summaryrefslogtreecommitdiff
path: root/scene/resources
AgeCommit message (Collapse)Author
2020-12-14Rename Animation::track_remove_key_at_position to track_remove_key_at_timeMarcel Admiraal
2020-12-13Rework Mesh handling on scene importing.reduz
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer. -Integrated MeshOptimizer -Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13[Complex Text Layouts] Add variable fonts support.bruvzg
2020-12-11[Complex Text Layouts] Refactor RichTextLabel.bruvzg
2020-12-10Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_colorRémi Verschelde
Add "font_color_separator" theme property to 'PopupMenu'
2020-12-09Merge pull request #44128 from KoBeWi/🧹Rémi Verschelde
Cleanup unused engine code
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-09Merge pull request #43931 from bruvzg/ctl_comp_fontRémi Verschelde
[Complex Text Layouts] Add compatibility for legacy Font resources.
2020-12-09Merge pull request #44199 from bruvzg/pvs_fixes_1Rémi Verschelde
PVS-Studio static analyzer fixes
2020-12-09Static analyzer fixes:bruvzg
Removes unused code in OS. Fixes return types. Fixes few typos.
2020-12-09Increase dithering in the PhysicalSkyMaterial shader to combat bandingHugo Locurcio
Banding should now be much less visible when using the default PhysicalSkyMaterial settings.
2020-12-06[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, ↵bruvzg
TextEdit, TextLine and TextParagraph. Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set.
2020-12-05Tweak BaseMaterial3D heightmap property hintsHugo Locurcio
- Allow finer adjustments of the heightmap scale. - Allow increasing the heightmap level detail (at the cost of performance).
2020-12-05Merge pull request #44091 from madmiraal/rename-cubemesh-boxmeshRémi Verschelde
Rename CubeMesh to BoxMesh
2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-04Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"Aaron Franke
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags
2020-12-04doc: Sync classref with current sourceRémi Verschelde
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
2020-12-03Add "font_color_separator" theme property to 'PopupMenu'Michael Alexsander
2020-12-03[Complex Text Layouts] Add compatibility for legacy Font resources.bruvzg
2020-12-02Refactored Mesh internals and formats.reduz
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR.
2020-12-02Fixed some errors when changing port name in visual shader expressionsYuri Roubinsky
2020-12-01Fix few bugs in visual shader expressionsYuri Roubinsky
Fixed few bugs in visual shader expressions
2020-11-29Fixed several visual shader inputsYuri Roubinsky
Fixed several inputs in visual shaders
2020-11-28Merge pull request #42761 from fire/color-grading-3dRémi Verschelde
Environment brightness, contrast, saturation restore with 3d LUT.
2020-11-28Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)Yuri Roubinsky
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
Allow gradients and 2d images. Use shader versions for LUT in tonemap Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com> Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> Co-authored-by: Clay John <claynjohn@gmail.com>
2020-11-28Merge pull request #41100 from bruvzg/ctl_text_server_interfaceRémi Verschelde
[Complex Text Layouts] Implement TextServer interface.
2020-11-27Merge pull request #39056 from rileylyman/tscn_newlinesRémi Verschelde
Skip extra newline in .tscn when renaming dependency
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
2020-11-26Added extra warning to VisualShaderNodeTexture + fix warning appearingYuri Roubinsky
2020-11-17Describe `ImageTexture`, `Image` creation and usageAndrii Doroshenko (Xrayez)
2020-11-17Merge pull request #38812 from aaronfranke/brace-no-empty-lineRémi Verschelde
Remove all empty lines from the start of blocks defined with braces
2020-11-17Merge pull request #43547 from TokageItLab/lowering-s3d-and-camera-min-unitRémi Verschelde
Lowering the Minimum Unit at Shape3D and Cameras
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-17Lowering the Minimum Unit at Shape3D and CamerasTokage
2020-11-16Merge pull request #43316 from YeldhamDev/rate_scale_wav_fixRémi Verschelde
Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value
2020-11-16Merge pull request #42008 from Calinou/theme-rename-node-typeRémi Verschelde
Rename the `type` parameter to `node_type` in Theme and Control
2020-11-12Improve error messages related to failing to open filesNick Swoboda
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
The underscore prefix was used to avoid the conflict between the `RID` class name and the matching enum value in `Variant::Type`. This can be fixed differently by prefixing uses of the `RID` class in `Variant` with the scope resolution operator, as done already for `AABB`.
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-11-06Fix uninitialised variables in the BaseMaterial3D.bruvzg
2020-11-04Fix WAV resources ignoring the AudioServer's 'global_rate_scale' valueMichael Alexsander
2020-11-02Alpha Hash and Alpha2Coverage ImplementationMarios Staikopoulos
2020-10-28Update scene/resources/dynamic_font.cppJuan Linietsky
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-28Implement CanvasGroup and CanvasItem clippingreduz
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code.
2020-10-27Rename the `type` parameter to `node_type` in Theme and ControlHugo Locurcio
This makes it clearer that it expects a node type as a string (such as "Label") instead of a type like "TYPE_ARRAY". This is backwards-compatible since only the name of the parameter is changed, not its order.
2020-10-27Visual Shader Parenthesis fixLuke Costello
missing parenthesis were added to prevent conditional statement from interacting with operations
2020-10-26Merge pull request #43075 from Xrayez/color-ramp-to-gradientRémi Verschelde
Fixup `ColorRamp` to `Gradient` renames
2020-10-25Fixup `ColorRamp` to `Gradient` renamesAndrii Doroshenko (Xrayez)