Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
Conflicts: demos/2d/polygon_path_finder_demo/.fscache | |||
2015-02-11 | Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint | Juan Linietsky | |
changed PolygonPathFinder::get_closest_point to return the closest posit... | |||
2015-02-11 | added missing set_shader_param functions | Juan Linietsky | |
also added code completion hint for shader params | |||
2015-02-10 | customizable content margin in styleboxes | Juan Linietsky | |
2015-02-09 | Merge pull request #1170 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/fix_cubemap_ressource_editor fixes cubemap ressource editor bug, fixes issue #908 | |||
2015-02-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson | |
2015-02-01 | changed PolygonPathFinder::get_closest_point to return the closest position ↵ | romulox_x | |
inside, rather then the closest vertex | |||
2015-01-22 | begin work on lighting system for 2D | Juan Linietsky | |
nothing functional yet, just experimenting with API | |||
2015-01-20 | Fixes to texscreen, fixes to white testcube | Juan Linietsky | |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky | |
Editing 2D shaders with visual editor seems to work now. | |||
2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | |
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. | |||
2015-01-18 | -intentional breakage of shader graph to fix issues, existing graphs will be ↵ | Juan Linietsky | |
broken, sorry :( | |||
2015-01-17 | Merge pull request #1172 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource fix_environment_ressource_cubemap_support, complete PR #1170 | |||
2015-01-17 | Merge pull request #1204 from marynate/PR-new-default-theme | Juan Linietsky | |
new default theme | |||
2015-01-16 | remove useless code | quabug | |
2015-01-16 | fix bug | quabug | |
running into infinite loop if distance between two adjacent points in curve are too short. | |||
2015-01-15 | Restore checkbutton margin to origin value, fixed issue in code search dialog | marynate | |
2015-01-15 | Minor code formatting | marynate | |
2015-01-15 | Tweak Button margins & small fix for ToolButton | Ralf Hölzemer | |
2015-01-15 | fix background alpha in dropdown arrows | Ralf Hölzemer | |
2015-01-15 | Fixed the progressbar to only require 16px in height | Ralf Hölzemer | |
2015-01-15 | Missing files and Tab changes | Ralf Hölzemer | |
2015-01-15 | More Theme fixes | Ralf Hölzemer | |
- some color tweaks - many margin fixes - overall nicer look Conflicts: scene/resources/default_theme/default_theme.cpp | |||
2015-01-15 | Fix visual glitch in Progressbar | Ralf Hölzemer | |
2015-01-15 | New iteration of the theme | Ralf Hölzemer | |
- try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks | |||
2015-01-15 | New neutral default theme | Ralf Hölzemer | |
- desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors | |||
2015-01-14 | -fix shader param names broken issue on code completion | Juan Linietsky | |
-fix z order issue in new 2D engine | |||
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | |
fixed later. -fixed issue of opacity not working | |||
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||
2015-01-10 | fix_environment_ressource_cubemap_support | yg2f | |
this fix goes hands in hands with #1170. Cubemap ressources can be loaded and created into an Environment ressource. | |||
2015-01-10 | fixes cubemap ressource editor bug | yg2f | |
this fixes the cubemap ressource editor bug described in issue #908. some other littles fixes will be required to allow the Environment ressource to create and load Cubemap Ressources more easily | |||
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky | |
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | |||
2015-01-07 | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky | |
2015-01-07 | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | |
2015-01-07 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | |
2015-01-06 | fixes CurveXD::interpolatef() | UsernameIsAReservedWord | |
fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods | |||
2015-01-05 | Changes to 2D physics engine | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D | |||
2015-01-04 | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky | |
-Fixed how translation fallbacks works, fixes #1011 | |||
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |
2014-12-21 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type) | |||
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky | |
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs) | |||
2014-12-20 | fixed bugs in polygon_path_finder for finding nearest points | romulox_x | |
2014-12-20 | WIP work on graph nodes and editing | Juan Linietsky | |
2014-12-17 | -added brace matching to go with the new code completion | Juan Linietsky | |
2014-12-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-12-16 | New Code Completion | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | |||
2014-12-15 | Small batch of fixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light | |||
2014-12-01 | Merge pull request #867 from adolson/circleshape2d-radius-increment | Juan Linietsky | |
add sane radius increment to CircleShape2D |