlackCatter/triplanar-detail-fixJuan Linietsky
Fix error using triplanar UV with detail map
2018-08-27Revert "Fix some 3D texture issues"Juan Linietsky
2018-08-27Merge pull request #21481 from BastiaanOlij/bind_mesh_methodsRémi Verschelde
Bound get surface functions on mesh
2018-08-27Bound get surface functions on meshBastiaan Olij
2018-08-27TileSet: Bind tile_set_shape_offset and getterRémi Verschelde
Fixes #21476.
2018-08-27Merge pull request #21467 from elasota/fix-3d-texturesRémi Verschelde
Fix some 3D texture issues
2018-08-26Partial fixes for 3D texture issueselasota
2018-08-26Fix error using triplanar UV with detail mapBlack Cat!
Fixes #18550
2018-08-24Backward compatibility for autotile setup from Godot 3.0.XMariano Javier Suligoy
Fixes #20746
2018-08-24missed outline size in previous commitJuan Linietsky
2018-08-24Initalize font size to 16, closes #21165Juan Linietsky
2018-08-24Merge pull request #21156 from MednauN/atlas-texture-fixRémi Verschelde
Fix AtlasTexture with NinePatchRect and TextureProgress
2018-08-24Merge pull request #21356 from akien-mga/drop-shadergraphRémi Verschelde
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-24Drop old ShaderGraph code, obsoleted by VisualShaderRémi Verschelde
2018-08-23Added a function to cache texture opacity at a pixel, and modified editor to ↵Juan Linietsky
use it. Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
2018-08-23Switched AnimatedTexture to a readers-writers lock, solves a race condition ↵Juan Linietsky
and fixes #20221
2018-08-22Add option to move Tile/GridMap editors to another sideMichael Alexsander Silva Dias
2018-08-22Add distance based dithering to the default material.Juan Linietsky
2018-08-21Merge pull request #21250 from dragmz/ref-ptr-n(eq)-opRémi Verschelde
== and != operators for Ref<T> / T*
2018-08-21Merge pull request #20101 from panzergame/shape_marginRémi Verschelde
Expose bullet shape margin to UI.
2018-08-21== and != operators for Ref<T> / T*Marcin Zawiejski
This is to prevent crashes for code like: ... void Material::set_next_pass(const Ref<Material> &p_pass) { ERR_FAIL_COND(p_pass == this); ... that's been fixed in 031f763d4fda4e0dbcdf90a170aad3124c50c062
2018-08-21Merge pull request #21228 from Noshyaar/docs-bindRémi Verschelde
Fix arg name in docs, some copy-paste errors
2018-08-20Crash fixes for material and animtreeJuan Linietsky
2018-08-21Fix arg name in docs, some copy-paste errorsPoommetee Ketson
2018-08-19Fix crash when setting Material's next pass to itselfChaosus
2018-08-18Fix AtlasTexture with NinePatchRect and TextureProgresspesets
2018-08-16Change PhysicsMaterial extension to phymatRémi Verschelde
All other binary extensions are lowercase.
2018-08-16Expose bullet shape margin to UI.Tristan Porteries
The margin value is exposed into the UI for shape ressource. This value can be modified through set_margin and get from get_margin or by using the property margin. Each time the margin is modified the associated collision shape is recreated and the margin value is used in ShapeBullet::prepare.
2018-08-15Attempting to workaround the problem present in #20904, let me know if it works.Juan Linietsky
2018-08-14Revert "Fix border artifacts at the edge of deep parallax."Juan Linietsky
2018-08-14Merge pull request #18096 from aaronfranke/masterJuan Linietsky
[Core] Split up math_2d.h